IPC분류정보
국가/구분 |
United States(US) Patent
등록
|
국제특허분류(IPC7판) |
|
출원번호 |
US-0829905
(2010-07-02)
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등록번호 |
US-8342929
(2013-01-01)
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발명자
/ 주소 |
- Briggs, Rick A.
- Weston, Denise
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출원인 / 주소 |
|
대리인 / 주소 |
Knobbe, Martens, Olson & Bear LLP
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인용정보 |
피인용 횟수 :
46 인용 특허 :
205 |
초록
▼
A multi-media interactive play system has a number of play elements situated in a variety of play environments or play media. The play elements are linked to a common record of participant performance, progress, character attributes, etc. The participant's performance in the play elements determines
A multi-media interactive play system has a number of play elements situated in a variety of play environments or play media. The play elements are linked to a common record of participant performance, progress, character attributes, etc. The participant's performance in the play elements determines the play elements to which the participant may proceed as well as the play parameters of the play element in which the participant is currently involved. The play elements are thus interlinked to define a sequence or path network along which the participant advances. By advancing through the play elements the participant carries out a plot, story, theme, etc. that attaches a significance to the successful completion of a given play element or elements. Also disclosed in a variety of play elements suitable for use in the system, an example of a plot or theme that may be carried out by the system, and a send/receive radio frequency network that may be used to track play participants in a play center.
대표청구항
▼
1. A method for providing a live-action interactive game, the method comprising: providing a play participant with a game token comprising a machine-readable unique identification number uniquely identifying the play participant within said game, wherein the game token comprises a card, passport, ta
1. A method for providing a live-action interactive game, the method comprising: providing a play participant with a game token comprising a machine-readable unique identification number uniquely identifying the play participant within said game, wherein the game token comprises a card, passport, tag or wristband;providing first, second and third reader devices in association with corresponding first, second and third interactive gaming devices distributed throughout a live-action play environment, each said first, second and third reader device configured to wirelessly and electronically read said game token to thereby obtain said unique identification number, and each said first, second and third reader device comprising an input/output device;providing a first clue to the play participant using a first input/output device of said first interactive gaming device, wherein the first clue is provided, at least in part, in response to obtaining the play participant's corresponding unique identification number using said first reader device;providing a second clue to the play participant using a second input/output device of said second interactive gaming device, wherein the second clue is provided by video or computer animation such that the play participant obtains the second clue by viewing the video or computer animation; andproviding a third clue to the play participant using a third input/output device of said third interactive gaming device, wherein the third clue is provided, at least in part, in response to the play participant completing a challenge, wherein the challenge is at least one of: finding a hidden item, finding another play participant, solving a puzzle and learning new information. 2. The method of claim 1, wherein providing the first, second and third reader device comprises providing at least one reader device based on a wireless communication medium selected from the group consisting of: RF, infrared, laser, visual, audio and ultrasonic. 3. The method of claim 2, wherein said at least one reader device comprises an RF reader or a barcode reader. 4. The method of claim 1, wherein said interactive game comprises an electronic treasure hunt or scavenger hunt. 5. The method of claim 1, further comprising capturing one or more digital images or videos of the play participant while said play participant is playing said game. 6. A live-action interactive game for entertaining or amusing multiple play participants playing in a live play environment, said interactive game comprising: multiple game tokens adapted to be worn, carried or held by said multiple play participants, each said game token comprising a machine-readable unique identification number configured to uniquely identifying each said play participant within said game, wherein at least one of said multiple game tokens comprises a card, passport, tag or wristband;a plurality of reader devices adapted to be provided in communicative association with a corresponding plurality of interactive gaming devices, said reader devices and gaming devices configured and adapted to be distributed throughout the live play environment, each said reader device configured to wirelessly and electronically read each said game token to thereby obtain the unique identification number;at least one of said plurality of gaming devices comprising at least one input/output device configured and adapted to selectively reveal or provide to each said play participant a game-relevant clue, information or item based, at least in part, on the play participant's successful completion of a selected game challenge comprising at least one of: finding a hidden item, finding another play participant, cooperating with another play participant, solving a puzzle, and entering a secret code or password, wherein said entering a secret code or password is performed on an input/output device of said at least one gaming device;whereby said multiple play participants are able to play and progress in said game and wherein the participation and progress of each said play participant in the game is individually tracked according to each said corresponding unique identification number. 7. The interactive game of claim 6, wherein at least one of said plurality of reader devices comprises a wireless communication device configured and adapted to communicate through a communication medium selected from the group consisting of: RF, infrared, laser, visual, audio and ultrasonic. 8. The interactive game of claim 7, wherein said at least one reader device comprises an RF reader device or a barcode reader device. 9. The interactive game of claim 6, wherein said game comprises an electronic treasure hunt or scavenger hunt. 10. The interactive game of claim 6, further comprising a digital camera configured and adapted to capture one or more digital images or videos of said play participants while said play participants are playing said game. 11. The interactive game of claim 6, wherein at least one of said plurality of interactive gaming devices is configured and adapted to selectively reveal or provide said game-relevant clue, information or item by displaying a video or computer animation on said input/output device such that the play participant obtains the game-relevant clue, information or item by viewing the video or computer animation. 12. The interactive game of claim 6, wherein at least one of said plurality of interactive gaming devices is configured and adapted to selectively reveal or provide to each said play participant said game-relevant clue, information or item based at least in part on each said corresponding unique identification number. 13. The interactive game of claim 12, wherein said at least one interactive gaming device is configured and adapted to selectively reveal or provide to each said play participant said game-relevant clue, information or item based at least in part on determining the game progress or achievements associated with said corresponding unique identification number. 14. A live-action interactive game for entertaining or amusing a plurality of play participants playing in a live play environment wherein each play participant is provided with a game token comprising a machine-readable unique identification number that uniquely identifies each said play participant within said play environment, said interactive game comprising: a plurality of reader devices adapted to be provided in communicative association with a corresponding plurality of interactive gaming devices, said reader devices and gaming devices configured and adapted to be distributed throughout said live play environment, each said reader device configured to wirelessly and electronically read each said game token when said game token is provided within readable proximity to said reader device to thereby obtain the unique identification number of the game token corresponding to a particular play participant associated with said game token;at least one of said plurality of gaming devices comprising at least one input/output device configured and adapted to selectively reveal or provide to each said play participant a game-relevant clue, information or item based, at least in part, on the play participant's successful completion of one or more selected game challenges;a digital image capture system comprising at least one digital camera configured to be in communicative association with at least one of said plurality of reader devices and configured and adapted to automatically capture one or more digital images of said play participants and to store said captured digital images in association with said corresponding unique identification number for each of said play participants; anda digital image retrieval system configured to retrieve, display or print said captured digital images using said unique identification number to identify or select said one or more captured digital images;whereby said play participants are able to play and progress in said game and wherein the participation and progress of each said play participant in the game is individually tracked and recorded according to each corresponding unique identification number and wherein captured images of each said play participant is tracked, identified or selected according to a corresponding unique identification number of each said play participant. 15. The interactive game of claim 14, wherein at least one of said plurality of reader devices comprises a wireless communication device configured and adapted to communicate through a communication medium selected from the group consisting of: RF, infrared, laser, visual, audio and ultrasonic. 16. The interactive game of claim 15, wherein said at least one reader device comprises an RF reader device or a barcode reader device. 17. The interactive game of claim 14, wherein said game comprises an electronic treasure hunt or scavenger hunt. 18. The interactive game of claim 14, wherein at least one of said plurality of interactive gaming devices is configured and adapted to selectively reveal or provide said game-relevant clue, information or item by displaying a video or computer animation such that the play participant obtains the game-relevant clue, information or item by viewing the video or computer animation. 19. The interactive game of claim 14, wherein at least one of said plurality of interactive gaming devices is configured and adapted to selectively reveal or provide to each said play participant a game-relevant clue, information or item based at least in part on each said corresponding unique identification number. 20. The interactive game of claim 19, wherein said at least one interactive gaming device is configured and adapted to selectively reveal or provide to each said play participant a game-relevant clue, information or item based at least in part on determining the game progress or achievements associated with said corresponding unique identification number. 21. The interactive game of claim 14, wherein at least one of said selected game challenges comprises: finding a hidden item, finding another play participant, cooperating with another play participant, solving a puzzle, or entering a secret code or password.
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