최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
DataON 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Edison 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Kafe 바로가기국가/구분 | United States(US) Patent 등록 |
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국제특허분류(IPC7판) |
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출원번호 | US-0168814 (2011-06-24) |
등록번호 | US-8376224 (2013-02-19) |
발명자 / 주소 |
|
출원인 / 주소 |
|
인용정보 | 피인용 횟수 : 4 인용 특허 : 471 |
Entertainment credits from a game of chance can be identified. The entertainment credits can be associated with an entity with which a user has previously interacted. The previous interactions can earning the entertainment credits, which are non-negotiable credits. Responsive to a user request, a co
Entertainment credits from a game of chance can be identified. The entertainment credits can be associated with an entity with which a user has previously interacted. The previous interactions can earning the entertainment credits, which are non-negotiable credits. Responsive to a user request, a conversion agency can convert a quantity of the entertainment credits to a quantity of negotiable funds, wherein the conversion agency is not directly associated with the entity. The user can be permitted to access the quantity of negotiable funds within a vendor kiosk physically proximate and distinctly independent of the entity, wherein the quantity of negotiable funds are able to be applied to user specified purchases within the kiosk, wherein the vendor does not honor the non-negotiable credits.
1. A credit to fund conversion system comprising: a non-negotiable credit account associated with at least one entity, wherein entertainment credits earned from playing a game are contained within the non-negotiable credit account and are earned though previous interactions between a user and the en
1. A credit to fund conversion system comprising: a non-negotiable credit account associated with at least one entity, wherein entertainment credits earned from playing a game are contained within the non-negotiable credit account and are earned though previous interactions between a user and the entity, said entity providing the game;a negotiable funds account including negotiable funds that the user is able to apply to user specified purchases, wherein venders involved in the purchases do not honor the entertainment credits for the purchases; anda conversion agency configured to automatically and approximately immediately convert a quantity of entertainment credits from the non-negotiable credit account to a quantity of funds in the negotiable funds account responsive to a request from the user, wherein the non-negotiable credit account and the negotiable funds account are maintained using digitally encoded information stored in at least one non-transitory storage medium, wherein the conversion agency converts the quantity of entertainment credits by having at least one processor of computing equipment execute program instructions stored in at least one non-transitory storage medium. 2. The system of claim 1, wherein said user specified purchases are kiosk purchases made using the negotiable funds of the negotiable funds account. 3. The system of claim 2, wherein the game is not played from a kiosk from which the kiosk purchases are made. 4. The system of claim 2, wherein the game is played from a kiosk from which the kiosk purchases are made. 5. The system of claim 2, wherein a kiosk from which the kiosk purchases are made includes automated teller machine (ATM) functionality, which permits users to receive money from their bank accounts via a debit card, and transfer converted credits into a user selected account or to receive money in exchange for the converted credits. 6. The system of claim 1, wherein a kiosk from which the kiosk purchases are made is a point of sale (POS) device, which permits users to pay for the user specified purchases using credit cards or debit cards, wherein the POS device also permits users to pay for the user specified purchases using the converted credits. 7. A computing device comprising: at least one processor,a non-volatile memory for storing computer program instructions; anda network interface card; anda bus communicatively linking the at least one processor, the non-volatile memory, and the network interface card, wherein the computing device is operable to execute the computer program instructions causing the computing device to:receive a user request to convert a quantity of non-negotiable credits earned by playing a game held in a user account associated with an entity;determine a conversion rate between the non-negotiable credits available to the user and a form of negotiable funds;subtract a quantity of non-negotiable credits from the user account; andtransfer a quantity of the non-negotiable funds based upon the determining step to a financial account, wherein the financial account is not associated with the entity, wherein the receiving, determining, subtracting, and transferring steps occur in an approximately immediate fashion. 8. The computing device of claim 7, wherein the computing device is an automated teller machine (ATM). 9. The computing device of claim 8, wherein the computing device provides cash to a user in the amount substantially equal to the quantity of negotiable funds. 10. The computing device of claim 7, wherein the computing device is a point of sale device (POS), which applies at least a portion of the negotiable funds converted from the non-negotiable credits to a purchase. 11. The computing device of claim 7, wherein the computing device is a computer running a browser, wherein the browser is used for an e-commerce purchase to which at least a portion of the quantity of negotiable funds is applied. 12. The computing device of claim 7, wherein the computing device is a kiosk through which goods/services are purchased using at least a portion of the quantity of negotiable funds. 13. The computing device of claim 7, wherein the computing device is a device through which the game is played, through which the quantity of non-negotiable credits was earned. 14. A method for converting and transferring credits to funds comprising: identifying entertainment credits from a game of chance associated with an entity with which a user has previously interacted, the previous interactions earning the entertainment credits, which are non-negotiable credits;responsive to a user or vendor request, a conversion agency converting a quantity of the entertainment credits to a quantity of negotiable funds or transferring converted entertainment credits to a user or vendor account that is separate from the account where the entertainment credits are held, wherein the conversion agency is not directly associated with the entity; andpermitting the user to purchase goods/services from a vendor via a kiosk transaction involving a kiosk, where the user expends the entertainment credits during the purchase and wherein the vendor ultimately receives the quantity of negotiable funds provided by the conversion agency for the purchased goods/services, wherein the vendor does not directly honor the non-negotiable credits in absence of conversion actions performed by the conversion agency, wherein the identifying of entertainment credits is performed by computing equipment running software stored in a non-transitory storage medium, wherein the converting is performed by computing equipment running software stored in a non-transitory storage medium, wherein the permitting of access to the quantity of negotiable funds is performed by computing equipment running software stored in a non-transitory storage medium. 15. The method of claim 14, wherein the non-negotiable credits from the game of chance is accrued at a first location where the user previously interacted with the game of chance and at a second location the user performing a purchase utilizing the non-negotiable credits from the vendor which does not honor the non-negotiable credits, wherein the first and second locations comprise of a singular premises associated with the entity and the at least one vendor. 16. The method of claim 14, further comprising: the conversion agency automatically and approximately immediately adding the quantity of negotiable funds to a user designated account associated with the at least one vendor, wherein the at least one vendor is physically proximate to the entity associated with the game of chance. 17. The method of claim 14, wherein the non-negotiable credits comprise entertainment credits earned from a scratch-off game purchased at a grocery store or gas station, wherein the vendor is the grocery store or gas station, and wherein the goods/services comprise gas or groceries involved in the purchase. 18. The method of claim 14, further comprising: initiating a kiosk purchase between the user and the vendor,responsive to the initiated kiosk purchase, initiating the converting of the quantity of entertainment credits by the conversion agency; andresponsive to the converting and a completion of the kiosk purchase, providing the user with the goods/services in exchange for the quantity of negotiable funds for the purchase. 19. The method of claim 14, wherein the non-negotiable credits are entered into a kiosk during a purchase transaction, wherein the non-negotiable credits are at least one of a casino tokens, casino chips, and casino plaques. 20. The method of claim 14, wherein the game of chance is a government operated game of chance and the converting entity is a non-government entity.
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