IPC분류정보
국가/구분 |
United States(US) Patent
등록
|
국제특허분류(IPC7판) |
|
출원번호 |
US-0839098
(2010-07-19)
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등록번호 |
US-8454437
(2013-06-04)
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발명자
/ 주소 |
- Dugan, Brian M.
- Santisi, Steven M.
- Latrille, Jean Pierre
- Nuyttens, Lieven
|
출원인 / 주소 |
|
대리인 / 주소 |
|
인용정보 |
피인용 횟수 :
9 인용 특허 :
97 |
초록
▼
In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or mo
In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided.
대표청구항
▼
1. A system for playing a video game comprising: one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs);a computing device adapted to communicate with the one or more sensors and to receive the one or mo
1. A system for playing a video game comprising: one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs);a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; anda video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device,wherein the video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs;wherein the video game is adapted to control the avatar to perform a plurality of actions including moving the object up the incline, down the incline, to the left, or to the right; andwherein the video game is adapted to select an action to perform from the plurality of actions based on the received one or more communicated MBPs. 2. The system of claim 1, wherein the video game is further adapted to: determine a type of exercise the user is performing based in part upon the one or more communicated MBP; andcontrol the avatar to perform the action based in part upon the type of exercise the user is performing. 3. The system of claim 2, wherein the avatar is capable of performing a plurality of actions, and the video game is further adapted to control the avatar to perform one of the plurality of actions, based in part upon the type of exercise the user is performing. 4. The system of claim 1, wherein the video game is further adapted to: determine a duration of the exercise the user is performing; andcontrol the avatar to perform the action based in part upon the duration of the exercise the user is performing. 5. The system of claim 1, wherein the video game is adapted such that to complete the video game, the user must perform one or more circuits of exercise. 6. The system of claim 1, wherein the computing device is adapted to be transported during execution of the video game. 7. A video game operable on a computing device that communicates with one or more sensors that monitor one or more biometric parameters of an exerciser, the video game comprising: an avatar adapted to move an object on an incline, the video game adapted to control the avatar to perform an action relating to moving the object on the incline based in part on one or more biometric parameters communicated from the one or more sensors to the computing device;wherein the video game is adapted to control the avatar to perform a plurality of actions including moving the object up the incline, down the incline, to the left, or to the right; andwherein the video game is adapted to select an action to perform from the plurality of actions based on one or more biometric parameters communicated from the one or more sensors to the computing device. 8. The video game of claim 7, wherein the video game is further adapted to: determine a type of exercise the user is performing based in part upon the one or more communicated biometric parameter; andcontrol the avatar to perform the action based in part upon the type of exercise the user is performing. 9. The video game of claim 7, wherein the video game is further adapted to: determine a duration of the exercise the user is performing; andcontrol the avatar to perform the action based in part upon the duration of the exercise the user is performing. 10. The video game of claim 7, wherein the video game is adapted such that to complete the video game, the user must perform one or more circuits of exercise. 11. The video game of claim 7, wherein the computing device is adapted to be transported during execution of the video game. 12. A method comprising: providing a video game on a computing device, the video game having an avatar that moves an object on an incline;employing the computing device to receive one or more biometric parameters of an exerciser; andselecting an action relating to moving the object on the incline based in part on one or more biometric parameters received by the computing device;wherein the video game is adapted to control the avatar to perform a plurality of actions including moving the object up the incline, down the incline, to the left, or to the right; andwherein the video game is adapted to select an action to perform from the plurality of actions based on one or more biometric parameters received by the computing device. 13. The method of claim 12, wherein the video game is further adapted to: determine a type of exercise the user is performing based in part upon the one or more communicated biometric parameter; andcontrol the avatar to perform the action based in part upon the type of exercise the user is performing. 14. The method of claim 12, wherein the video game is further adapted to: determine a duration of the exercise the user is performing; andcontrol the avatar to perform the action based in part upon the duration of the exercise the user is performing. 15. The method of claim 12, wherein the video game is adapted such that to complete the video game, the user must perform one or more circuits of exercise. 16. The method of claim 12, wherein the computing device is adapted to be transported during execution of the video game. 17. A system for playing a video game comprising: one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs);a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; anda video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device,wherein the video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs; andwherein the computing device is adapted to be transported during execution of the video game. 18. The system of claim 17, wherein the video game is further adapted to: determine a type of exercise the user is performing based in part upon the one or more communicated MBP; andcontrol the avatar to perform the action based in part upon the type of exercise the user is performing. 19. The system of claim 17, wherein the video game is adapted such that to complete the video game, the user must perform one or more circuits of exercise. 20. A video game operable on a computing device that communicates with one or more sensors that monitor one or more biometric parameters of an exerciser, the video game comprising: an avatar adapted to move an object on an incline, the video game adapted to control the avatar to perform an action relating to moving the object on the incline based in part on one or more biometric parameters communicated from the one or more sensors to the computing device;wherein the computing device is adapted to be transported during execution of the video game;wherein the video game is further adapted to: determine a type of exercise the user is performing based in part upon the one or more communicated biometric parameter; andcontrol the avatar to perform the action based in part upon the type of exercise the user is performing. 21. The video game of claim 20, wherein the video game is adapted such that to complete the video game, the user must perform one or more circuits of exercise. 22. A method comprising: providing a video game on a computing device, the video game having an avatar that moves an object on an incline;employing the computing device to receive one or more biometric parameters of an exerciser; andselecting an action relating to moving the object on the incline based in part on one or more biometric parameters received by the computing device;wherein the computing device is adapted to be transported during execution of the video game;wherein the video game is further adapted to: determine a type of exercise the user is performing based in part upon the one or more communicated biometric parameter; andcontrol the avatar to perform the action based in part upon the type of exercise the user is performing. 23. The method of claim 22, wherein the video game is adapted such that to complete the video game, the user must perform one or more circuits of exercise.
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