최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
DataON 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Edison 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Kafe 바로가기국가/구분 | United States(US) Patent 등록 |
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국제특허분류(IPC7판) |
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출원번호 | US-0801119 (2010-05-24) |
등록번호 | US-8469820 (2013-06-25) |
우선권정보 | FR-00 08397 (2000-06-29); FR-00 11978 (2000-09-18) |
발명자 / 주소 |
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출원인 / 주소 |
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대리인 / 주소 |
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인용정보 | 피인용 횟수 : 3 인용 특허 : 454 |
The invention relates to a communication device between an audiovisual information playback system (1) and at least one electronic game machine (2), each electronic game machine comprising a viewing means (200), a means (210) for interacting with the user and a means of payment (220), characterized
The invention relates to a communication device between an audiovisual information playback system (1) and at least one electronic game machine (2), each electronic game machine comprising a viewing means (200), a means (210) for interacting with the user and a means of payment (220), characterized in that each electronic game machine (2) is connected to the playback system (2) via a network interface (21) and an associated LAN (3), and comprises specific means (20, 21, 22) for managing a means of payment, a viewing means and an interactive means, in order to enable, on the electronic game machine (2), the selection and payment of at least one selection stored on the playback system (2), with a view to playback thereof on the playback system, the specific means (22) of managing payment means and the specific means (21) of managing viewing means and the interactive means being triggered by the activation means of the electronic game machine (2).
1. A system for providing communications between an electronic jukebox and at least one electronic game machine, comprising: a communications interface configured to facilitate interactions between the electronic jukebox and at least one electronic game machine located remote from the electronic juk
1. A system for providing communications between an electronic jukebox and at least one electronic game machine, comprising: a communications interface configured to facilitate interactions between the electronic jukebox and at least one electronic game machine located remote from the electronic jukebox;wherein the at least one electronic game machine is operable to select at least one selection stored on the electronic jukebox for playback on the electronic jukebox,wherein the at least one electronic game machine is configured to receive payment in connection with the playback of the at least one selection, andwherein the at least one electronic game machine is configured to communicate with the electronic jukebox to play the at least one selection via the communications interface to initiate playback of the at least one selection. 2. The system according to claim 1, wherein the electronic jukebox comprises a module for managing messages coming from each electronic game machine via the communications interface. 3. The system according to claim 1, wherein each said electronic game machine comprises an identification module that enables an electronic jukebox with which electronic game machine is communicating to differentiate between the electronic game machines in communication with the electronic jukebox. 4. The system according to claim 1, wherein the electronic jukebox is operable to communicate with a remote centralized server. 5. The system according to claim 1, wherein each electronic game machine comprises a storage location for storing information regarding utilization of the electronic game machine. 6. The system according to claim 1, wherein a payment management module is operable to calculate an amount available to pay for songs from at least one of: a sum of money inserted by the user into the electronic game machine, from a residual sum of money inserted into the game machine before triggering of the payment management module, and from a number of points accumulated before triggering the activation circuit. 7. A method of communicating between an electronic jukebox and at least one electronic game machine located remote from the electronic jukebox, the method comprising: establishing a connection between the electronic jukebox and the at least one electronic game machine via a communications interface therebetween;prompting a user using the at least one electronic game machine to make a musical selection such that the at least one electronic game machine functions as an interface to the electronic jukebox;receiving input corresponding to the musical selection;prompting a user using the at least one electronic game machine to insert payment to initiate playback of the musical selection;receiving payment for the musical selection made; andsending an instruction to the electronic jukebox to play back the selection on the electronic jukebox. 8. The method according to claim 7, further comprising: upon receiving payment, calculating an amount available from a remaining amount unused by the game machine and a sum of money inserted into a payment module of the game machine by the user; andcalculating a maximum number of selections that may be made based on a payment rule. 9. The method of communication according to claim 8, wherein the calculating comprises converting a number of game points accumulated during use of the game machine in accordance with an original operation mode of the game machine, into the amount available for paying for the musical selection. 10. The method of communication according to claim 7 further comprising updating said at least one electronic game machine, the updating comprising: transferring update information for the at least one electronic game machine from a remote server onto the electronic jukebox connected to the server;setting up a connection between the electronic jukebox and the at least one electronic game machine; andsending said update information to the at least one electronic game machine to cause an update thereof. 11. The method of communication according to claim 7 further comprising: storing on each said electronic game machine information relating to utilization of the at least one electronic game machine; andtransferring information regarding the utilization of the at least one electronic game machines to the electronic jukebox, then from the electronic jukebox to a remote server. 12. A method of communicating between an electronic jukebox and at least one electronic game machine located remote from the electronic jukebox, the method comprising: establishing a connection between the electronic jukebox and the at least one electronic game machine via a communications interface therebetween; andreceiving an instruction on the electronic jukebox from the at least one electronic game machine to play back the selection on the electronic jukebox following user manipulation of the at least one electronic game machine, the manipulation including a user selection of at least one instance of media for playback from and on the electronic jukebox and payment for the user selection.
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