Method and system for dynamically leveling game play in electronic gaming environments
원문보기
IPC분류정보
국가/구분
United States(US) Patent
등록
국제특허분류(IPC7판)
A63F-009/24
A63F-013/00
출원번호
US-0333945
(2011-12-21)
등록번호
US-8529335
(2013-09-10)
발명자
/ 주소
Buecheler, Kurt
Sauers, Peter
Hanson, C. Rowland
Cantu, David
출원인 / 주소
Dugac Remote Systems, LLC
대리인 / 주소
Perkins Coie LLP
인용정보
피인용 횟수 :
0인용 특허 :
39
초록▼
Methods and systems for automatically determining game content based upon dynamically adjusted individual skill levels are provided. Example embodiments provide an Electronic Gaming Engine (“EGE”), which includes a Dynamic Challenge Level Adjuster for supporting multi-player, individualized skill-ba
Methods and systems for automatically determining game content based upon dynamically adjusted individual skill levels are provided. Example embodiments provide an Electronic Gaming Engine (“EGE”), which includes a Dynamic Challenge Level Adjuster for supporting multi-player, individualized skill-based games. In one embodiment, the EGE comprises game flow logic; game content models, for example, question and answer (“Q&A”) challenge models; a Dynamic Challenge Level Adjuster; one or more scoring modules; challenge data; participant data; and an input/output interface. These components cooperate to determine and assign skill level indexes on an individual basis and to automatically present game content appropriate to each individual player's skill level.
대표청구항▼
1. A method, performed by a computing system having a processor, for playing a multi-participant game, each participant of the multi-participant game having an associated skill level, the method comprising: establishing an initial value for the skill level of each of a plurality of participants;dete
1. A method, performed by a computing system having a processor, for playing a multi-participant game, each participant of the multi-participant game having an associated skill level, the method comprising: establishing an initial value for the skill level of each of a plurality of participants;determining, from among a plurality of pre-defined challenges, a first challenge, wherein each of the pre-defined challenges has an associated challenge difficulty level, and the first challenge is determined by comparing the established initial value for the skill level of a first participant with the challenge difficulty level associated with the first challenge;presenting the first challenge for the first participant;receiving, from the first participant, a response to the first challenge;with a processor, adjusting the skill level of the first participant by a skill level adjustment amount based at least in part on the received response and a skill level of a second participant; andpresenting a second challenge for the first participant based at least in part on the adjusted value of the skill level of the first participant. 2. The method of claim 1 wherein establishing the initial value for the skill level of the first participant comprises querying the first participant for age-related criteria. 3. The method of claim 1 wherein establishing the initial value for the skill level of the first participant comprises querying the first participant for knowledge-related criteria. 4. The method of claim 1 wherein the first challenge is a multiple-choice challenge. 5. The method of claim 1 wherein adjusting the skill level of the first participant comprises increasing the skill level of the first participant for a correct response and decreasing the skill level of the first participant for an incorrect response. 6. The method of claim 1 wherein the computing system is at least one of a DVD player, personal computer, networked computer system, or game console. 7. The method of claim 1 wherein presenting the first challenge comprises presenting at least one of text, an audio clip, or a still image. 8. The method of claim 7 wherein presenting the second challenge comprises presenting at least one of a video clip or animation. 9. A computer-readable storage device storing instructions configured to, if executed by a computing device, cause the computing device to perform operations for playing a game, wherein each participant of the game has an associated skill level, the operations comprising: determining an initial value for the skill level of a participant of the game;selecting, from among a plurality of pre-defined challenges, a first challenge, wherein each of the pre-defined challenges has an associated challenge difficulty level, and the first challenge is determined by comparing the established initial value for the skill level of the participant with the challenge difficulty level associated with the first challenge;receiving from the participant a response to the first challenge; andadjusting the skill level of the participant by an amount based at least in part on the received response and a skill level of another participant of the game. 10. The computer-readable storage device of claim 9, the operations further comprising: selecting a second challenge for the participant based at least in part on the adjusted value of the skill level. 11. The computer-readable storage device of claim 10 wherein the game is at least one of a word game and a puzzle game. 12. The computer-readable storage device of claim 10 wherein the adjusting is performed on a periodic basis. 13. The computer-readable storage device of claim 10 wherein the adjusting is performed after a predefined number of challenges wherein the predefined number is greater than 1. 14. The computer-readable storage device of claim 10 wherein the adjusting is performed before each challenge. 15. A system for playing a game, wherein each participant of the game has an associated skill level, the system comprising: a leveling component configured to determine an initial value for the skill level of at least one participant;a selection component configured to select from among a plurality of pre-defined challenges, a first challenge, wherein each of the pre-defined challenges has an associated challenge difficulty level, and the first challenge is determined by comparing the established initial skill level of at least one participant with the challenge difficulty level associated with the first challenge;a response component configured to receive at least one response to the first challenge from at least one participant; andan adjustment component configured to adjust the skill level of a first participant by an amount based at least in part on at least one received response and a skill level of a second participant of the game,wherein the selection component is configured to select a second challenge based at least in part on the adjusted value of the skill level. 16. The system of claim 15 wherein the first challenge is a time-limited challenge. 17. The system of claim 15 wherein the first challenge is a true/false challenge. 18. The system of claim 15 wherein the leveling component is configured to determine the initial value for the skill level of at least one participant at least in part by querying at least one participant for skill-related criteria. 19. The system of claim 15 wherein the adjustment component is further configured to adjust the skill level of the second participant by an amount based at least in part on at least one received response and a skill level of a third participant of the game. 20. The system of claim 15 wherein the leveling component is configured to determine the initial value for the skill level of at least one participant at least in part by presenting to at least one participant a sample challenge indicative of skill level.
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