IPC분류정보
국가/구분 |
United States(US) Patent
등록
|
국제특허분류(IPC7판) |
|
출원번호 |
US-0928935
(2010-12-21)
|
등록번호 |
US-8529351
(2013-09-10)
|
발명자
/ 주소 |
|
출원인 / 주소 |
- Scientific Games Holdings Limited
|
대리인 / 주소 |
|
인용정보 |
피인용 횟수 :
3 인용 특허 :
19 |
초록
▼
A method and apparatus for playing role-playing game is provided that involves wagering. In one example game, players subscribe to multiple game sessions and eliminate other players to become the sole survivor of the game. The players may accrue points by eliminating other players. Further, players
A method and apparatus for playing role-playing game is provided that involves wagering. In one example game, players subscribe to multiple game sessions and eliminate other players to become the sole survivor of the game. The players may accrue points by eliminating other players. Further, players may eliminate other players in a combat environment.
대표청구항
▼
1. A method of conducting a role playing game using at least one computer system having a plurality of players comprising acts of: providing, via the at least one computer system, for an entry of at least one of the plurality of players into at least one session of the role playing game;accepting pa
1. A method of conducting a role playing game using at least one computer system having a plurality of players comprising acts of: providing, via the at least one computer system, for an entry of at least one of the plurality of players into at least one session of the role playing game;accepting payment for an entry fee by each of the at least one of the plurality of players that enters the game, the entry fee being associated with the at least one session of the role playing game;representing each of the at least one of the plurality of players entered into the game with an avatar during game play;crediting a first player of the at least one of the plurality of players with points accrued by a second player, if the avatar of the first player eliminates the avatar of the second player from the at least one game session; anddetermining, via the at least one computer system, a player who wins a prize among the plurality of players playing in the at least one game session of the role playing game. 2. The method according to claim 1, wherein the act of determining the player who wins a prize includes an act of determining a sole survivor among the plurality of players that play the role playing game. 3. The method according to claim 2, further comprising an act of conducting the role playing game including an act of permitting fighting between at least two of the plurality of players. 4. The method according to claim 1, wherein the prize is a monetary prize. 5. The method according to claim 1, wherein the act of providing the entry includes an act of subscribing the at least one of the plurality of players to a plurality of sessions of the role playing game. 6. The method according to claim 5, wherein the at least one of the plurality of players pays a subscription fee associated with the plurality of sessions of the role playing game with at least one of money, credit, debit, or loyalty program credit. 7. The method according to claim 1, further comprising an act of accepting at least one wager placed on the at least one of the plurality of players, the at least one wager being a winning wager if the at least one of the plurality of players wins the at least one game session. 8. The method according to claim 1, further comprising an act of accepting at least one wager placed on the at least one of the plurality of players, the at least one wager being a winning wager if the at least one of the plurality of players wins a plurality of game sessions of the role playing game. 9. The method according to claim 1, wherein the role playing game comprises a plurality of game sessions and wherein the act of determining a player who wins a prize includes an act of determining a player that achieves the most points of any player that plays in the plurality of game sessions of the role playing game. 10. The method according to claim 1, wherein the act of providing for an entry of the at least one of the plurality of players into the at least one session of the role playing game comprises an act of providing for an entry of the at least one of the plurality of players in a plurality of game sessions of the role playing game. 11. The method according to claim 10, wherein the act of providing for an entry of the at least one of the plurality of players in a plurality of game sessions is performed within a jurisdiction that permits gambling. 12. The method according to claim 10, wherein the at least one of the plurality of players is permitted to view at least one of the plurality of game sessions in an interface located outside of a jurisdiction that permits gambling. 13. The method according to claim 1, further comprising an act of permitting the at least one player to purchase at least one of ammo, health, weapons, or strength credit for use in the at least one session of the role playing game. 14. The method according to claim 1, further comprising an act of permitting the at least one player to enter a tournament including a plurality of role playing game sessions, and collecting, from the at least one player, an entry fee for entering the tournament. 15. The method according to claim 1, further comprising an act of permitting at least one user to place a wager on an outcome of the role playing game. 16. The method according to claim 1, further comprising wherein the act of providing an entry includes an act of entering a player into the at least one game session of the role playing game. 17. The method according to claim 1, comprising an act of receiving an entry fee from the player before the player enters the at least one game session of the role playing game. 18. The method according to claim 1, wherein the act of determining the player who wins a prize among the plurality of players further comprises an act of determining which of the players has accumulated the highest number of points in the at least one session of the role playing game. 19. The method according to claim 1, wherein the role playing game comprises a plurality of game sessions of the role playing game, and wherein the act of determining the player who wins a prize among the plurality of players further comprises an act of determining which of the plurality of players has accumulated the highest number of points in the plurality of game sessions of the role playing game. 20. The method according to claim 1, further comprising an act of conducting the game session, the act of conducting the game session comprising an act of providing ammunition for the at least one player to eliminate one or more other players from the at least one game session. 21. The method according to claim 20, wherein the act of conducting the game session further comprises an act of attributing, to the at least one player upon entering the at least one game session, an immortal status. 22. The method according to claim 21, wherein the act of attributing an immortal status to the at least one player is performed over a finite period of time upon entering the game session of the role playing game. 23. The method according to claim 20, wherein the act of conducting the game further comprises an act of prohibiting more experienced players from eliminating at least one new player entering the at least one game session of the role playing game. 24. The method according to claim 1, further comprising an act of conducting the game session, the act of conducting the game session comprises acts of: accumulating, for the at least one player, an indicator identifying a worth of the at least one player; andincreasing the indicator when the at least one player eliminates one or more other players from the at least one game session of the role playing game. 25. The method according to claim 24, wherein the act of conducting the game session further comprises an act of increasing the indicator of the worth of the at least one player by an amount indicated by an indicator of a worth of at least one other player when the at least one player eliminates the at least one other player from the at least one game session of the role playing game. 26. The method according to claim 25, further comprising an act of determining at least one of the plurality of players that has accumulated a highest indicator of worth from among the plurality of players. 27. The method according to claim 26, wherein the act of determining the at least one of the plurality of players that has accumulated a highest indicator of worth is performed at the end of the at least one game session of the role playing game. 28. The method according to claim 26, wherein the game session is conducted within a predetermined period of time.
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