A game apparatus that includes a processor, a microphone, a memory, a speaker, and an audio playback actuator. The memory stores a first plurality of audio messages, each corresponding to an audio input received by the microphone, and a second plurality of pre-recorded audio messages. The audio play
A game apparatus that includes a processor, a microphone, a memory, a speaker, and an audio playback actuator. The memory stores a first plurality of audio messages, each corresponding to an audio input received by the microphone, and a second plurality of pre-recorded audio messages. The audio playback actuator causes the processor to randomly select a first audio message from the first plurality of audio messages and a second audio message from the second plurality of pre-recorded audio messages, and to play the first and second audio messages through the speaker.
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1. A game apparatus, comprising: a processor;a microphone;a memory for storing:a first plurality of audio messages, each corresponding to an audio input received by the microphone, anda second plurality of pre-recorded audio messages;a speaker; andan audio playback actuator;wherein the audio playbac
1. A game apparatus, comprising: a processor;a microphone;a memory for storing:a first plurality of audio messages, each corresponding to an audio input received by the microphone, anda second plurality of pre-recorded audio messages;a speaker; andan audio playback actuator;wherein the audio playback actuator includes: a card receiver dimensioned to receive a playing card;and a switch disposed within the card receiver, so that inserting the playing card into the card receiver causes the playing card to engage the switch and actuate the audio playback actuator; andwhen actuated, the audio playback actuator causes the processor: to select randomly a first audio message from the first plurality of audio messages and a second audio message from the second plurality of pre-recorded audio messages; andto sequentially play the first and second audio messages through the speaker. 2. The game apparatus of claim 1, wherein the memory includes a first portion for storing the first plurality of audio messages and a second portion for storing the second plurality of audio messages. 3. The game apparatus of claim 2, wherein the second portion of the memory is incapable of storing audio messages corresponding to audio inputs received by the microphone. 4. The game apparatus of claim 2, further comprising a record switch that, when used, causes the microphone to receive one or more audio inputs, whereupon: each of the one or more audio inputs is stored in the first portion of the memory as a corresponding one of the first plurality of audio messages; andany audio messages that were stored in the first portion of the memory prior to using the record switch are removed from the memory. 5. The game apparatus of claim 4, wherein the record switch cannot be used to alter any of the pre-recorded audio messages stored in the second portion of the memory. 6. The game apparatus of claim 1, wherein the playing card is independent of and includes no components of the game apparatus. 7. The game apparatus of claim 6, wherein the card receiver includes a slot, and the switch can only be actuated by an object capable of being inserted into the slot. 8. The game apparatus of claim 1, wherein the audio playback actuator includes a card scanner for scanning information associated with a playing card, and for transmitting to the processor a signal corresponding to the information. 9. The game apparatus of claim 8, wherein the information associated with the playing card is encoded, and the processor decodes the information. 10. The game apparatus of claim 1, wherein each of the first plurality of audio messages corresponds to an identifier for a user of the game apparatus. 11. The game apparatus of claim 1, wherein each of the plurality of second audio messages corresponds to an instruction to perform a game action. 12. A game apparatus, comprising: a processor;an audio message recording and storage assembly for recording and storing a first plurality of user-recorded audio messages, and for storing a second plurality of pre-recorded audio messages; andan audio message playback assembly, including: a speaker; andan audio playback actuator including; a card receiver dimensioned to receive a playing card; anda mechanical switch disposed within the card receiver, so that inserting the playing card into the card receiver causes the playing card to engage the mechanical switch and actuate the audio playback actuator;wherein when actuated, the audio playback actuator causes the processor to randomly select and sequentially play on the speaker one of the first plurality of audio messages and one of the second plurality of pre-recorded audio messages. 13. The game apparatus of claim 12, wherein the audio message recording and storage assembly includes: a memory having a first portion for storing the first plurality of audio messages and a second portion for storing the second plurality of audio messages; anda record switch that, when used, causes the audio message recording and storage assembly to receive one or more audio inputs, whereupon: each of the one or more audio inputs is stored in the first portion of the memory as a corresponding one of the first plurality of audio messages; andany audio messages that were stored in the first portion of the memory prior to using the record switch are removed from the memory. 14. The game apparatus of claim 12, wherein the audio message recording and storage assembly cannot be used to alter any of the second plurality of pre-recorded audio messages. 15. The game apparatus of claim 12, wherein the playing card is independent of and includes no components of the game apparatus. 16. The game apparatus of claim 12, wherein the actuator includes a card scanner for scanning information associated with a playing card, and for transmitting to the processor a signal corresponding to the information. 17. The game apparatus of claim 16, wherein the information associated with the playing card is encoded, and the processor decodes the information. 18. A game apparatus, comprising: an audio message recording and storage assembly for recording and storing a first plurality of user-recorded audio messages, and for storing a second plurality of pre-recorded audio messages;an audio message playback assembly for receiving a selection input from a user; andan audio playback actuator that includes: a card receiver dimensioned to receive a playing card; anda mechanical switch disposed within the card receiver, so that inserting the playing card into the card receiver causes the playing card to engage the mechanical switch and actuate the audio message playback assembly, whereupon the audio playback assembly randomly selects a first audio message from the first plurality of audio messages and a second audio message from the second plurality of pre-recorded audio messages and sequentially plays the first and second audio messages in an audible manner. 19. The game apparatus of claim 18, wherein the audio message recording and storage assembly includes: a memory having a first portion for storing the first plurality of audio messages and a second portion for storing the second plurality of audio messages; anda record switch that, when used, causes the audio message recording and storage assembly to receive a plurality of audio inputs, whereupon: each of the plurality of audio inputs is stored in the first portion of the memory as a corresponding one of the first plurality of audio messages; andany audio messages that were stored in the first portion of the memory prior to using the record switch are removed from the memory. 20. The game apparatus of claim 18, wherein the audio message recording and storage assembly cannot be used to alter any of the second plurality of pre-recorded audio messages. 21. The game apparatus of claim 18, wherein the playing card is independent of and includes no components of the game apparatus. 22. The game apparatus of claim 18, wherein the actuator includes a card scanner for scanning information associated with a playing card, and for transmitting to the processor a signal corresponding to the information.
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Thalheimer Richard J. ; Taylor Charles E. ; Lau Shek Fai ; McKinney Edward C., Annunciating predictor entertainment device.
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