Gaming machine replacing runs of symbols with identical symbols
원문보기
IPC분류정보
국가/구분
United States(US) Patent
등록
국제특허분류(IPC7판)
A63F-009/24
A63F-013/00
출원번호
US-0685368
(2012-11-26)
등록번호
US-8628401
(2014-01-14)
우선권정보
AU-2005900681 (2005-02-14)
발명자
/ 주소
Yoshimi, Osamu
출원인 / 주소
Konami Gaming, Inc.
대리인 / 주소
Howard & Howard Attorneys PLLC
인용정보
피인용 횟수 :
5인용 특허 :
51
초록▼
A gaming machine comprising a processor configured to execute a game displaying a matrix of symbol containing elements having a plurality of rows and a plurality columns; at least one column of said matrix comprising a portion of a simulated rotatable reel of a plurality of said symbol containing el
A gaming machine comprising a processor configured to execute a game displaying a matrix of symbol containing elements having a plurality of rows and a plurality columns; at least one column of said matrix comprising a portion of a simulated rotatable reel of a plurality of said symbol containing elements; said simulated rotatable reel comprising sections of symbol containing elements displaying a plurality of symbols; said simulated rotatable reel including at least one section in which a consecutive run of two or more of said symbol containing elements is populated by a first identical symbol so that, said first identical symbol being used for a first play of said game, a second identical symbol being randomly selected, the first identical symbol being replaced by the second identical symbol in said consecutive run of two or more of said symbol containing elements, said second identical symbol being used for a second play of said game.
대표청구항▼
1. A gaming machine comprising: a memory device configured to store data representing a reel having a predetermined number of symbol positions, wherein each of the symbols positions has an associated symbol from a set of symbols, the reel having a run of consecutive symbol positions, wherein each of
1. A gaming machine comprising: a memory device configured to store data representing a reel having a predetermined number of symbol positions, wherein each of the symbols positions has an associated symbol from a set of symbols, the reel having a run of consecutive symbol positions, wherein each of the symbol positions of the run of consecutive symbol positions is initially populated by a random symbol from the set of symbols, prior to initiation of a first instance of a game;a display device configured to display a matrix having a plurality of display elements arranged in a column, the number of display elements in the column being less than the predetermined number of symbol positions in the reel, the display device being further configured to display a portion of the reel such that the symbols associated with some of the symbol positions of the reel are displayed in the matrix when the reel is in a stop position; anda game controller configured to initiate play of the first instance of the game using the reel and to detect a triggering condition in the first instance of the game and in response to detecting the triggering condition, replacing the symbols in the run of consecutive symbol positions of the reel with an identical symbol for use in a subsequent instance of the game. 2. A gaming machine as set forth in claim 1, wherein the reel is a second reel, the memory device being further configured to store data representing a first reel, the first reel having a first predetermined number of symbol positions, wherein each symbol position of the first reel has an associated symbol from the set of symbols, wherein an outcome of the first instance of the game includes a portion of the first reel and a portion of the second reel in the matrix, wherein the triggering condition is associated with the first reel. 3. A gaming machine, as set forth in claim 2, wherein the first reel is displayed left of the second reel on the display device. 4. A gaming machine, as set forth in claim 2, wherein the run of consecutive symbol positions on the second reel is a second run of consecutive symbol positions and the first reel has a first run of consecutive symbol positions, the first run of consecutive symbol positions containing a first identical symbol. 5. A gaming machine, as set forth in claim 4, wherein the game controller randomly selects one of the symbol positions of the first reel as a potential win symbol position. 6. A gaming machine, as set forth in claim 5, wherein the triggering condition is defined as the potential win symbol position being within the first run of consecutive symbol positions on the first reel. 7. A gaming machine, as set forth in claim 4, wherein the identical symbol which replaces the symbols in the run of consecutive symbol positions of the second reel is the same as the first identical symbol. 8. A gaming machine, as set forth in claim 7, wherein the game controller, after the first instance of the game, is adapted to randomly select a new identical symbol and replace the first identical symbol in the run of consecutive symbol positions of the first reel with the new identical symbol and to initiate a second instance of the game. 9. A gaming machine, as set forth in claim 8, wherein the game controller is configured to detect the triggering condition in the second instance of the game and in response to detecting the triggering condition in the second instance of the game, replace the symbols in the run of consecutive symbol positions of the second reel with the new identical symbol. 10. A gaming machine, as set forth in claim 8, the game controller being configured to replace the symbols in the run of consecutive symbol positions of the second reel with the new identical symbol. 11. A gaming machine comprising: a memory device configured to store data representing a first reel and a second reel, the first reel having a first predetermined number of symbol positions, wherein each of the symbol positions of the first reel has an associated symbol from a set of symbols, the first reel having a first run of consecutive symbol positions, wherein each of the symbol positions of the first run of consecutive symbol positions is initially populated by a random symbol from the set of symbols, prior to initiation of a first instance of a game, the second reel having a second predetermined number of symbol positions, wherein each symbol position of the second reel has an associated symbol from the set of symbols, the second reel having a second run of consecutive symbol positions, wherein each symbol position of the second run of consecutive symbol positions is initially populated by a random symbol from the set of symbols, prior to the initiation of the first instance of the game;a display device configured to display a matrix having a plurality of display elements arranged in columns, the number of display elements in a first column of the columns, associated with the first reel, being less than the first predetermined number of symbol positions and the number of display elements in a second column of the columns, associated with the second reel, being less than the second predetermined number of symbol positions, the display device being further configured to display a portion of the first and second reels such that the symbols associated with some of the symbol positions of each reel are displayed in the matrix when the first and second reels are in a stop position; and,a game controller configured to initiate play of the first instance of the game using the first and second reels and to detect a first triggering condition in the first instance of the game and in response to detecting the first triggering condition, replacing the symbols in the first run of consecutive symbol positions of the first reel with an identical symbol, the game controller being further configured to detect a second triggering condition in the first instance of the game and in response to detecting the second triggering condition, replacing the symbols in the second run of consecutive symbol positions of the second reel with the identical symbol. 12. A gaming machine, as set forth in claim 11, further including a triggering reel having a third predetermined number of symbol positions, wherein each symbol position of the triggering reel has an associated symbol from the set of symbols, wherein an outcome of the first instance of the game includes a portion of the first reel, a portion of the second reel, and a portion of the triggering reel in the matrix, wherein a third triggering condition is associated with the triggering reel. 13. A gaming machine, as set forth in claim 12, wherein the triggering reel has a third run of consecutive symbol positions, the third run of consecutive symbol positions containing a first identical symbol. 14. A gaming machine, as set forth in claim 13, wherein the game controller randomly selects one of the symbol positions of the triggering reel as a first potential win symbol position and wherein the third triggering condition is defined as the first potential win symbol position being within the third run of consecutive symbol positions. 15. A gaming machine, as set forth in claim 14, wherein the game controller randomly selects one of the symbol positions of the second reel as a second potential win symbol position and wherein the second triggering condition is defined as the second potential win symbol position being within the second run of consecutive symbol positions. 16. A gaming machine, as set forth in claim 13, wherein the identical symbol which replaces the symbols in the run of consecutive symbol positions of the first and second reels is the same as the first identical symbol. 17. A gaming machine, as set forth in claim 16, wherein the game controller, after the first instance of the game, is configured to randomly select a new identical symbol and replace the first identical symbol in the run of consecutive symbol positions of the triggering reel with new identical symbol and to initiate a second instance of the game. 18. A gaming machine, as set forth in claim 17, wherein the game controller is configured to detect the first triggering condition in the second instance of the game and in response to detecting the first triggering condition in the second instance of the game, replace the symbols in the first run of consecutive symbol positions of the first reel with the new identical symbol and to detect the second triggering condition in the second instance of the game and in response to detecting the second triggering condition in the second instance of the game, replace the symbols in the second run of consecutive symbol positions of the second reel with the new identical symbol. 19. A gaming machine, as set forth in claim 17, wherein the game controller is configured to replace the symbols in the first run of consecutive symbol positions of the first reel with the new identical symbol and to replace the symbols in the second run of consecutive symbol positions of the second reel with the new identical symbol. 20. A method, comprising: storing data, in a memory device, representing a reel, the reel having a predetermined number of symbol positions, wherein each symbol position has an associated symbol from a set of symbols, the reel having a run of consecutive symbol positions, wherein each of the symbol positions of the run of consecutive symbol positions is initially populated by a random symbol from the set of symbols prior to initiation of a first instance of a game;displaying, via a display device, a matrix having a plurality of display elements arranged in a column, the number of display elements in the column being less than the predetermined number of symbol positions in the reel, and displaying, via the display device, a portion of the reel such that the symbols associated with some of the symbol positions of the reel are displayed in the matrix when the reel is in a stop position;initiating, via a game controller, play of the first instance of the game using the reel;detecting, via the game controller, a triggering condition in the first instance of the game; andin response to detecting the triggering condition, replacing, via the game controller, the symbols in the run of consecutive symbol positions of the reel with an identical symbol for use in a subsequent instance of the game. 21. A method, as set forth in claim 20, wherein the reel is a second reel, the gaming machine including a first reel having a first predetermined number of symbol positions, wherein each symbol position of the first reel has an associated symbol from the set of symbols, wherein an outcome of the first instance of the game includes a portion of the first reel and a portion of the second reel in the matrix, wherein the triggering condition is associated with the first reel, wherein the run of consecutive symbol positions on the second reel is a second run of consecutive symbol positions and the first reel has a first run of consecutive symbol positions, the first run of consecutive symbol positions containing a first identical symbol, the method including the step of randomly selecting one of the symbol positions of the first reel as a potential win symbol position. 22. A method, as set forth in claim 21, wherein the triggering condition is defined as the potential win symbol position being within the first run of consecutive symbol positions on the first reel. 23. A method, as set forth in claim 22, wherein the identical symbol which replaces the symbols in the run of consecutive symbol positions of the second reel is the same as the first identical symbol, the method including the steps of after the first instance of the game: randomly, via the game controller, selecting a new identical symbol;replacing, via the game controller, the first identical symbol in the run of consecutive symbol positions of the first reel with new identical symbol; and,initiating, via the game controller, a second instance of the game. 24. A method, as set forth in claim 23, including the steps of: detecting, via the game controller, the triggering condition in the second instance of the game; and,in response to detecting the triggering condition in the second instance of the game, replacing, via the game controller, the symbols in the second run of consecutive symbol positions of the second reel with the new identical symbol. 25. A method, as set forth in claim 23, including the step of replacing, via the game controller, the symbols in the second run of consecutive symbol positions of the second reel with the new identical symbol. 26. A method, comprising: storing data, in a memory device, representing first and second reels, the first reel having a first predetermined number of symbol positions, wherein each symbol position of the first reel has an associated symbol from a set of symbols, the first reel having a first run of consecutive symbol positions, wherein each of the symbol position of the first run of consecutive symbol positions is initially populated by a random symbol from the set of symbols, prior to initiation of a first instance of a game, the second reel having a second predetermined number of symbol positions, wherein each symbol position of the second reel has an associated symbol from the set of symbols, the second reel having a second run of consecutive symbol positions, wherein each symbol position of the second run of consecutive symbol positions is initially populated by a random symbol from the set of symbols, prior to the initiation of the first instance of the game;display, via a display device, a matrix having a plurality of display elements arranged in columns, the number of display elements in a first column of the columns, associated with the first reel, being less than the first predetermined number of symbol positions and the number of display elements in a second column of the columns, associated with the second reel, being less than the second predetermined number of symbol locations and displaying, via the display device, a portion of the first and second reels such that the symbols associated with some of the symbol positions of each reel are displayed in the matrix when the first and second reels are in a stop position;initiating, via a game controller, play of the first instance of the game using the first and second reels;detecting, via the game controller, a first triggering condition in the first instance of the game and in response to detecting the first triggering condition, replacing the symbols in the first run of consecutive symbol positions of the first reel with an identical symbol; anddetecting, via the game controller, a second triggering condition in the first instance of the game and in response to detecting the second triggering condition, replacing the symbols in the second run of consecutive symbol positions of the second reel with the identical symbol. 27. A method, as set forth in claim 26, further comprising storing data, in the memory device, representing a triggering reel having a third predetermined number of symbol positions, wherein each symbol position of the triggering reel has an associated symbol from the set of symbols, wherein an outcome of the first instance of the game includes a portion of the first reel, a portion of the second reel, and a portion of the triggering reel in the matrix, wherein a third triggering condition is associated with the triggering reel, wherein the triggering reel has a third run of consecutive symbol positions, the third run of consecutive symbol positions containing a first identical symbol, and the method further comprising the step of randomly selecting, via the game controller, one of the symbol positions of the triggering reel as a first potential win symbol position, wherein the third triggering condition is defined as the first potential win symbol position being within the third run of consecutive symbol positions. 28. A method, as set forth in claim 27, including the step of randomly selecting one of the symbol positions of the first reel as a second potential win symbol position, wherein the first triggering condition is defined as the second potential win symbol position being within the first run of consecutive symbol positions. 29. A method, as set forth in claim 26, wherein the identical symbol which replaces the symbols in the runs of consecutive symbol positions of the first and second reels is the same as the first identical symbol, and the method further including the steps of randomly selecting a new identical symbol and replacing the first identical symbol in the third run of consecutive symbol positions of the triggering reel with a new identical symbol and initiating a second instance of the game. 30. A method, as set forth in claim 29, including the steps: detecting, via the game controller, the first triggering condition in the second instance of the game;in response to detecting the first triggering condition in the second instance of the game, replacing, via the game controller, the symbols in the first run of consecutive symbol positions of the first reel with the new identical symbol;detecting, via the game controller, the second triggering condition in the second instance of the game; andin response to detecting the second triggering condition in the second instance of the game, replacing, via the game controller, the symbols in the second run of consecutive symbol positions of the second reel with the new identical symbol. 31. A method, as set forth in claim 29, including the steps: replacing, via the game controller, the symbols in the first run of consecutive symbol positions of the first reel with the new identical symbol; andreplacing, via the game controller, the symbols in the second run of consecutive symbol positions of the second reel with the new identical symbol. 32. A non-transitory computer readable medium recording a program for controlling a computer to function as a: a memory device configured to store data representing a reel having a predetermined number of symbol positions, wherein each of the symbols positions has an associated symbol from a set of symbols, the reel having a run of consecutive symbol positions, wherein each of the symbol positions of the run of consecutive symbol positions is initially populated by a random symbol from the set of symbols, prior to initiation of a first instance of a game;a display device configured to display a matrix having a plurality of display elements arranged in a column, the number of display elements in the column being less than the predetermined number of symbol positions in the reel, the display device being further configured to display a portion of the reel such that the symbols associated with some of the symbol positions of the reel are displayed in the matrix when the reel is in a stop position; anda game controller configured to initiate play of the first instance of the game using the reel and to detect a triggering condition in the first instance of the game and in response to detecting the triggering condition, replacing the symbols in the run of consecutive symbol positions of the reel with an identical symbol for use in a subsequent instance of the game.
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이 특허에 인용된 특허 (51)
Hartl, Josef Alexander; Dunn, R. Brooke; Halvorson, Michael C.; Litman, Mark A., Alternative bonus games associated with slot machine.
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