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[미국특허] Return-driven casino game outcome generator 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-013/00
  • A63F-013/06
  • A63F-013/10
  • A63F-009/00
  • G07F-017/32
출원번호 US-0110125 (2008-04-25)
등록번호 US-8753193 (2014-06-17)
발명자 / 주소
  • Popovich, Alexander
  • Filipour, Cameron Anthony
  • Singer, Adam
  • Brunet de Courssou, Thierry
출원인 / 주소
  • IGT
대리인 / 주소
    Neal, Gerber & Eisenberg LLP
인용정보 피인용 횟수 : 6  인용 특허 : 88

초록

The Return Driven Casino Game Outcome Generator makes the first true class of casino video game possible by creating games that measure and reward skills like fast reflexes and manual dexterity while earning consistent and reliable profits for game operators. In RDOG, a method of determining a rewar

대표청구항

1. A method of operating a gaming system, the method comprising: (a) causing at least one processor to execute a plurality of instructions to operate with at least one input device to enable a player to interact with at least one award generating asset in a regulated game;(b) before associating one

이 특허에 인용된 특허 (88) 인용/피인용 타임라인 분석

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  13. Walker, Jay S.; Jorasch, James A.; Tedesco, Daniel E., Game based on speed of play.
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  16. Baerlocher, Anthony J., Gaming device and method having a first interactive game which determines a function of a second wagering game.
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  21. Kaminkow, Joseph E.; Hughs-Baird, Andrea C., Gaming device having a rate dependent game.
  22. Baerlocher, Anthony J., Gaming device having game scheme allowing player skill to affect symbol movement without affecting award.
  23. Baerlocher, Anthony J., Gaming device having game scheme allowing player skill to affect symbol movement without affecting award.
  24. Bansemer, Mark W.; Nolz, James G., Gaming device having perceived skill.
  25. Bansemer, Mark W.; Nolz, James G., Gaming device having perceived skill.
  26. Bansemer,Mark W.; Nolz,James G., Gaming device having perceived skill.
  27. Vazquez ; Jr. Hilario (Chicago IL) Yarnold Paul R. (Chicago IL), Gaming device having player selectable winning combinations.
  28. Kaminkow, Joseph E.; Hughs-Baird, Andrea C., Gaming device having rate dependent game.
  29. Baerlocher, Anthony J.; Webb, Bayard S., Gaming device having risk evaluation bonus round.
  30. Baerlocher, Anthony J.; Webb, Bayard S., Gaming device having risk evaluation bonus round.
  31. Baerlocher, Anthony J.; Webb, Bayard S., Gaming device having risk evaluation bonus round.
  32. Baerlocher, Anthony J.; Webb, Bayard S., Gaming device having risk evaluation bonus round.
  33. Baerlocher, Anthony J., Gaming device having skill and dexterity element.
  34. Bansemer, Mark W.; Nolz, James G.; Baerlocher, Anthony J.; Hughs-Baird, Andrea C., Gaming device having skill/perceived skill bonus round.
  35. Bansemer,Mark W.; Nolz,James G.; Baerlocher,Anthony J.; Hughs Baird,Andrea C., Gaming device having skill/perceived skill bonus round.
  36. Bansemer, Mark W.; Nolz, James G.; Baerlocher, Anthony J.; Hughs-Baird, Andrea C., Gaming device having skill/perceived skill game.
  37. Wichinsky Michael (2575 S. Highland Dr. Las Vegas NV 89109) Gutknecht Leroy H. (5673 Annie Oakley Las Vegas NY 89120) Fernandez Claude A. (5028 S. Rainbow Blvd. ; #202 Las Vegas NV 89118), Gaming machine with skill feature.
  38. McClintic,Monica A., Gaming method, device, and system including trivia-based bonus game.
  39. Oberberger, Michael, Gaming system and method providing an interactive game with automatic wagers.
  40. Oberberger, Michael M., Gaming system and method providing an interactive game with automatic wagers.
  41. Oberberger, Michael M., Gaming system and method providing an interactive game with automatic wagers.
  42. Baerlocher, Anthony J., Gaming system and method with multiple progressive award levels and a skill based determination of providing one of the progressive award levels.
  43. Baerlocher, Anthony J.; Vasquez, James A.; Peterson, Tonja M.; Ching, Erick T., Gaming system having multiple gaming machines which provide bonus awards.
  44. Wolf, Bryan D.; Singer, Adam; Popovich, Alexander; Filipour, Cameron A., Gaming system, gaming device and method for providing a player an opportunity to win a designated award based on one or more aspects of the player's skill.
  45. De Waal, Daniel J.; Baerlocher, Anthony J.; Filipour, Cameron A., Gaming system, gaming device and method providing a first game and a plurality second wagering games each associated with a separate activatable component of the first game.
  46. Filipour, Cameron A.; Popovich, Alexander; Singer, Adam; Saffari, Ali M.; Wolf, Bryan D., Gaming systems, gaming devices and methods for providing progressive awards.
  47. Filipour, Cameron A.; Baerlocher, Anthony J., Gaming systems, gaming devices and methods providing time based game sessions with changing values.
  48. Bozeman, Alan Kyle, Grid-based lottery game and associated system.
  49. Luciano ; Jr. Robert A. ; Baerlocher Anthony J ; Brune Chris T. ; Mayeroff Jason, Hybrid gaming apparatus and method.
  50. Luciano ; Jr. Robert A. ; Baerlocher Anthony J. ; Brune Chris T. ; Mayeroff Jason, Hybrid gaming apparatus and method.
  51. Vancura, Olaf, Knowledge-based casino game and method therefor.
  52. Vancura,Olaf, Knowledge-based casino game and method therefor.
  53. Vancura,Olaf, Knowledge-based casino game and method therefor.
  54. Cannon,Lee E.; Mottes,Julie A.; Johnson,Brian A.; White,Michael L., Method and apparatus for a player-controllable bonus game.
  55. Kane, Steven N.; Hardy, Dow; Herrmann, Mark E.; LaRocca, Paul; Sabet, Bijan; Yanowitz, Jason, Method and apparatus for conducting a game of chance.
  56. Walker, Jay S.; Jorasch, James A.; Tedesco, Robert C., Method and apparatus for offering a flat rate gaming session with time extension awards.
  57. Tessmer, Michael T.; Cannon, Lee E., Method and apparatus for providing an advantage to a player in a bonus game.
  58. Gatto, Jean-Marie; De Courssou, Thierry Brunet, Method and system for time gaming with skill wagering opportunities.
  59. de Keller David Guy,ZAX, Method for playing a casino game.
  60. Berg, Charles R.; Bolich, Kathleen C.; Caputo, Scott A.; Friedman, Stacy A.; Leland, Nathan G., Method of playing a game involving questions and answers.
  61. Moody Ernest W., Method of playing electronic video poker games.
  62. Adams William R., Method of playing game and gaming device with at least one additional payout indicator.
  63. Gatto,Jean Marie; Beney,Pierre Jean, Methods and systems for electronic virtual races.
  64. Filipour, Cameron Anthony; Brunet de Courssou, Thierry; Popovich, Alexander; Singer, Adam, Methods and systems for intelligent dispute resolution within next generation casino games.
  65. Olaf Vancura, Methods of temporal knowledge-based gaming.
  66. Vancura, Olaf, Methods of temporal knowledge-based gaming.
  67. Breeding John G., Multi-tiered wagering method and game.
  68. Kaye Perry, Personal computer lottery game.
  69. Kaye Perry (6446 Lupton Dr. Dallas TX 75225), Personal computer lottery game.
  70. Graves Gordon T. (Dallas TX), Player interactive video gaming device.
  71. Perrie, Kenneth Allan; Vancura, Olaf, Poker dice casino game method of play.
  72. Loose, Timothy C.; Rothschild, Wayne H., Reel spinning slot machine with superimposed video image.
  73. Gatto, Jean-Marie; Brunet De Courssou, Thierry, Regulated gaming exchange.
  74. Linard, Sylvie; Papanastasiou, John; Brunet De Courssou, Thierry, Regulated gaming—multi-act games.
  75. Popovich, Alexander; Filipour, Cameron Anthony; Singer, Adam; Brunet de Courssou, Thierry, Return-driven casino game outcome generator.
  76. Popovich, Alexander; Filipour, Cameron Anthony; Singer, Adam; Brunet de Courssou, Thierry, Return-driven casino game outcome generator.
  77. Walker, Jay S.; Jorasch, James A.; Mik, Magdalena; Krantz, Jason, System and method for facilitating casino team play.
  78. Kane, Steven N., System and method for playing a role-playing game.
  79. Vancura,Olaf, System and method for survey-based bonus game.
  80. Tulley, Stephen C.; Jorasch, James A., Systems and methods for determining a gaming system event parameter based on a player-established event parameter.
  81. Mathis,Richard M., Systems and methods for skill game awards.
  82. Filipour, Cameron Anthony; Singer, Adam; Popovich, Alexander; De Courssou, Thierry Brunet, Time-based casino gaming using cumulative paytables.
  83. Toru Mizumoto JP, Video game machine, screen display method for video game, and recording medium containing screen display program.
  84. Letovsky, Howard, Video game of chance apparatus.
  85. Friedman, Stacy; Muskin, Jon, Video games adapted for wagering.
  86. Friedman, Stacy; Muskin, Jon, Video games adapted for wagering.
  87. Friedman, Stacy; Muskin, Jon, Video games adapted for wagering.
  88. Gatto, Jean-Marie; Papanastasiou, John; Girard, Paul; Linard, Sylvie; Brunet de Courssou, Thierry, Warped-conduit racer game.

이 특허를 인용한 특허 (6) 인용/피인용 타임라인 분석

  1. Polyakov, Maxym; Krasnyy, Anton, Method and system for executing slots adventure games.
  2. Arnone, Miles; Cire, Frank; Meyerhofer, Eric; Ross, Caitlyn, Regulated hybrid gaming system.
  3. Arnone, Miles; Cire, Frank; Meyerhofer, Eric; Ross, Caitlyn, Regulated hybrid gaming system.
  4. Arnone, Miles; Cire, Frank; Meyerhofer, Eric; Ross, Caitlyn, Regulated hybrid gaming system.
  5. Arnone, Miles; Cire, Frank; Meyerhofer, Eric; Ross, Caitlyn, Systems and methods for regulated hybrid gaming.
  6. Graboyes Goldman, Blaine Joshua; Sinosich, Mark; Nicely, Mark C., Video game gaming system.

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