[미국특허]
Gaming machines having normal and hot modes
원문보기
IPC분류정보
국가/구분
United States(US) Patent
등록
국제특허분류(IPC7판)
A63F-009/24
A63F-013/00
출원번호
US-0331248
(2011-12-20)
등록번호
US-8814661
(2014-08-26)
발명자
/ 주소
Thorne, Michael R.
Wolf, Bryan D.
출원인 / 주소
IGT
대리인 / 주소
Neal, Gerber & Eisenberg LLP
인용정보
피인용 횟수 :
1인용 특허 :
139
초록▼
Various embodiments of the present disclosure provide an electronic gaming machine having a default mode in which the electronic gaming machine provides a default average expected payback percentage for each play of a wagering game, and a different second hot mode in which the electronic gaming mach
Various embodiments of the present disclosure provide an electronic gaming machine having a default mode in which the electronic gaming machine provides a default average expected payback percentage for each play of a wagering game, and a different second hot mode in which the electronic gaming machine provides an increased average expected payback percentage for each play that wagering game. In The electronic gaming machine is in the default mode for certain periods of play, and is in the hot mode for certain periods of play when, in certain embodiments, a random determination is made that the hot mode will be employed. In various embodiments, players are not informed that the electronic gaming machine is in the hot mode.
대표청구항▼
1. A method comprising: (a) causing an electronic gaming machine to operate in a default mode in which the electronic gaming machine has a default average expected payback percentage for each play of a wagering game;(b) causing at least one processor to determine a point in time at which the at leas
1. A method comprising: (a) causing an electronic gaming machine to operate in a default mode in which the electronic gaming machine has a default average expected payback percentage for each play of a wagering game;(b) causing at least one processor to determine a point in time at which the at least one processor should determine if the electronic gaming machine should operate in a hot mode, the electronic gaming machine having a greater average expected payback percentage for each play of the wagering game in the hot mode;(c) at the determined point in time, regardless of whether the electronic gaming machine is being played, causing the at least one processor to determine if the electronic gaming machine should operate in the hot mode;(d) after the at least one processor determines that the electronic gaming machine should operate in the hot mode, causing the electronic gaming machine to operate in the hot mode for a designated period of play; and(e) when the electronic gaming machine is part of a group of electronic gaming machines played by a plurality of players and when the electronic gaming machine is in the hot mode, causing a display of an indication that one of the electronic gaming machines of the group is in the hot mode without informing any of the plurality of players which of the electronic gaming machines in the group is in the hot mode. 2. The method of claim 1, wherein the at least one processor is a processor of the electronic gaming machine. 3. The method of claim 1, wherein the at least one processor is a processor of a central controller associated with the electronic gaming machine. 4. The method of claim 1, wherein the determined point in time is one of: (a) randomly determined, (b) one of a schedule of regular intervals, and (c) after an occurrence of a designated triggering event. 5. The method of claim 1, which includes causing the at least one processor to determine if the electronic gaming machine should operate in the hot mode independent of any determination of whether any other electronic gaming machines in the group of electronic gaming machines are in the hot mode. 6. The method of claim 1, which includes causing the at least one processor to determine if the electronic gaming machine should operate in the hot mode at least in part based on whether any other electronic gaming machines in the group of electronic gaming machines are in the hot mode. 7. The method of claim 1, wherein causing the at least one processor to determine if the electronic gaming machine should operate in the hot mode includes causing the at least one processor to randomly determine if the electronic gaming machine should operate in the hot mode. 8. The method of claim 1, which includes causing the at least one processor to determine a length of the designated period of play based on one of: (a) a predefined static period, (b) a randomly determined schedule, and (c) a predetermined schedule. 9. The method of claim 1, wherein the designated period of play: (a) is a designated quantity of plays of the wagering game, (b) is a designated period of time, (c) continues until one or more designated terminating events occur, (d) continues until a designated amount is won, (e) continues until a designated amount is lost, or (f) continues until a certain number of winning outcomes occur. 10. The method of claim 1, which is in part provided through a data network. 11. The method of claim 10, wherein the data network is an internet. 12. A gaming system comprising: at least one processor; andat least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to:(a) cause an electronic gaming machine to operate in a default mode in which the electronic gaming machine has a default average expected payback percentage for each play of a wagering game;(b) determine a point in time at which the at least one processor should determine if the electronic gaming machine should operate in a hot mode, the electronic gaming machine having a greater average expected payback percentage for each play of the wagering game in the hot mode;(c) at the determined point in time, regardless of whether the electronic gaming machine is being played, determine if the electronic gaming machine should operate in the hot mode;(d) after the at least one processor determines that the electronic gaming machine should operate in the hot mode, cause the electronic gaming machine to operate in the hot mode for a designated period of play; and(e) when the electronic gaming machine is part of a group of electronic gaming machines played by a plurality of players and when the electronic gaming machine is in the hot mode, cause a display of an indication that one of the electronic gaming machines of the group is in the hot mode without informing any of the plurality of players which of the electronic gaming machines in the group is in the hot mode. 13. The gaming system of claim 12, wherein the at least one processor is a processor of the electronic gaming machine. 14. The gaming system of claim 12, wherein the at least one processor is a processor of a central controller associated with the electronic gaming machine. 15. The gaming system of claim 12, wherein the determined point in time is one of: (a) randomly determined, (b) one of a schedule of regular intervals, and (c) after an occurrence of a designated triggering event. 16. The gaming system of claim 12, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to determine if the electronic gaming machine should operate in the hot mode independent of any determination of whether any other electronic gaming machines in the group of electronic gaming machines are in the hot mode. 17. The gaming system of claim 12, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to determine if the electronic gaming machine should operate in the hot mode at least on part based on whether any other electronic gaming machines in the group of electronic gaming machines are in the hot mode. 18. The gaming system of claim 12, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to determine if the electronic gaming machine should operate in the hot mode by randomly determining if the electronic gaming machine should operate in the hot mode. 19. The gaming system of claim 12, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to determine a length of the designated period of play based on one of: (a) a predefined static period, (b) a randomly determined schedule, and (c) a predetermined schedule. 20. The gaming system of claim 12, wherein the designated period of play: (a) is a designated quantity of plays of the wagering game, (b) is a designated period of time, (c) continues until one or more designated terminating events occur, (d) continues until a designated amount is won, (e) continues until a designated amount is lost, or (f) continues until a certain number of winning outcomes occur.
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