최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
DataON 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Edison 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Kafe 바로가기국가/구분 | United States(US) Patent 등록 |
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국제특허분류(IPC7판) |
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출원번호 | US-0209087 (2011-08-12) |
등록번호 | US-8827810 (2014-09-09) |
발명자 / 주소 |
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출원인 / 주소 |
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대리인 / 주소 |
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인용정보 | 피인용 횟수 : 36 인용 특허 : 985 |
Methods are described for selling, loaning, renting, or otherwise providing a retail product, such as an interactive product, that allows a consumer to participate in one or more venues. The retail product is capable of interfacing with interactive devices in the venues that are capable of producing
Methods are described for selling, loaning, renting, or otherwise providing a retail product, such as an interactive product, that allows a consumer to participate in one or more venues. The retail product is capable of interfacing with interactive devices in the venues that are capable of producing sensory effects based on communication from and/or to the retail product. Furthermore, the retail product preferably has an independent or intrinsic value apart from the use of the product in the venues, and may include, for example, a toy wand or like toy device, apparel, and/or jewelry. In certain examples, the retail methods include tracking the consumer's use of the retail product in the venue(s). Such tracking information may be used to customize the experience of the user during a subsequent visit to the same venue or another venue.
1. A method of providing interactive entertainment based at least in part on use of one or more interactive toys having particular application to a multi-player interactive game played by one or more game participants, the method comprising: providing a first multi-player interactive game played usi
1. A method of providing interactive entertainment based at least in part on use of one or more interactive toys having particular application to a multi-player interactive game played by one or more game participants, the method comprising: providing a first multi-player interactive game played using a first interactive device comprising one or more video game consoles, home game consoles, hand-held game units, computer gaming devices, or internet gaming devices located in a first venue, the first interactive device further comprising program instructions to produce a first sensory response comprising visually and aurally displaying one or more computer-animated game characters as part of said first game wherein one or more game participants participate and advance in said first game at least in part by finding clues, solving puzzles or completing challenges;providing a second multi-player interactive game played using a second interactive device comprising one or more video game consoles, home game consoles, hand-held game units, computer gaming devices, or internet gaming devices located in a second venue, the second interactive device further comprising program instructions to produce a second sensory response comprising visually and aurally displaying one or more computer-animated game characters as part of said second game wherein said one or more game participants participate and advance in said second game at least in part by finding clues, solving puzzles or completing challenges, wherein the second venue differs from the first venue;providing to said one or more game participants one or more interactive toys depicting or representing a corresponding game character or object relevant to said first or second game played by said one or more game participants using said first or second interactive device, each of said one or more toys comprising a unique identification number, internal circuitry, and program instructions configured to cause said internal circuitry to i) generate a first wireless signal to interface in the first venue with the first interactive device to cause the first sensory response, and ii) generate a second wireless signal in the second venue with the second interactive device to cause the second sensory response and wherein the first and second wireless signals communicate at least said unique identification number; andelectronically tracking use of said one or more toys by said one or more game participants in the first or second venues using at least said unique identification number and electronically adjusting the game play experience accordingly by providing said one or more game participants access to at least some portion or features of said first or second interactive game based at least in part on said unique identification number. 2. The method of claim 1, wherein each of said one or more interactive toys comprises an associated printed code configured to grant access to one or more web-based games carried out using the same game character or object depicted or represented by said associated interactive toy, wherein said access is granted through an identification or authentication process of a web-based gaming platform, wherein said web-based gaming platform comprises a processor programmed to execute said identification or authentication process of the printed code. 3. The method of claim 1, wherein the program instructions of at least one of said one or more interactive toys causes an associated memory device to selectively store, retrieve or update game-relevant information describing certain skills, abilities or attributes of an associated game character or object. 4. The method of claim 1, wherein at least one of said one or more interactive toys has an RFID tag having a corresponding unique tag identification number, integrated circuitry, and non-volatile memory, wherein the interactive toy program instructions cause the integrated circuitry to wirelessly transmit and receive information to and from an associated RFID tag reader, and the non-volatile memory to selectively store and retrieve game-relevant information describing certain skills, abilities or attributes associated with said corresponding game character or object depicted or represented by said at least one interactive toy. 5. The method of claim 1, wherein said first interactive device program instructions cause the first interactive device to execute an encryption algorithm to generate an authenticating code based at least in part on the occurrence of one or more game-relevant events and to display said authenticating code, and wherein the second interactive device program instructions cause the second interactive device to subsequently receive said authenticating code and execute a decryption algorithm to authenticate said received authentication code to reveal or validate the occurrence of said one or more game-relevant events. 6. The method of claim 1, further comprising providing at least one of said interactive toys comprising an RFID-tagged toy having both a physical manifestation in a physical play environment and a virtual manifestation in a virtual play environment, said at least one of said interactive toys comprising: a toy body physically depicting or representing a particular game character or object from said first or second game played out using said first or second interactive devices, said toy body comprising a physical play object or collectible item;an RFID tag embedded within or affixed to said toy body, said RFID tag having a unique tag identification number, at least one antenna, integrated circuitry, memory, and program instructions comprising instructions to cause said integrated circuitry to wirelessly transmit and receive information to and from an associated RFID tag reader, and said memory configured to selectively store and retrieve certain game-relevant information pertaining to said particular game character or object;selected game-relevant information stored in said memory pertaining to said particular game character or object, at least a portion of said stored selected game-relevant information being reversibly encrypted using an encryption algorithm; anda printed code configured to identify or authenticate said particular game character or object within said first or second game played on said first or second interactive device, wherein the program instructions of the first or second device cause the first or second device, respectively, to execute an identification or authentication sequence to identify or authenticate said printed code, wherein said printed code upon authentication or identification provides access to at least some portion or features of said first or second game adapted to be accessed or a separate game adapted to be accessed and played. 7. A method of providing interactive entertainment using a plurality of RFID-enabled toys for playing an interactive character-based game on a gaming platform comprising one or more video game consoles, home game consoles, hand-held game units, computer gaming devices, internet gaming devices or live-action gaming facilities, wherein one or more game characters are represented by computer animation and wherein one or more game participants advance in the game at least in part by finding clues, solving puzzles or completing challenges, said method comprising: providing a plurality of RFID-enabled toys each depicting or representing a particular corresponding game character or object relevant to a game configured to be played on a gaming platform using one or more of said plurality of toys, each of said plurality of toys comprising an RFID tag comprising a corresponding unique tag identification number, integrated circuitry, and program instructions comprising instructions to wirelessly transmit and receive information to and from an associated wireless reader device, and memory to selectively store game-relevant information describing certain skills, abilities or attributes associated with said corresponding game character or object;providing an RFID tag reader, wherein the RFID tag reader i) wirelessly communicates with each said RFID tag when a corresponding one of said plurality of toys is presented within a readable range of said reader device, and ii) communicates with said gaming platform such that said game-relevant information is communicated to and from each said presented toy and said gaming platform and wherein said game-relevant information includes at least said unique tag identification number;determining, via one or more processors, that at least one of said plurality of RFID-enabled toys is within readable proximity of said reader device;causing said reader device to wirelessly power said corresponding RFID tag of said at least one toy and automatically read and communicate to said gaming platform certain selected information from said corresponding RFID tag comprising one or more items of said game-relevant information;using said one or more items of game-relevant information to automatically adjust the game play experience for a game participant playing said game, via one or more processors, using said at least one toy wherein said game participant is able to develop through game play progression certain skills, abilities or attributes associated with said game character or object corresponding to said at least one toy; andstoring selected character or object information describing or verifying said developed skills, abilities or attributes in the memory of said at least one toy, including encryption of at least a portion of said stored character or object information using a key-based encryption algorithm;whereby when said game participant playing a first game or first game session develops skills, abilities or attributes of said particular game character or object, information representing the developed skills, abilities or attributes of said particular game character or object is securely stored on said corresponding RFID-enabled toy and subsequently retrieved and used to adjust the game play experience of said game participant playing a second game or second game session using said corresponding RFID-enabled toy. 8. The method of claim 7, wherein each of said plurality of RFID-enabled toys has an associated printed code to grant access to one or more web-based games carried out using the game character or object depicted or represented by said corresponding toy, wherein said access is granted through an identification or authentication process of a web-based gaming platform, wherein said web-based gaming platform comprises a processor which comprises program instructions to execute said identification or authentication process of the printed code. 9. The method of claim 7, wherein said at least one of said plurality of RFID-enabled toys comprises program instructions and programmable memory, wherein said program instructions for said at least one of said plurality of RFID-enabled toys comprises instructions to cause said programmable memory to selectively store, retrieve or update information uniquely identifying said game participant and to communicate said stored identifying information to said gaming platforms, and further comprising using said stored identifying information to score or create an experience record for said identified game participant. 10. The method of claim 9, wherein said communication of said stored identifying information from said RFID tag to said gaming platform comprises wireless communication. 11. The method of claim 7, further comprising allowing or denying access to certain areas or features of said game based at least in part on the unique tag identification number or said stored character or object information stored on said at least one toy. 12. The method of claim 9, wherein said gaming platform comprises a first gaming platform and a second gaming platform and wherein the first gaming platforms comprises a processor which comprises program instructions to cause the first gaming platform to execute an encryption algorithm to generate an authenticating code based at least in part on the occurrence of one or more game-relevant events and to display said authenticating code, and wherein the second gaming platform comprises a processor which comprises program instructions to cause the second gaming platform to execute a decryption algorithm on said authenticating code to reveal or validate the occurrence of said one or more game-relevant events. 13. The method of claim 7, further comprising providing a printed code, authenticating said printed code, and upon successful authentication providing access to at least some portion or feature of said game selected to be accessed and played by said game participant. 14. A method for providing a multi-player interactive game configured to be played on a gaming platform by one or more game participants, said method comprising: providing a multi-player interactive game played using a gaming platform comprising one or more video game consoles, home game consoles, hand-held game units, computer gaming devices, internet gaming devices or live-action gaming facilities, wherein one or more game characters are represented by computer animation and wherein one or more game participants participate and advance in the game at least in part by finding clues, solving puzzles or completing challenges;providing a plurality of themed interactive toys each depicting or representing a particular game character or object relevant to said interactive game, each of said plurality of toys comprising a unique identification number, non-volatile memory storing game-relevant information, internal circuitry, and program instructions comprising instructions to wirelessly communicate said game-relevant information to a wireless-compatible device;providing at least one reader device, wherein the reader device wirelessly powers and communicates with one or more of said plurality of toys when said one or more of said plurality of toys is presented within a readable range of said reader device, said at least one reader device further communicates with said gaming platform such that said game-relevant information is communicated from each said presented toy to said gaming platform and wherein said game-relevant information includes at least said unique identification number of each said presented toy and a corresponding unique code configured to unlock access to at least some portion or feature of said game;causing said reader device to wirelessly power said internal circuitry of each said presented toy, to wirelessly ascertain said game-relevant information, and to communicate said game-relevant information to said gaming platform; andusing said communicated game-relevant information to automatically adjust the game play experience for said one or more game participants, via one or more processors, by unlocking access to said at least some portion or feature of said game. 15. The method of claim 14, wherein at least one of said plurality of themed toys has an associated printed code configured to grant access to one or more web-based games carried out using the game character or object depicted or represented by said at least one toy, wherein said access is granted through an identification or authentication process of a web-based gaming platform wherein said web-based gaming platform comprises a processor which comprises program instructions to execute said identification or authentication process of the printed code. 16. The method of claim 14, wherein at least one of said plurality of interactive toys comprises instructions and programmable memory, wherein said instructions cause said programmable memory to for selectively store, retrieve, or update game-relevant information describing certain skills, abilities or attributes of an associated game character or object depicted or represented by said at least one interactive toy and wherein said instructions cause gameplay progression by a game participant to develop certain skills, abilities or attributes of said associated game character or object and storage in said programmable memory of certain information representing or describing said developed skills, abilities or attributes in said memory. 17. The method of claim 16, further comprising using a key-based encryption algorithm to encrypt at least a portion of said stored information representing or describing said developed skills, abilities or attributes. 18. The method of claim 14, wherein said memory further selectively stores, retrieves or updates information uniquely identifying a game participant as an owner of said at least one interactive toy, whereby said program instructions cause said stored identifying information to be communicated to one or more gaming platforms and used for purposes of scoring or creating an experience record for said identified game participant. 19. The method of claim 14, wherein said memory further selectively stores, retrieves or updates information identifying one or more games, gaming platforms, play environments or locations where said at least one interactive toy has been used. 20. The method of claim 14, wherein at least one of said plurality of interactive toys has an RFID tag having a corresponding unique tag identification number, integrated circuitry, and non-volatile memory, wherein the interactive toy program instructions cause the integrated circuitry to wirelessly transmit and receive information to and from an associated RFID tag reader and cause the non-volatile memory to selectively store and retrieve game-relevant information describing certain skills, abilities or attributes associated with said corresponding particular game character or object. 21. The method of claim 20, wherein said at least one interactive toy comprises a passive RFID tag transponder having an integral RF transmitter or receiver circuit and a flat spiral wound antenna and wherein said RFID tag transponder is hermetically sealed within said at least one interactive toy. 22. The method of claim 14, wherein at least one of said plurality of interactive toys embodies a token, trinket, wand, ball, stuffed animal, toy vehicle, or figurine. 23. The method of claim 14, wherein said at least one reader device wirelessly communicates selected game-relevant information to at least one of said plurality of interactive toys when said at least one of said plurality of interactive toys is presented within a readable range of said reader device, wherein said at least one of said plurality of interactive toys displays said selected game-relevant information on a display screen. 24. The method of claim 14, wherein said at least one reader device comprises a portable reader device comprising an RF transceiver providing two-way wireless communications with a corresponding RF transceiver of said gaming platform. 25. The method of claim 24, further comprising providing an RF transceiver module having an integral antenna and a communication interface provided together as a single packaged module and interfacing said RF transceiver module with a corresponding mating communication interface of said gaming platform to thereby provide two-way wireless communications between said portable reader device and said gaming platform. 26. The method of claim 14, wherein said gaming platform comprises a first gaming platform and a second gaming platform, and wherein said first gaming platform comprises a processor which executes program instructions to cause the first gaming platform to execute an encryption algorithm to generate an authenticating code based at least in part on the occurrence of one or more game-relevant events, and wherein said second gaming platform comprises a processor which executes program instructions to cause the second gaming platform to execute a decryption algorithm upon said authenticating code to reveal or validate the occurrence of said one or more game-relevant events. 27. The method of claim 14, further comprising providing a printed code, authenticating said printed code, and upon successful authentication unlocking access to at least some portion or feature of said game. 28. The method of claim 14, further comprising providing a web-based game accessible through a personal computer, said web-based game providing a user interface that causes the web-based game to register at least one of said plurality of interactive toys when a game participant enters a corresponding printed code, wherein said web-based game authenticates said corresponding printed code, and providing one or more web-based games carried out using a computer-animated game character or object that is the same game character or object depicted or represented by said at least one interactive toy. 29. A method for providing an entertainment experience using RFID-enabled toys in a multi-player interactive game, said method comprising: providing a multi-player interactive game, wherein said game is used with a gaming platform comprising one or more video game consoles, home game consoles, hand-held game units, computer gaming devices, internet gaming devices or live-action gaming facilities, wherein one or more game characters are represented by computer animation and wherein said game is controlled or directed by one or more game participants at least in part using a wireless hand-held controller;providing a plurality of RFID-enabled toys each depicting or representing a particular game character or object relevant to said game, each of said plurality of toys comprising an RFID tag having a unique identification number, non-volatile memory storing game-relevant information, and internal circuitry comprising program instructions to wirelessly communicate said game-relevant information to a wireless-compatible device;providing at least one RFID reader device and configuring said reader device to i) wirelessly communicate with one or more of said plurality of toys when said one or more of said plurality of toys is presented within a readable range of said reader device, ii) ascertain said stored game-relevant information from each said presented toy and iii) communicate said game-relevant information from each said presented toy to said gaming platform;causing said reader device to wirelessly power the internal circuitry of said RFID tag of at least one of said plurality of toys, wirelessly ascertain the corresponding game-relevant information stored thereon, and communicate said corresponding game-relevant information to said gaming platform, and wherein said corresponding game-relevant information includes at least said corresponding unique identification number and a unique code configured to unlock at least some hidden portion or feature of said game; andusing said communicated game-relevant information to automatically adjust the game play experience for said one or more game participants, via one or more processors, by unlocking said hidden portion or feature of said game. 30. The method of claim 29, wherein each of said plurality of toys has an associated printed code configured to grant access to one or more web-based games carried out using the particular game character or object depicted or represented by said corresponding toy, wherein said access is granted through an authentication process of a web-based gaming platform, wherein said web-based gaming platform comprises a processor which executes program instructions to authenticate the printed code. 31. The method of claim 29, wherein said at least one of said plurality of toys comprises instructions and programmable memory, wherein said instructions cause said programmable memory to selectively store, retrieve or update game-relevant information describing certain skills, abilities or attributes of an associated game character or object depicted or represented by said at least one toy and wherein said instructions causes gameplay progression by a play participant to develop certain skills, abilities or attributes of said associated game character or object, and storage of certain information representing or describing said developed skills, abilities or attributes in said programmable memory. 32. The method of claim 31, further comprising using a key-based encryption algorithm to encrypt at least a portion of said information representing or describing said developed skills, abilities or attributes prior to storage. 33. The method of claim 29, wherein said memory further selectively stores, retrieves or updates information uniquely identifying a game participant as an owner of said at least one toy, whereby said program instructions cause said stored identifying information to be communicated to one or more gaming platforms and used for purposes of scoring or creating an experience record for said identified game participant. 34. The method of claim 29, wherein said memory further selectively stores, retrieves or updates information identifying one or more games, gaming platforms, play environments or locations where said at least one toy has been used in a game. 35. The method of claim 29, wherein said at least one of said plurality of toys embodies a token, trinket, wand, ball, stuffed animal, toy vehicle, or figurine and wherein said RFID tag is sealed within said at least one toy. 36. The method of claim 29, wherein said reader device is configured to wirelessly communicate selected game-relevant information to said at least one of said plurality of interactive toys when said at least one toy is presented within a readable range of said reader device, and wherein said at least one toy is further configured to display said selected game-relevant information on a display screen. 37. The method of claim 29, wherein said at least one RFID reader device comprises a portable RFID reader device comprising an RF transceiver providing two-way wireless communications with a corresponding RF transceiver associated with said gaming platform. 38. The method of claim 37, further comprising providing an RF transceiver module having an integral antenna and a communication interface provided together as a single packaged module and interfacing said RF transceiver module with a corresponding communication interface of said gaming platform for providing said two-way wireless communications between said portable RFID reader device and said gaming platform. 39. The method of claim 33, wherein said gaming platform comprises a first gaming platform and a second gaming platform, and wherein said first gaming platform comprises a processor which executes program instructions to cause the first gaming platform to execute an encryption algorithm to generate an authenticating code based at least in part on the occurrence of one or more game-relevant events, and wherein said second gaming platform comprises a processor which executes program instructions to cause the second gaming platform to execute a decryption algorithm upon said authenticating code to reveal or validate the occurrence of said one or more game-relevant events. 40. The method of claim 29, further comprising providing a printed code configured to authenticate said particular game character or object within said game, authenticating said printed code, and upon successful authentication unlocking at least some portion or feature of said game selected to be accessed and played by a game participant. 41. The method of claim 29, further comprising providing a web-based game accessible through a personal computer, said web-based game providing a user interface that causes the web-based game to register one or more of said plurality of toys when a game participant enters a corresponding printed code, wherein said web-based game authenticates said printed code, and providing one or more web-based games carried out using a computer-animated game character or object that is the same game character or object depicted or represented by said corresponding registered toy.
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