최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
DataON 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Edison 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Kafe 바로가기국가/구분 | United States(US) Patent 등록 |
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국제특허분류(IPC7판) |
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출원번호 | US-0204021 (2014-03-11) |
등록번호 | US-8913011 (2014-12-16) |
발명자 / 주소 |
|
출원인 / 주소 |
|
대리인 / 주소 |
|
인용정보 | 피인용 횟수 : 32 인용 특허 : 998 |
Embodiments of the present invention provide a unique play experience carried out utilizing an interactive “wand” and/or other seemingly magical actuation/tracking device. The wand or other actuation device allows play participants to electronically and “magically” interact with their surrounding pl
Embodiments of the present invention provide a unique play experience carried out utilizing an interactive “wand” and/or other seemingly magical actuation/tracking device. The wand or other actuation device allows play participants to electronically and “magically” interact with their surrounding play environment(s), thereby giving play participants the realistic illusion of practicing, performing and mastering “real” magic. Optionally, multiple play participants, each provided with a suitable “wand” and/or other actuation/tracking device, may play and interact together, either within or outside one or more compatible play environments, to achieve desired goals, master certain magical spells and/or produce desired seemingly magical effects within the play environment.
1. A wireless wand actuator for wirelessly actuating one or more entertainment effects as part of a magic-themed interactive entertainment experience, said wireless wand actuator comprising: an elongated body comprising a first portion configured to be gripped and held by a user using a single hand
1. A wireless wand actuator for wirelessly actuating one or more entertainment effects as part of a magic-themed interactive entertainment experience, said wireless wand actuator comprising: an elongated body comprising a first portion configured to be gripped and held by a user using a single hand and a second portion extending away from said first portion; anda wirelessly-powered radio-frequency identification (RFID) transponder disposed within said second portion of said elongated body and comprising: i) non-volatile memory having stored therein at least one identifier uniquely identifying said wireless wand actuator; ii) a first radio-frequency (RF) transceiver configured to provide two-way wireless communication with a compatible RFID reader; and iii) an antenna configured to be wirelessly energized by said compatible RFID reader for wirelessly powering at least said RFID transponder;said RFID transponder configured such that when said second portion of said wireless wand actuator is brought within a wireless communication range of said compatible RFID reader said RFID transponder wirelessly communicates to said compatible RFID reader a selection of information configured to cause or enable actuation of at least one entertainment effect. 2. The wireless wand actuator of claim 1, wherein said elongated body comprises an internal cavity configured to hold one or more internal power sources and associated circuitry configured to power and operate said wireless wand actuator. 3. The wireless wand actuator of claim 1, wherein said first RF transceiver is configured to provide short-range two-way wireless communication with said compatible RFID reader over a first wireless communication range of less than 60 cm, and wherein said short-range communication is facilitated at least in part through inductive coupling. 4. The wireless wand actuator of claim 3, further comprising a second RF transceiver configured to provide medium-range two-way wireless communication with a wireless-compatible device over a second wireless communication range of greater than 10 feet. 5. The wireless wand actuator of claim 4, wherein said first RF transceiver is configured such that when said wireless wand actuator comes within said first wireless communication range of said compatible RFID reader, said first RF transceiver transmits said selection of information to said compatible RFID reader, and wherein said selection of information comprises said at least one identifier. 6. The wireless wand actuator of claim 1, wherein said magic-themed interactive entertainment experience comprises a game, and wherein said selection of information comprises performance data or progress data of a game participant. 7. The wireless wand actuator of claim 1, further comprising an effects generator configured to produce at least one sound or lighting effect based at least in part on a second selection of information wirelessly communicated to said first RF transceiver. 8. The wireless wand actuator of claim 1, further comprising at least one sensor configured to sense a motion of said wireless wand actuator, said at least one sensor selected from the group consisting of: a tilt sensor, an accelerometer, and a gyroscope. 9. A method for providing an interactive entertainment experience, said method comprising: providing at least one interactive entertainment effect configured to be wirelessly actuated by a participant, said at least one interactive entertainment effect comprising a first radio frequency (RF) transceiver configured to provide two-way wireless communications with one or more wireless-compatible devices;providing a handheld wireless actuator configured to allow said participant to selectively actuate said at least one interactive entertainment effect, said handheld wireless actuator comprising a second RF transceiver configured to provide two-way wireless communications with at least said first RF transceiver;configuring said first RF transceiver to wirelessly communicate a first selection of information to said second RF transceiver when said first and second RF transceivers are within a wireless communication range, said first selection of information comprising a first identifier uniquely associated with said at least one interactive entertainment effect;configuring said second RF transceiver to wirelessly communicate a second selection of information to said first RF transceiver when said first and second RF transceivers are within said wireless communication range, said second selection of information comprising a second identifier uniquely associated with said handheld wireless actuator; andcapturing one or more digital images of said participant during said interactive entertainment experience and storing said one or more digital images in association with a third selection of information. 10. The method of claim 9, wherein said at least one interactive entertainment effect comprises simulating performance of magic, and wherein said handheld wireless actuator comprises a motion-sensitive wand actuator comprising an elongated body configured to be gripped and operated by said participant using a single hand. 11. The method of claim 9, wherein said at least one interactive entertainment effect comprises one or more of a lighting effect, a sound effect, a mechanical actuator, a water feature, or a computer-animated effect. 12. The method of claim 9, wherein said wireless communication range is less than 60 cm and wherein said first and second selections of information are wirelessly communicated automatically when said participant causes said second RF transceiver to come within said wireless communication range of said first RF transceiver. 13. The method of claim 9, further comprising generating an electromagnetic field configured to wirelessly power at least said second wireless transceiver. 14. The method of claim 9, wherein said third selection of information comprises information identifying said participant. 15. The method of claim 9, wherein said third selection of information comprises said second identifier. 16. The method of claim 9, wherein said third selection of information comprises a time identifier. 17. The method of claim 9, further comprising wirelessly communicating a fourth selection of information to said second transceiver, said fourth selection of information configured to cause said handheld wireless actuator to display a sound or lighting effect. 18. A wireless interactive entertainment system for entertaining one or more participants as part of a magic-themed live-action entertainment experience, said wireless interactive entertainment system comprising: a plurality of interactive entertainment effects provided within a live-action entertainment venue;an effects controller configured to actuate at least one of said interactive entertainment effects, said effects controller comprising a first radio frequency (RF) transceiver configured to provide two-way wireless communications with one or more wireless-compatible devices over a communication range greater than ten feet;a motion-sensitive wireless wand actuator comprising: i) an elongated body configured to be held and operated by a participant using a single hand; ii) non-volatile memory having stored therein at least one identifier uniquely identifying said wireless wand actuator; and iii) a second RF transceiver configured to provide two-way wireless communications with at least said first RF transceiver; anda master control system configured to: i) communicate with said effects controller, ii) track the progress or performance of said one or more participants, and iii) adjust the entertainment experience for each said one or more participants based at least in part on said tracked progress or performance. 19. The wireless interactive entertainment system of claim 18, wherein said plurality of interactive entertainment effects are configured to simulate performance of one or more feats of magic. 20. The wireless interactive entertainment system of claim 18, wherein said plurality of interactive entertainment effects are configured to produce one or more computer-animated effects. 21. The wireless interactive entertainment system of claim 18, wherein said plurality of interactive entertainment effects are configured to operate in accordance with a game, and wherein said tracked progress or performance comprises performance or progress in said game. 22. The wireless interactive entertainment system of claim 18, wherein said live-action entertainment venue is selected from the group consisting of: a theme park, a family entertainment center, and a destination resort. 23. The wireless interactive entertainment system of claim 18, wherein said wireless wand actuator comprises a wirelessly-powered RFID transponder configured to provide two-way wireless communication with a compatible RFID reader over a limited wireless communication range of less than 60 cm. 24. The wireless interactive entertainment system of claim 18, wherein said wireless wand actuator comprises at least one sensor configured to sense a motion of said wireless wand actuator, said at least one sensor selected from the group consisting of: a tilt sensor, an accelerometer, and a gyroscope. 25. The wireless interactive entertainment system of claim 18, further comprising an RFID-tagged game card, token or trinket depicting or representing a person, character or object relevant to said magic-themed live-action entertainment experience. 26. The wireless interactive entertainment system of claim 18, further comprising a digital imaging system communicatively coupled to said master control system, said digital imaging system configured to automatically capture, store and selectively retrieve one or more digital images of said one or more participants.
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