Trajectory-based 3-D games of chance for video gaming machines
원문보기
IPC분류정보
국가/구분
United States(US) Patent
등록
국제특허분류(IPC7판)
G07F-017/32
A63F-013/10
A63F-013/00
A63F-013/40
출원번호
US-0045442
(2013-10-03)
등록번호
US-8992320
(2015-03-31)
발명자
/ 주소
Brosnan, William R.
Beaulieu, Nicole M.
Benbrahim, Jamal
Escalera, Anthony R.
Kryuchkov, Alexey
LeMay, Steven G.
Mincey, Jeff
Nelson, Dwayne R.
Rodgers, Andy
Schlottmann, Greg A.
출원인 / 주소
IGT
대리인 / 주소
Neal, Gerber & Eisenberg LLP
인용정보
피인용 횟수 :
1인용 특허 :
200
초록▼
Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environme
Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.
대표청구항▼
1. A gaming system comprising: at least one display device;at least one input device; anda controller configured to operate with the at least one display device and the at least one input device to:(a) after receiving a wager, initiate a play of a trajectory-based game of chance and display a gaming
1. A gaming system comprising: at least one display device;at least one input device; anda controller configured to operate with the at least one display device and the at least one input device to:(a) after receiving a wager, initiate a play of a trajectory-based game of chance and display a gaming environment for said play of the trajectory-based game of chance;(b) generate, via the controller, a trajectory of a game object for the displayed gaming environment for said play of the trajectory-based game of chance;(c) introduce the game object into the displayed gaming environment and display the game object moving along the trajectory in the displayed gaming environment;(d) if a collision between the game object and a second object displayed in the displayed gaming environment is detected: (i) display a play of a second different game, and(ii) determine, via the controller, and display any awards for said displayed play of the second different game; and(e) display the game object exiting the displayed gaming environment through one of a plurality of different exits of the displayed gaming environment. 2. The gaming system of claim 1, wherein the second game includes a spin of one of: a reel and a wheel. 3. The gaming system of claim 1, wherein the controller is configured to, if a collision between the game object and the second displayed object is detected, suspend said play of the trajectory-based game of chance while displaying said play of the second game. 4. The gaming system of claim 1, wherein the controller is configured to operate with the at least one input device to receive at least one initial condition for the trajectory of the game object. 5. The gaming system of claim 4, wherein the received at least one initial condition includes a direction of the initial velocity of the game object in the displayed gaming environment. 6. The gaming system of claim 1, wherein the controller is configured to, if a collision between the game object and a third object displayed in the displayed gaming environment is detected, the third displayed object being different than the second displayed object, introduce at least one additional game object into the displayed gaming environment. 7. A method of operating a gaming system, said method comprising: (a) after receiving a wager, causing a controller to initiate a play of a trajectory-based game of chance and to operate with at least one display device to display a gaming environment for said play of the trajectory-based game of chance;(b) causing the controller to generate a trajectory of a game object for the displayed gaming environment for said play of the trajectory-based game of chance;(c) causing the controller to operate with at least one display device to introduce the game object into the displayed gaming environment and display the game object moving along the trajectory in the displayed gaming environment;(d) if a collision between the game object and a second object displayed in the displayed gaming environment is detected: (i) causing the controller to operate with the at least one display device to display a play of a second different game, and(ii) causing the controller to determine and operate with the at least one display device to display any awards for said displayed play of the second different game; and(e) causing the controller to operate with the at least one display device to display the game object exiting the displayed gaming environment through one of a plurality of different exits of the displayed gaming environment. 8. The method of claim 7, wherein the second game includes a spin of one of: a reel and a wheel. 9. The method of claim 7, which includes causing the controller to, if a collision between the game object and the second displayed object is detected, suspend said play of the trajectory-based game of chance while displaying said play of the second game. 10. The method of claim 7, which includes causing the controller to operate with at least one input device to receive at least one initial condition for the trajectory of the game object. 11. The method of claim 10, wherein the received at least one initial condition includes a direction of the initial velocity of the game object in the displayed gaming environment. 12. The method of claim 7, which includes causing the controller to, if a collision between the game object and a third Object displayed in the displayed gaming environment is detected, the third displayed object being different than the second displayed object, introduce at least one additional game object into the displayed gaming environment. 13. The method of claim 7, which is provided through a data network. 14. The method of claim 13, wherein the data network is an internet. 15. A non-transitory computer readable medium storing a plurality of instructions which, when executed by a controller, cause the contro11er to: (a) after receiving a wager, initiate a play of a trajectory-based game of chance and cause at least one display device to display a gaming environment for said play of the trajectory-based. game of chance;(b) generate, via the controller, a trajectory of a game object for the displayed gaming environment for said play of the trajectory-based game of chance;(c) introduce the game object into the displayed gaming environment and cause at least one display device to display the game object moving along the trajectory in the displayed gaming environment;(d) if a collision between the game Object and a second Object displayed in the displayed gaming environment is detected: (i) cause the at least one display device to display a play of a second different game, and(ii) determine, via the controller, and cause the at least one display device to display any awards for said displayed play of the second different game; and(e) cause the at least one display device to display the game object exiting the displayed gaming environment through one of a plurality of different exits of the displayed gaming environment. 16. The non-transitory computer readable medium of claim 15, wherein the second game includes a spin of one of: a reel and a wheel. 17. The non-transitory computer readable medium of claim 15, wherein the plurality of instructions, when executed by the controller, cause the controller to, if a collision between the game object and the second displayed object is detected, suspend said play of the trajectory-based game of chance while displaying said play of the second game. 18. The non-transitory computer readable medium of claim 15, wherein the plurality of instructions, when executed by the controller, cause the controller to operate with at least one input device to receive at least one initial condition for the trajectory of the game object. 19. The non-transitory computer readable medium of claim 18, wherein the received at least one initial condition includes a direction of the initial velocity of the game object in the displayed gaming environment. 20. The non-transitory computer readable medium of claim 15, wherein the plurality of instructions, when executed by the controller, cause the controller to, if a collision between the game object and a third object displayed in the displayed gaming environment is detected, the third displayed object being different than the second. displayed object, introduce at least one additional game Object into the displayed gaming environment.
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