[미국특허]
Method and apparatus for planning and customizing a gaming experience
원문보기
IPC분류정보
국가/구분
United States(US) Patent
등록
국제특허분류(IPC7판)
A63F-013/00
G07F-017/32
G06Q-030/02
출원번호
US-0951732
(2013-07-26)
등록번호
US-8992329
(2015-03-31)
발명자
/ 주소
Walker, Jay S.
Jorasch, James A.
Gelman, Geoffrey M.
Gilman, Norman C.
Friesen, Scott T.
Santisi, Steven M.
출원인 / 주소
IGT
대리인 / 주소
Neal, Gerber & Eisenberg LLP
인용정보
피인용 횟수 :
1인용 특허 :
22
초록▼
The invention includes a system and method for planning and customizing a gaming vacation. Initially, a central controller receives preference and configuration data from a user at a user terminal. A preparation code is then determined and associated with the configuration data. The configuration da
The invention includes a system and method for planning and customizing a gaming vacation. Initially, a central controller receives preference and configuration data from a user at a user terminal. A preparation code is then determined and associated with the configuration data. The configuration data and the associated preparation code are transmitted from the central controller to a casino server. The central controller provides feedback regarding the user's requests. The feedback may include, for example, marketing offers for the user and/or configuring a gaming device according to the configuration data associated with a preparation code received from a user at the gaming device.
대표청구항▼
1. A gaming system server comprising: at least one processor; andat least one memory device which stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to: (a) enable a player to log onto a gaming establishment website,(b) after the p
1. A gaming system server comprising: at least one processor; andat least one memory device which stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to: (a) enable a player to log onto a gaming establishment website,(b) after the player is logged onto the gaming establishment website, enable the player to place a wager on a play of a game, and(c) if the wager is placed on the play of the game: (i) determine a game outcome,(ii) cause a first display device to display the determined game outcome,(iii) determine an award amount associated with the displayed game outcome,(iv) cause the first display device to display the determined award amount associated with the displayed game outcome, and(v) if the displayed award amount associated with the displayed game outcome is at least equal to a designated award amount, cause a message associated with the displayed award amount to be published, said publication occurring separate from the gaming establishment website and occurring distinct from any display of the designated award amount to the player. 2. The gaming system server of claim 1, wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to cause the message to be published via at least one selected from the group consisting of: an e-mail, an instant message, a web page, and a phone call. 3. The gaming system server of claim 1, wherein the first display device includes a display device associated with at least selected from the group consisting of: a personal computer associated with the player, a laptop computer associated with the player, a handheld computer associated with the player, a cellular phone associated with the player, and a personal digital assistant associated with the player. 4. The gaming system server of claim 1, wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to cause a second display device to display the published message. 5. The gaming system server of claim 4, wherein: (i) the first display device includes a display device associated with at least selected from the group consisting of: a personal computer associated with the player, a laptop computer associated with the player, a handheld computer associated with the player, a cellular phone associated with the player, and a personal digital assistant associated with the player, and(ii) the second display device includes a display device associated with at least selected from the group consisting of: a personal computer not associated with the player, a laptop computer not associated with the player, a handheld computer not associated with the player, a cellular phone not associated with the player, and a personal digital assistant not associated with the player. 6. The gaming system server of claim 1, wherein at least one of: (i) any wager placed on the play of the game, and (ii) the determined award amount, is selected from the group consisting of: a quantity of monetary credits and a quantity of non-monetary credits. 7. A gaming system server comprising: at least one processor; andat least one memory device which stores a plurality of instructions which when executed by the at least one processor, cause the at least one processor to: (a) enable a player to log onto a gaming establishment website,(b) after the player is logged onto the gaming establishment website, enable the player to place at least one wager on at least one play of a game, and(c) for each wager placed on each play of the game: (i) determine a game outcome,(ii) cause a first display device to display the determined game outcome,(iii) determine any award associated with the displayed game outcome,(iv) cause the first display device to display any determined award associated with the displayed game outcome,(d) if at least one of any wager placed, any displayed game outcomes and any determined awards cause a game play publication triggering event to occur, cause a message associated with said at least one of any wager placed, any displayed game outcomes and any determined awards to be published, said publication occurring separate from the gaming establishment website and occurring distinct from any display of the designated award amount to the player. 8. The gaming system server of claim 7, wherein the game play publication triggering event occurs based on at least one of: a plurality of determined game outcomes for a plurality of plays of the game and a plurality of any determined awards for a plurality of plays of the game. 9. The gaming system server of claim 7, wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to cause the message to be published via at least one selected from the group consisting of: an e-mail, an instant message, a web page, and a phone call. 10. The gaming system server of claim 7, wherein the first display device includes a display device associated with at least selected from the group consisting of: a personal computer associated with the player, a laptop computer associated with the player, a handheld computer associated with the player, a cellular phone associated with the player, and a personal digital assistant associated with the player. 11. The gaming system server of claim 7, wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to cause a second display device to display the published message associated with the displayed award amount. 12. The gaming system server of claim 11, wherein: (i) the first display device includes a display device associated with at least selected from the group consisting of: a personal computer associated with the player, a laptop computer associated with the player, a handheld computer associated with the player, a cellular phone associated with the player, and a personal digital assistant associated with the player, and(ii) the second display device includes a display device associated with at least selected from the group consisting of: a personal computer not associated with the player, a laptop computer not associated with the player, a handheld computer not associated with the player, a cellular phone not associated with the player, and a personal digital assistant not associated with the player. 13. The gaming system server of claim 7, wherein at least one of: (i) any wagers placed on any plays of the game, and (ii) any determined awards, is selected from the group consisting of: a quantity of monetary credits and a quantity of non-monetary credits. 14. A gaming system server comprising: at least one processor; andat least one memory device which stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to: (a) enable a player to log onto a gaming establishment website,(b) after the player is logged onto the gaming establishment website: (i) enable the player to identify a group of at least one friend to contact, and(ii) enable the player to place a wager on a play of a game, and(c) if the wager is placed on the play of the game: (i) determine a game outcome,(ii) cause a first display device to display the determined game outcome,(iii) determine an award amount associated with the displayed game outcome,(iv) cause the first display device to display the determined award amount associated with the displayed game outcome, and(v) if the displayed award amount associated with the displayed game outcome is at least equal to a designated award amount, cause a message associated with the displayed award amount to be published to the identified group of at least one friend, said publication occurring separate from the gaming establishment website. 15. The gaming system server of claim 14, wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to cause the message to be published via at least one selected from the group consisting of: an e-mail, an instant message, a web page, and a phone call. 16. A gaming system server comprising: at least one processor; andat least one memory device which stores a plurality of instructions which when executed by the at least one processor, cause the at least one processor to: (a) enable a player to log onto a gaming establishment website,(b) after the player is logged onto the gaming establishment website: (i) enable the player to identify a group of at least one friend to contact, and(ii) enable the player to place at least one wager on at least one play of a game, and(c) for each wager placed on each play of the game: (i) determine a game outcome,(ii) cause a first display device to display the determined game outcome,(iii) determine any award associated with the displayed game outcome,(iv) cause the first display device to display any determined award associated with the displayed game outcome,(d) if at least one of any wager placed, any displayed game outcomes and any determined awards cause a game play publication triggering event to occur, cause a message associated with said at least one of any wager placed, any displayed game outcomes and any determined awards to be published to the identified group of at least one friend, said publication occurring separate from the gaming establishment website. 17. The gaming system server of claim 16, wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to cause the message to be published via at least one selected from the group consisting of: an e-mail, an instant message, a web page, and a phone call.
Walker,Jay S.; Jorasch,James A.; Gelman,Geoffrey M.; Fincham,Magdalena M.; Santisi,Steven M.; Gilman,Norman C.; Sparico,Thomas M., Gaming device for a flat rate play session and a method of operating same.
Kolls, H. Brock, Vending machine control system having access to the internet for the purposes of transacting e-mail, e-commerce, and e-business, and for conducting vending transactions.
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