[미국특허]
Gaming system, gaming device and method for offering a guaranteed win
원문보기
IPC분류정보
국가/구분
United States(US) Patent
등록
국제특허분류(IPC7판)
A63F-009/24
A63F-013/00
G06F-017/00
G06F-019/00
G07F-017/32
출원번호
US-0197455
(2011-08-03)
등록번호
US-9011231
(2015-04-21)
발명자
/ 주소
Walker, Jay S.
Jorasch, James A.
Gelman, Geoffrey M.
Friesen, Scott T.
Tulley, Stephen C.
Gilman, Norman C.
Tedesco, Daniel E.
Downs, Michael D.
출원인 / 주소
IGT
대리인 / 주소
Neal, Gerber & Eisenberg LLP
인용정보
피인용 횟수 :
0인용 특허 :
36
초록▼
A method in accordance with one embodiment of the present invention is provided, the method comprising the steps of generating a first outcome of a game of chance, determining a target outcome, receiving a first wager, generating a second outcome based on the first outcome, and repeating the step of
A method in accordance with one embodiment of the present invention is provided, the method comprising the steps of generating a first outcome of a game of chance, determining a target outcome, receiving a first wager, generating a second outcome based on the first outcome, and repeating the step of generating the second outcome until the second outcome matches the target outcome, before receiving any second wager.
대표청구항▼
1. A gaming system comprising: at least one display device;at least one input device;at least one processor; andat least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one di
1. A gaming system comprising: at least one display device;at least one input device;at least one processor; andat least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to, for a play of a game: (a) prior to forming any game outcomes for the play of the game, receive a wager placed on the play of the game, an amount of said wager being based on a quantity of game outcomes available to be formed for the play of the game,(b) thereafter, cause a plurality of reels to each display at least one of a plurality of symbols to form a first game outcome;(c) enable receipt of an input to accept the formed first game outcome;(d) if the input to accepts the formed first game outcome is received and the formed first game outcome matches a target game outcome, provide an award associated with the target game outcome, wherein the target game outcome is determined, independent of any player input, prior to the play of the game;(e) if the input to accepts the formed first game outcome is received and the formed first game outcome does not match the target game outcome, provide any award associated with the formed first game outcome; and(f) if the input to accept the formed first game outcome is not received: (i) cause at least one, but less than all of the plurality of reels to each display at least one of the plurality of symbols to form a second game outcome,(ii) enable receipt of an input to accept the formed second game outcome,(iii) if the input to accepts the formed second game outcome is received and the formed second game outcome matches the target game outcome, provide the award associated with the target game outcome, and(iv) if the input to accepts the formed second game outcome is received and the formed second game outcome does not match the target game outcome, provide any award associated with the formed second game outcome. 2. The gaming system of claim 1, wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to cause at least one, but less than all of the plurality of reels to each display at least one of the plurality of symbols to form a third game outcome if the input to accept the formed second game outcome is not received. 3. The gaming system of claim 2, wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to provide the award associated with the target game outcome if the formed third game outcome matches the target game outcome. 4. The gaming system of claim 1, wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to repeat: (i) causing at least one, but less than all of the plurality of reels to each display at least one of the plurality of symbols to form another game outcome, and (ii) enabling receipt of at least one input to accept the formed other game outcome until one of: (I) the input to accepts the formed other game outcome is received and (II) the quantity of game outcomes available to be formed for the play of the game is reached. 5. A method of operating a gaming system, said method comprising: (a) prior to forming any game outcomes for a play of a game, receiving a wager placed on the play of the game, an amount of said wager being based on a quantity of game outcomes available to be formed for the play of the game;(b) thereafter, causing at least one processor to execute a plurality of instructions to cause a plurality of reels to each display at least one of a plurality of symbols to form a first game outcome;(c) enabling receipt of an input to accept the formed first game outcome;(d) if the input to accepts the formed first game outcome is received and the formed first game outcome matches a target game outcome, providing an award associated with the target game outcome, wherein the target game outcome is determined, independent of any player input, prior to the play of the game;(e) if the input to accepts the formed first game outcome is received and the formed first game outcome does not match the target game outcome, providing any award associated with the formed first game outcome; and(f) if the input to accept the formed first game outcome is not received: (i) causing the at least one processor to execute the plurality of instructions to cause at least one, but less than all of the plurality of reels to each display at least one of the plurality of symbols to form a second game outcome,(ii) enabling receipt of an input to accept the formed second game outcome,(iii) if the input to accepts the formed second game outcome is received and the formed second game outcome matches the target game outcome, providing the award associated with the target game outcome, and(iv) if the input to accepts the formed second game outcome is received and the formed second game outcome does not match the target game outcome, providing any award associated with the formed second game outcome. 6. The method of claim 5, which includes causing the at least one processor to execute the plurality of instructions to cause at least one, but less than all of the plurality of reels to each display at least one of the plurality of symbols to form a third game outcome if the input to accept the formed second game outcome is not accepted. 7. The method of claim 6, which includes providing the award associated with the target game outcome if the formed third game outcome matches the target game outcome. 8. The method of claim 5, which includes repeating: (i) causing the at least one processor to execute the plurality of instructions to cause at least one, but less than all of the plurality of reels to each display at least one of the plurality of symbols to form another game outcome, and (ii) enabling receipt of at least one input to accept the formed other game outcome until one of: (I) the input to accepts the formed other game outcome is received, and (II) the quantity of game outcomes available to be formed for the play of the game is reached. 9. The method of claim 5, which is provided through a data network. 10. The method of claim 9, wherein the data network is an internet.
Walker Jay S. ; Sparico Thomas M. ; Jorasch James A., Methods and apparatus wherein a lottery entry is entered into lottery drawings until the lottery entry is identified as a winner.
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