Method and apparatus for managing a gaming application
원문보기
IPC분류정보
국가/구분
United States(US) Patent
등록
국제특허분류(IPC7판)
G06F-017/00
A63F-013/00
A63F-013/30
출원번호
US-0168354
(2014-01-30)
등록번호
US-9022857
(2015-05-05)
발명자
/ 주소
Berner, Earl
Aldaco, Martha
Kaiafas, Tasos
Skasko, Gregory
출원인 / 주소
AT&T Intellectual Property I, LP
대리인 / 주소
Guntin & Gust, PLC
인용정보
피인용 횟수 :
1인용 특허 :
2
초록▼
An embodiment of the present disclosure includes, for example, a method for receiving from a first device a request to initiate a video game with a second device, determining a location of the first device, detecting a difference between first computing resources of the first device and second compu
An embodiment of the present disclosure includes, for example, a method for receiving from a first device a request to initiate a video game with a second device, determining a location of the first device, detecting a difference between first computing resources of the first device and second computing resources of the second device, instructing the first device, the second device, or both to adjust a resource configuration to mitigate an aspect of the difference between the first computing resources and the second computing resources, and coordinating an exchange of first control information provided by the first device and second control information provided by the second device to enable a multiplayer session of the video game between the first device and the second device. Other embodiments are disclosed.
대표청구항▼
1. A machine-readable storage device, comprising machine instructions, which when executed by a processor, cause the processor to perform operations comprising: receiving from a first device a request to initiate a video game with a second device;detecting a difference between first computing resour
1. A machine-readable storage device, comprising machine instructions, which when executed by a processor, cause the processor to perform operations comprising: receiving from a first device a request to initiate a video game with a second device;detecting a difference between first computing resources of the first device and second computing resources of the second device;instructing the first device, the second device, or both to adjust a resource configuration to mitigate at least in part the difference between the first computing resources and the second computing resources; andcoordinating an exchange of first control information provided by the first device and second control information provided by the second device to enable a multiplayer session of the video game between the first device and the second device. 2. The machine-readable storage device of claim 1, wherein the operations further comprise selecting a game rendering server from a plurality of game rendering servers according to a location of the first device. 3. The machine-readable storage device of claim 2, wherein the operations further comprise transmitting to the game rendering server the first control information and the second control information, and wherein the first control information and the second control information are used by the game rendering server to modify a presentation of the video game in order to generate an updated video stream that is transmitted to the first device. 4. The machine-readable storage device of claim 2, wherein the game rendering server performs operations comprising modifying a presentation of the video game according to the first control information and the second control information to generate an updated video stream. 5. The machine-readable storage device of claim 4, wherein the game rendering server performs operations comprising transmitting the updated video stream to the first device, the second device, or both. 6. The machine-readable storage device of claim 1, wherein the second control information comprises modified control information generated by the second device responsive to receiving instructions to adjust the resource configuration. 7. The machine-readable storage device of claim 1, wherein the adjusting of the resource configuration of the first device or the second device reduces an advantage to play the video game at the first device or the second device. 8. The machine-readable storage device of claim 1, wherein the difference between the first computing resources and the second computing resources comprises one of a difference in audio presentation resources, video presentation resources, input resources, output resources, or any combination thereof. 9. The machine-readable storage device of claim 1, wherein the operations further comprise: selecting a game rendering server from a plurality of game rendering servers according to a location of the first device; andinstructing the game rendering server to provide video game services to the first device responsive to determining that the first device lacks resources to execute the video game. 10. The machine-readable storage device of claim 9, wherein the operations further comprise instructing the game rendering server to provide video game services to the second device responsive to determining that the second device lacks resources to execute the video game. 11. A method, comprising: receiving, by a system comprising a processor, a request to coordinate execution of a gaming application between a first communication device and a second communication device;detecting, by the system, a difference between first computing resources of the first communication device and second computing resources of the second communication device;instructing, by the system, the first communication device, the second communication device, or both to change a resource configuration to modify the difference between the first computing resources and the second computing resources;receiving, by the system, first control information generated by the first communication device;receiving, by the system, second control information generated by the second communication device; andcoordinating, by the system, an exchange of the first control information and the second control information between the first communication device and the second communication device to control the gaming application. 12. The method of claim 11, further comprising selecting a game rendering device from a plurality of game rendering devices according to a location of the first device, the second device, or both. 13. The method of claim 12, further comprising transmitting to the game rendering device the first control information and the second control information to control the gaming application. 14. The method of claim 11, wherein the difference comprises one of a difference in audio presentation resources, video presentation resources, input resources, output resources, or any combination thereof. 15. The method of claim 11, wherein the gaming application presents one of audio content, video content, or both. 16. A rendering device, comprising: a memory to store instructions; anda processor coupled to the memory, wherein the processor, responsive to executing the instructions, performs operations comprising:receiving instructions from a coordination server to transmit to a first communication device a stream associated with a gaming application responsive to a determination by the coordination server that the communication device lacks resources to locally initiate the gaming application;transmitting the stream to the first communication device;receiving first control information and second control information from the coordination server, wherein the first control information is generated by the first communication device, wherein the second control information is generated by a second communication device to enable a multiplayer game between the first communication device and the second communication device, and wherein the first communication device, the second communication device, or both are instructed to change a resource configuration to mitigate a detected difference between first computing resources of the first communication device and second computing resources of the second communication device; andmodifying a feature of the gaming application to reduce an advantage to play the gaming application from the first communication device, the second communication device, or both. 17. The rendering device of claim 16, wherein the detected difference between the first computing resources of the first communication device and the second computing resources of the second communication device comprises one of a difference in audio presentation resources, video presentation resources, input resources, output resources, or any combination thereof. 18. The rendering device of claim 16, wherein the operations further comprise receiving a request from the coordination server to modifying the feature of the gaming application to reduce the advantage to play the gaming application from the communication device, the second communication device, or both. 19. The rendering device of claim 16, wherein the first control information comprises modified control information generated by the first device to mitigate the detected difference between the first computing resources of the first communication device and the second computing resources of the second communication device. 20. The rendering device of claim 16, wherein the second control information comprises modified control information generated by the second device to mitigate the detected difference between the first computing resources of the first communication device and the second computing resources of the second communication device.
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이 특허에 인용된 특허 (2)
Harvey, Roy; Schaefer, Greg, Live hosted online multiplayer game.
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