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SAI
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
DataON 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
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Kafe 바로가기국가/구분 | United States(US) Patent 등록 |
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국제특허분류(IPC7판) |
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출원번호 | US-0557878 (2006-11-08) |
등록번호 | US-9047733 (2015-06-02) |
발명자 / 주소 |
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출원인 / 주소 |
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대리인 / 주소 |
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인용정보 | 피인용 횟수 : 0 인용 특허 : 333 |
A gaming system including a central server linked to a plurality of gaming machines is provided. The gaming system includes a plurality of progressive awards arranged in a hierarchy. Upon the occurrence of a triggering event or qualifying condition, a bonus game is started. A player can win a next h
A gaming system including a central server linked to a plurality of gaming machines is provided. The gaming system includes a plurality of progressive awards arranged in a hierarchy. Upon the occurrence of a triggering event or qualifying condition, a bonus game is started. A player can win a next higher progressive award by accumulating award values. If the player's total award value is greater than or equal to a trigger value for a progressive award, the player wins the progressive award. Unless a termination condition occurs, the bonus game continues. The total award value is set to the progressive award value. Alternatively, the progressive award value is added to the player's total award value. The trigger value for a progressive award can be the startup value for that progressive award.
1. A gaming device comprising: a housing;a plurality of input devices supported by the housing, said plurality of input devices including: (i) an acceptor of a first physical item associated with a first monetary value,(ii) a validator configured to identify the first physical item, and(iii) a casho
1. A gaming device comprising: a housing;a plurality of input devices supported by the housing, said plurality of input devices including: (i) an acceptor of a first physical item associated with a first monetary value,(ii) a validator configured to identify the first physical item, and(iii) a cashout device configured to receive an input to cause an initiation of a payout associated with a credit balance;a display device supported by the housing;a processor; anda memory device which stores a plurality of instructions, which when executed by the processor, cause the processor to operate with the display device and the plurality of input devices to, for each play of a game: (a) set a total award value to an initial value;(b) display the set total award value;(c) display at least one of a plurality of symbols;(d) determine any award values associated with the displayed symbols;(e) increase the total award value by any of said determined award values;(f) display the increased total award value; and(g) if the total award value is greater than or equal to a first trigger value: (i) increase the total award value based on a first progressive award value, said increase occurring independent of any additional determination to provide said first progressive award value to a player,(ii) display the increased total award value, and(iii) determine whether the increased total award value is greater than or equal to a second trigger value associated with a second progressive award value. 2. The gaming device of claim 1, wherein the first trigger value is a startup value for the first progressive award value. 3. The gaming device of claim 1, wherein when executed by the processor, the plurality of instructions cause the processor to set the total award value to the second progressive award value if the total award value is greater than or equal to the second trigger value. 4. The gaming device of claim 3, wherein the second trigger value is a startup value for the second progressive award value. 5. The gaming device of claim 1, wherein when executed by the processor, the plurality of instructions cause the processor to increase the total award value by the second progressive award value if the total award value is greater than or equal to the second trigger value. 6. The gaming device of claim 5, wherein the second trigger value is a startup value for the second progressive award. 7. The gaming device of claim 1, wherein when executed by the processor, the plurality of instructions cause the processor to provide the second progressive award value if the total award value is greater than or equal to the second trigger value. 8. The gaming device of claim 1, wherein when executed by the processor, the plurality of instructions cause the processor to terminate a game when a terminator symbol is generated. 9. The gaming device of claim 1, wherein when executed by the processor, the plurality of instructions cause the processor to increase the total award value based on the first progressive award value by setting the total award value to the first progressive award value. 10. The gaming device of claim 1, wherein when executed by the processor, the plurality of instructions cause the processor to increase the total award value based on the first progressive award value by increasing the total award value by the first progressive award value. 11. The gaming device of claim 1, wherein the second progressive award is a top progressive award and wherein when executed by the processor, the plurality of instructions cause the processor to provide the second progressive award if a top progressive award winning symbol is generated. 12. The gaming device of claim 1, wherein the initial value is zero. 13. The gaming device of claim 1, wherein when executed by the processor, the plurality of instructions cause the processor to provide at least the first progressive award value. 14. The gaming device of claim 1, wherein when executed by the processor, the plurality of instructions cause the processor to provide the higher of the first progressive award value and the second progressive award value if the total award value is greater than or equal to the second trigger value. 15. The gaming device of claim 14, wherein when executed by the processor, the plurality of instructions cause the processor to provide the higher of the first progressive award value and the second progressive award value without providing the lower of the first progressive award value and the second progressive award value if the total award value is greater than or equal to the second trigger value. 16. A gaming device comprising: a housing;a plurality of input devices supported by the housing, said plurality of input devices including: (i) an acceptor of a first physical item associated with a first monetary value,(ii) a validator configured to identify the first physical item, and(iii) a cashout device configured to receive an input to cause an initiation of a payout associated with a credit balance;a display device supported by the housing;a processor; anda memory device which stores a plurality of instructions, which when executed by the processor, cause the processor to operate with the display device and the plurality of input devices to, for each play of a game: (a) set a total award value to an initial value;(b) display the set total award value at the initial value;(c) cause the display of at least one of a plurality of symbols;(e) determine any award values associated with the displayed symbols;(e) increase the total award value by any of said determined award values;(f) display the increased total award value;(g) determine whether the increased total award value is at least equal to a first predetermined trigger value associated with a first one of a plurality of progressive award values; and(h) if the determination is that the total award value is at least equal to the first predetermined trigger value associated with the first one of the plurality of progressive award values: (i) provide at least the first one of the plurality of progressive award values,(ii) automatically set the total award value to the provided progressive award value,(iii) display the set total award value at the provided progressive award value, and(iv) determine whether the set total award value is equal to a second, different predetermined trigger value associated with a second one of the progressive award values. 17. The gaming device of claim 16, wherein each of the plurality of progressive award values is associated with one of a plurality of predetermined trigger values and when executed by the processor, the plurality of instructions cause the processor to end a game if the total award value is higher than all of the predetermined trigger values associated with the plurality of progressive award values. 18. The gaming device of claim 16, wherein each of the plurality of progressive award values is associated with one of a plurality of predetermined trigger values and when executed by the processor, the plurality of instructions cause the processor to reset the total award value to the initial value if the total award value is higher than all of the predetermined trigger values associated with the plurality of progressive award values. 19. The gaming device of claim 16, wherein when executed by the processor, the plurality of instructions cause the processor to provide the higher of the first and second ones of the progressive award values without providing the lower of the first and second ones of the progressive award values if the total award value is greater than or equal to the second predetermined trigger value. 20. A gaming system comprising a controller, said controller programmed to manage a first progressive award value associated with a first predetermined trigger value and a second progressive award value associated with a second, different predetermined trigger value; andat least one gaming device including: a housing;a plurality of input devices supported by the housing, said plurality of input devices including: (i) an acceptor of a first physical item associated with a first monetary value,(ii) a validator configured to identify the first physical item, and(iii) a cashout device configured to receive an input to cause an initiation of a payout associated with a credit balance;a display device supported by the housing; anda gaming device processor; anda memory device which stores a plurality of instructions, which when executed by the gaming device processor, cause the gaming device processor to operate with controller, the display device and the plurality of input devices to, for each play of a game: (a) set a total award value to an initial value;(b) display the set total award value at the initial value;(c) display at least one of a plurality of symbols;(d) determine any award values associated with the displayed symbols;(e) increase the total award value by any of said determined award values;(f) determine if the total award value is greater than or equal to the first predetermined trigger value; and(g) if the determination is that the total award value is greater than or equal to the first predetermined trigger value: (i) provide at least the first progressive award value,(ii) automatically increase the total award value based on the first progressive award value,(iii) display the increased total award value, and(iv) determine whether the increased total award value is greater than or equal to the second, different predetermined trigger value. 21. The gaming system of claim 20, wherein the first predetermined trigger value is a startup value for the first progressive award value. 22. The gaming system of claim 20, wherein increasing the total award value based on the first progressive award value includes setting the total award value to the first progressive award value. 23. The gaming system of claim 20, wherein increasing the total award value based on the first progressive award value includes increasing the total award value by the first progressive award value. 24. The gaming device of claim 20, wherein when executed by the gaming device processor, the plurality of instructions cause the gaming device processor to provide the higher of the first progressive award value and the second progressive award value to without providing the lower of the first progressive award value and the second progressive award value if the total award value is greater than or equal to the second predetermined trigger value. 25. A method of operating a gaming system, said method comprising: (a) causing a gaming system controller to manage a first progressive award value associated with a first predetermined trigger value and a second progressive award value associated with a second, different predetermined trigger value;(b) for each play of a game, causing a gaming device in communication with the gaming system controller to: (i) set a total award value to an initial value;(ii) cause a display device to display the set total award value;(iii) cause the display device to display at least one of a plurality of symbols;(iv) determine any award value associated with the displayed symbols;(v) increase the total award value by any of said determined award values;(vi) determine if the total award value is greater than or equal to the first predetermined trigger value; and(vii) if the determination is that the total award value is greater than or equal to the first predetermined trigger value: (A) provide at least the first progressive award value,(B) automatically increase the total award value based on the first progressive award value,(C) cause the display device to display the total award value, and(D) determine whether the increased total award value is greater than or equal to the second predetermined trigger value; and(c) if an actuation of a cashout button is received, causing the gaming device to cause an initiation of a payout associated with any credit balance displayed by the display device. 26. The method of claim 25, wherein the first predetermined trigger value is a startup value for the first progressive award value. 27. The method of claim 25, wherein increasing the total award value based on the first progressive award value includes setting the total award value to the first progressive award value. 28. The method of claim 25, wherein increasing the total award value based on the first progressive award value includes increasing the total award value by the first progressive award value. 29. The method of claim 25, which is provided through a data network. 30. The method of claim 29, wherein the data network is an internet. 31. The method of claim 25, further including providing the higher of the first progressive award value and the second progressive award value without providing the lower of the first progressive award value and the second progressive award value if the total award value is greater than or equal to the second predetermined trigger value.
해당 특허가 속한 카테고리에서 활용도가 높은 상위 5개 콘텐츠를 보여줍니다.
더보기 버튼을 클릭하시면 더 많은 관련자료를 살펴볼 수 있습니다.
IPC | Description |
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A | 생활필수품 |
A62 | 인명구조; 소방(사다리 E06C) |
A62B | 인명구조용의 기구, 장치 또는 방법(특히 의료용에 사용되는 밸브 A61M 39/00; 특히 물에서 쓰이는 인명구조 장치 또는 방법 B63C 9/00; 잠수장비 B63C 11/00; 특히 항공기에 쓰는 것, 예. 낙하산, 투출좌석 B64D; 특히 광산에서 쓰이는 구조장치 E21F 11/00) |
A62B-1/08 | .. 윈치 또는 풀리에 제동기구가 있는 것 |
내보내기 구분 |
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구성항목 |
관리번호, 국가코드, 자료구분, 상태, 출원번호, 출원일자, 공개번호, 공개일자, 등록번호, 등록일자, 발명명칭(한글), 발명명칭(영문), 출원인(한글), 출원인(영문), 출원인코드, 대표IPC 관리번호, 국가코드, 자료구분, 상태, 출원번호, 출원일자, 공개번호, 공개일자, 공고번호, 공고일자, 등록번호, 등록일자, 발명명칭(한글), 발명명칭(영문), 출원인(한글), 출원인(영문), 출원인코드, 대표출원인, 출원인국적, 출원인주소, 발명자, 발명자E, 발명자코드, 발명자주소, 발명자 우편번호, 발명자국적, 대표IPC, IPC코드, 요약, 미국특허분류, 대리인주소, 대리인코드, 대리인(한글), 대리인(영문), 국제공개일자, 국제공개번호, 국제출원일자, 국제출원번호, 우선권, 우선권주장일, 우선권국가, 우선권출원번호, 원출원일자, 원출원번호, 지정국, Citing Patents, Cited Patents |
저장형식 |
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메일정보 |
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안내 |
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