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[미국특허] Wagering game with character learning 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-009/00
  • G07F-017/32
출원번호 US-0630355 (2005-06-30)
등록번호 US-9070246 (2015-06-30)
국제출원번호 PCT/US2005/023098 (2005-06-30)
§371/§102 date 20061221 (20061221)
국제공개번호 WO2006/004832 (2006-01-12)
발명자 / 주소
  • Fiden, Daniel P.
  • Helfer, Lisa M.
  • Ward, Matthew J.
출원인 / 주소
  • WMS GAMING, INC.
대리인 / 주소
    Nixon Peabody LLP
인용정보 피인용 횟수 : 0  인용 특허 : 44

초록

Wagering game terminal and method of operating same are disclosed where the player characters or avatars learn from the experiences of previous games. Thus, the player characters or avatars in effect remember the paths they have taken and/or the choices they have selected previously. This learning o

대표청구항

1. A wagering game terminal primarily dedicated to playing at least one casino wagering game, comprising: an electronic wager input device configured to receive a physical input from a player to initiate the casino wagering game in a current gaming session at said wagering game terminal and transfor

이 특허에 인용된 특허 (44) 인용/피인용 타임라인 분석

  1. Begis Glenn, Adaptive gaming behavior based on player profiling.
  2. Luciano, Robert A.; Crowder, Jr., Robert W., Apparatus and method for maintaining game state.
  3. Brossard Jean, Audio visual output for a gaming device.
  4. Walker Jay S. ; Jorasch James A. ; Sparico Thomas M., Automated play gaming device.
  5. Rossides Michael (3666 Upton St. NW. Washington DC 20008), Communications system using bets.
  6. Barzilai Nizan ; Davidson Ron, Computer-based electronic bid, auction and sale system, and a system to teach new/non-registered customers how bidding, auction purchasing works.
  7. Rapoza, Darion; Urquhart, William Eldridge, Drug abuse prevention computer game.
  8. Jay S. Walker ; James A. Jorasch ; Magdalena Mik ; Stephen C. Tulley ; Robert R. Lech, Electronic amusement device offering secondary game of chance and method for operating same.
  9. Gauselmann, Michael, Game for a gaming device where a player competes with a computer.
  10. Barrie Robert, Gaming apparatus and method with persistence effect.
  11. Walker Jay S. ; Sparico Thomas M. ; Jorasch James A., Gaming device for a flat rate play session and a method of operating same.
  12. Walker Jay S. ; Sparico Thomas M. ; Jorasch James A., Gaming device for a flat rate play session and a method of operating same.
  13. Baerlocher, Anthony J., Gaming device having an award distributor and an award accumulator bonus game.
  14. Baerlocher, Anthony J.; Kaminkow, Joseph E.; Palmer, Gregg J., Gaming device having improved award offer bonus scheme.
  15. Baerlocher, Anthony J., Gaming device having multiple selection groups with related picks.
  16. Kaminkow, Joseph E.; Brossard, Jean M.; Baerlocher, Anthony J.; Hedrick, Joseph R.; Peterson, Lance R., Gaming device having value selection bonus.
  17. Adams William R., Gaming device with supplemental ticket dispenser.
  18. Peter Anderson ; Michael P. Casey ; Erica A. Frohm ; Jason C. Gilmore ; Damon E. Gura ; Darryl W. Hughes ; Joel R. Jaffe ; Ian M. Simmons, Gaming machine with sorting feature.
  19. Jaffe Joel R., Gaming machine with unified image on multiple video displays.
  20. Parker Alan Geoffrey,GBX, Gaming machines.
  21. DeMar, Lawrence E.; Jaffe, Joel R.; Frohm, Erica R.; Slomiany, Scott; Grupp, William; Wilson, Jr., Robert J.; Thomas, Alfred, Gaming machines with board game theme.
  22. Brenner Mark A. ; Devore Everett L. ; Dewell Ronald E. ; Lucas Andrew T. ; McNutt Richard E. ; Neilsen Mitch L. ; Perry Brent E. ; Reneau W. Scott ; Srikanth Kannan ; Zaring Jon C., Interactive wagering systems and processes.
  23. Luciano, Jr., Robert Anthony, Method and apparatus for enhancing game play through savable game play state.
  24. Weiss Steven A., Method and apparatus for gaming in a series of sessions.
  25. Luciano, Jr., Robert Anthony; Crowder, Robert William; Marsden, Russ Frederick, Method and apparatus for maintaining game state.
  26. John Acres, Method for providing incentive to play gaming devices connected by a network to a host computer.
  27. Kawano Junko,JPX, Method of controlling development of game reflecting player's personality, video game apparatus and storage medium therefor.
  28. Cannon, Lee E.; DuPerault, Don G., Method, apparatus and system for perpetual bonus game.
  29. Hawkins, William M.; Tversky, Oren J.; Robins, Nick; Hester, Stewart K., Networked computer game system with persistent playing objects.
  30. Begis Glenn, Player profile based proxy play.
  31. Kelly Matthew F. ; Kelly Bryan M. ; Petermeier Norman B. ; Kroeckel John G. ; Link John E., Prize redemption system for games.
  32. Shridhar P. Joshi, Self-learning gaming machine.
  33. Walker Jay S. ; Jorasch James A. ; Sparico Thomas M. ; Fink Jesse M., Slot driven video story.
  34. Bennett, Nicholas Luke, Slot machine game--find the prize.
  35. Teresa Baldwin ; Nigel Hacker ; Joseph Kennedy ; Richard Spear, Spin-on-glass anti-reflective coatings for photolithography.
  36. Leen, Fergus A.; Lawrence, Sam B.; McNally, David G.; Hetherington, Clive; McDowell, David M.; O'Neal, Kevin R., System and method for generating profile information for a user of a gaming application.
  37. Giobbi, John J.; Pacey, Larry J., System and method for saving status of paused game of chance.
  38. Giobbi,John J.; Pacey,Larry J., System and method for saving status of paused game of chance.
  39. Criss-Puszkiewicz, Cynthia; LeMay, Steven G.; Rowe, Richard E., Universal player tracking system.
  40. Ohno Yugo (Yokohama JPX) Shoji Shunichi (Yokohama JPX) Kitahara Atsushi (Tokyo JPX), Video game data reception apparatus.
  41. Endo Masanobu (Tokyo JPX), Video game machine for business use.
  42. Yoseloff Mark L. ; Dunn Russell B. ; Hartl Josef Alexander, Video game with bonusing or wild feature.
  43. Haste ; III Thomas E., Virtual player gaming method.
  44. Cherry Eric, Wagering game based on ranking order of game participants.

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