[미국특허]
Gaming device having a selectively accessible bonus scheme
원문보기
IPC분류정보
국가/구분
United States(US) Patent
등록
국제특허분류(IPC7판)
G07F-017/34
G07F-017/32
출원번호
US-0619852
(2015-02-11)
등록번호
US-9251655
(2016-02-02)
발명자
/ 주소
Baerlocher, Anthony J.
Gerrard, Peter
출원인 / 주소
IGT
대리인 / 주소
Neal, Gerber & Eisenberg LLP
인용정보
피인용 횟수 :
0인용 특허 :
191
초록▼
A gaming device having a bonus scheme, wherein the player may choose when to play a bonus scheme, so long as the player is qualified to do so. The method of qualifying the player to enter the bonus round connects or links the base game operation of the gaming device with the bonus scheme. The reels
A gaming device having a bonus scheme, wherein the player may choose when to play a bonus scheme, so long as the player is qualified to do so. The method of qualifying the player to enter the bonus round connects or links the base game operation of the gaming device with the bonus scheme. The reels of the base game contain symbols which alone or in combination with other symbols yield one or more bonus awards to a player. The bonus awards are escrowed and displayed a bonus award escrow display. Once the player obtains a single bonus award, the player becomes eligible or qualified to play the bonus round and the player may choose to do so at any time. The player can accumulate bonus awards and use multiple bonus awards at one time.
대표청구항▼
1. A gaming system comprising: a housing;at least one display device supported by the housing;a plurality of input devices supported by the housing, said plurality of input devices including: (i) an acceptor, and(ii) a cashout device; anda controller configured to operate with the at least one displ
1. A gaming system comprising: a housing;at least one display device supported by the housing;a plurality of input devices supported by the housing, said plurality of input devices including: (i) an acceptor, and(ii) a cashout device; anda controller configured to operate with the at least one display device and the plurality of input devices to: (a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item,(b) for each of at least one play of a primary game: (i) receive, via at least one of the plurality of input devices, one of a plurality of different wager amounts on said play of the primary game, said credit balance being decreasable based on said received wager amount on said play of the primary game,(ii) randomly determine, via the controller, a primary game outcome,(iii) display, via the at least one display device, the randomly determined primary game outcome,(iv) determine, via the controller, any primary game award associated with the displayed primary game outcome,(v) display, via the at least one display device, any determined primary game award associated with the displayed primary game outcome, said credit balance being increasable based on any displayed primary game award associated with the displayed primary game outcome,(vi) determine, via the controller, whether to accumulate any bonus award symbols, and(vii) if the determination is to accumulate any bonus award symbols, accumulate, via the controller, at least one bonus award symbol, wherein: (A) a first quantity of accumulated bonus award symbols is associated with an availability of a first selectively accessible random bonus award determination, said first random bonus award determination having a first predetermined average expected payout, and(B) a second, different quantity of accumulated bonus award symbols is associated with an availability of a second, different selectively accessible random bonus award determination, said second, different random bonus award determination having a second, different predetermined average expected payout, and(c) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance. 2. The gaming system of claim 1, wherein the first quantity of accumulated bonus award symbols is greater than the second quantity of accumulated bonus award symbols. 3. The gaming system of claim 2, wherein the first predetermined average expected payout is greater than the second predetermined average expected payout. 4. The gaming system of claim 1, wherein a first one of the wager amounts is associated with a first probability of accumulating any bonus award symbols and a second, different one of the wager amounts is associated with a second, different probability of accumulating any bonus award symbols. 5. The gaming system of claim 4, wherein the first one of the wager amounts is greater than the second one of the wager amounts and the first probability of accumulating any bonus award symbols is greater than the second probability of accumulating any bonus award symbols. 6. The gaming system of claim 1, wherein the controller is configured to randomly determine whether to accumulate any bonus award symbols. 7. The gaming system of claim 1, wherein the displayed primary game outcome includes a plurality of symbols randomly generated from a set of symbols including at least one bonus award symbol. 8. The gaming system of claim 7, wherein the controller is configured to determine whether to accumulate any bonus award symbols based on whether the plurality of randomly generated symbols include any bonus award symbols. 9. A gaming system comprising: a housing;at least one display device supported by the housing;a plurality of input devices supported by the housing, said plurality of input devices including: (i) an acceptor, and(ii) a cashout device; anda controller configured to operate with the at least one display device and the plurality of input devices to: (a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item,(b) for each of at least one play of a primary game: (i) receive, via at least one of the plurality of input devices, one of a plurality of different wager amounts on said play of the primary game, said credit balance being decreasable based on said received wager amount on said play of the primary game,(ii) randomly determine, via the controller, a primary game outcome,(iii) display, via the at least one display device, the randomly determined primary game outcome,(iv) determine, via the controller, any primary game award associated with the displayed primary game outcome,(v) display, via the at least one display device, any determined primary game award associated with the displayed primary game outcome, said credit balance being increasable based on any displayed primary game award associated with the displayed primary game outcome,(vi) determine, via the controller, whether to accumulate any bonus award symbols, and(vii) if the determination is to accumulate any bonus award symbols, accumulate, via the controller, at least one bonus award symbol,(c) if a first quantity of bonus award symbols are accumulated and if an input to selectively access a first bonus award determination having a first predetermined average expected payout is received: (i) randomly determine, via the controller, a first bonus award determination outcome,(ii) display, via the at least one display device, the randomly determined first bonus award determination outcome,(iii) determine, via the controller, any bonus award associated with the displayed first bonus award determination outcome, and(iv) display, via the at least one display device, any determined award associated with the displayed first bonus award determination outcome, said credit balance being increasable based on any displayed award associated with the displayed first bonus award determination outcome,(d) if a second, different quantity of bonus award symbols are accumulated and if an input to selectively access a second bonus award determination having a second, different predetermined average expected payout is received: (i) randomly determine, via the controller, a second bonus award determination outcome,(ii) display, via the at least one display device, the randomly determined second bonus award determination outcome,(iii) determine, via the controller, any bonus award associated with the displayed second bonus award determination outcome, and(iv) display, via the at least one display device, any determined award associated with the displayed second bonus award determination outcome, said credit balance being increasable based on any displayed award associated with the displayed second bonus award determination outcome, and(e) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance. 10. The gaming system of claim 9, wherein the first quantity of accumulated bonus award symbols is greater than the second quantity of accumulated bonus award symbols. 11. The gaming system of claim 10, wherein the first predetermined average expected payout is greater than the second predetermined average expected payout. 12. The gaming system of claim 9, wherein a first one of the wager amounts is associated with a first probability of accumulating any bonus award symbols and a second, different one of the wager amounts is associated with a second, different probability of accumulating any bonus award symbols. 13. The gaming system of claim 12, wherein the first one of the wager amounts is greater than the second one of the wager amounts and the first probability of accumulating any bonus award symbols is greater than the second probability of accumulating any bonus award symbols. 14. The gaming system of claim 9, wherein the controller is configured to randomly determine whether to accumulate any bonus award symbols. 15. The gaming system of claim 9, wherein the displayed primary game outcome includes a plurality of symbols randomly generated from a set of symbols including at least one bonus award symbol. 16. The gaming system of claim 15, wherein the controller is configured to determine whether to accumulate any bonus award symbols based on whether the plurality of randomly generated symbols include any bonus award symbols. 17. A gaming system comprising: a housing;at least one display device supported by the housing;a plurality of input devices supported by the housing, said plurality of input devices including: (i) an acceptor, and(ii) a cashout device; anda controller configured to operate with the at least one display device and the plurality of input devices to: (a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item,(b) for each of at least one play of a primary game: (i) receive, via at least one of the plurality of input devices, one of a plurality of different wager amounts on said play of the primary game, said credit balance being decreasable based on said received wager amount on said play of the primary game,(ii) randomly determine, via the controller, a primary game outcome,(iii) display, via the at least one display device, the randomly determined primary game outcome,(iv) determine, via the controller, any primary game award associated with the displayed primary game outcome,(v) display, via the at least one display device, any determined primary game award associated with the displayed primary game outcome, said credit balance being increasable based on any displayed primary game award associated with the displayed primary game outcome,(vi) determine, via the controller, whether to accumulate any bonus award symbols, and(vii) if the determination is to accumulate any bonus award symbols, accumulate at least one bonus award symbol, wherein a first quantity of accumulated bonus award symbols is associated with a first locked award determination having a first predetermined average expected payout and a second, different quantity of accumulated bonus award symbols is associated with a second, different locked award determination having a second, different predetermined average expected payout,(c) upon an occurrence of a triggering event: (i) if the first quantity of bonus award symbols are accumulated: (A) unlock, via the controller, the first award determination, and(B) receive an input, via at least one of the plurality of input devices, to cause one of a first plurality of awards associated with the first award determination to be randomly determined, and(ii) if the second quantity of bonus award symbols are accumulated: (A) unlock, via the controller, at least the second award determination, and(B) receive, via at least one of the plurality of input devices, at least one of: (I) an input to cause one of the first plurality of awards associated with the first award determination to be randomly determined, and (II) an input to cause one of a second plurality of awards associated with the second award determination to be randomly determined, and(d) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance. 18. The gaming system of claim 17, wherein the first quantity of accumulated bonus award symbols is greater than the second quantity of accumulated bonus award symbols. 19. The gaming system of claim 18, wherein the first predetermined average expected payout is greater than the second predetermined average expected payout. 20. The gaming system of claim 17, wherein a first one of the wager amounts received is associated with a first probability of accumulating any bonus award symbols and a second, different one of the wager amounts received is associated with a second, different probability of accumulating any bonus award symbols. 21. The gaming system of claim 20, wherein the first one of the wager amounts is greater than the second one of the wager amounts and the first probability of accumulating any bonus award symbols is greater than the second probability of accumulating any bonus award symbols. 22. The gaming system of claim 17, wherein the controller is configured to randomly determine whether to accumulate any bonus award symbols. 23. The gaming system of claim 17, wherein the displayed primary game outcome includes a plurality of symbols randomly generated from a set of symbols including at least one bonus award symbol. 24. The gaming system of claim 23, wherein the controller is configured to determine whether to accumulate any bonus award symbols based on whether the plurality of randomly generated symbols include any bonus award symbols.
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