최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
DataON 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Edison 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Kafe 바로가기국가/구분 | United States(US) Patent 등록 |
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국제특허분류(IPC7판) |
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출원번호 | US-0715187 (2015-05-18) |
등록번호 | US-9318002 (2016-04-19) |
발명자 / 주소 |
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출원인 / 주소 |
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대리인 / 주소 |
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인용정보 | 피인용 횟수 : 0 인용 특허 : 460 |
In various embodiments, the present disclosure relates generally to a game including a path of different symbol display positions. The gaming system generates one or more symbols (and/or one or more awards) at one or more of the symbol display positions of a matrix or grid. The gaming system then ra
In various embodiments, the present disclosure relates generally to a game including a path of different symbol display positions. The gaming system generates one or more symbols (and/or one or more awards) at one or more of the symbol display positions of a matrix or grid. The gaming system then randomly forms a path including a plurality of the symbol display positions and determines an award for the player based on which symbol display positions are included in the formed path.
1. A gaming system comprising: a housing;at least one display device supported by the housing;a plurality of input devices supported by the housing, said plurality of input devices including: (i) an acceptor, and(ii) a cashout device;at least one controller configured to operate with the at least on
1. A gaming system comprising: a housing;at least one display device supported by the housing;a plurality of input devices supported by the housing, said plurality of input devices including: (i) an acceptor, and(ii) a cashout device;at least one controller configured to operate with the at least one display device and the plurality of input devices to: (a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item,(b) at a plurality of adjacent symbol display positions, display a randomly determined symbol,(c) randomly select a quantity of at least two of the adjacent symbol display positions, wherein said random selection of the quantity of at least two of the adjacent symbol display positions occurs prior to any display of any path formed by said at least two adjacent symbol display positions,(d) after randomly selecting the quantity of at least two of the adjacent symbol display positions, display a path formed by said selected quantity of at least two of the adjacent symbol display positions,(e) determine if any awards are associated with the randomly determined symbols of the randomly selected quantity of at least two of the adjacent symbol display positions of the formed path,(f) display any determined awards associated with the randomly determined symbols of the randomly selected quantity of at least two of the adjacent symbol display positions of the formed path, wherein the credit balance is increasable based on any determined awards associated with the randomly determined symbols of the randomly selected quantity of at least two of the adjacent symbol display positions of the formed path, and(g) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance. 2. The gaming system of claim 1, wherein for a first play of a game, the at least one controller is configured to randomly select a first quantity of the symbol display positions and for a second play of the game, the at least one controller is configured to randomly select a second, different quantity of the symbol display positions. 3. The gaming system of claim 2, wherein the first play of the game is associated with a first probability of displaying any determined awards and the second play of the game is associated with a second, different probability of displaying any determined awards. 4. The gaming system of claim 1, wherein the formed path of symbol display positions includes at least one of: a starting symbol display position and an ending symbol display position. 5. The gaming system of claim 4, wherein the at least one controller is configured to randomly determine at least one of: any starting symbol display position and any ending symbol display position. 6. The gaming system of claim 1, wherein the at least one controller is configured to operate with the at least one display device to display a randomly determined symbol at each of the adjacent symbol display positions. 7. The gaming system of claim 1, wherein the at least one controller is configured to randomly determine, for each of a plurality of said symbol display positions, whether to include said symbol display position in said formed path. 8. The gaming system of claim 1, wherein the plurality of input devices include a dispenser configured to dispense another physical item associated with another monetary value after the cashout device receives the cashout input. 9. The gaming system of claim 1, wherein at least one of any determined awards is at least one selected from the group consisting of: a quantity of monetary credits, a quantity of non-monetary credits, a quantity of promotional credits, and a quantity of player tracking points. 10. A method of operating a gaming system, said method comprising: (a) at a plurality of adjacent symbol display positions, causing at least one display device to display a randomly determined symbol,(b) causing at least one controller to randomly select a quantity of at least two of the adjacent symbol display positions, wherein said random selection of the quantity of at least two of the adjacent symbol display positions occurs prior to any display of any path formed by said at least two adjacent symbol display positions,(c) after randomly selecting the quantity of at least two of the adjacent symbol display positions, causing the at least one display device to display a path formed by said selected quantity of at least two of the adjacent symbol display positions,(d) causing the at least one controller determine if any awards are associated with the randomly determined symbols of the randomly selected quantity of at least two of the adjacent symbol display positions of the formed path, and(e) causing the at least one display device to display any determined awards associated with the randomly determined symbols of the randomly selected quantity of at least two of the adjacent symbol display positions of the formed path, wherein a credit balance is increasable based on any determined awards associated with the randomly determined symbols of the randomly selected quantity of at least two of the adjacent symbol display positions of the formed path, said credit balance being: (i) increasable via an acceptor of a physical item associated with a monetary value, and (ii) decreasable via a cashout device. 11. The method of claim 10, which includes, for a first play of a game, causing the at least one controller to randomly select a first quantity of the symbol display positions and, for a second play of the game, causing the at least one controller to randomly select a second, different quantity of the symbol display positions. 12. The method of claim 11, wherein the first play of the game is associated with a first probability of displaying any determined awards and the second play of the game is associated with a second, different probability of displaying any determined awards. 13. The method of claim 10, wherein the formed path of symbol display positions includes at least one of: a starting symbol display position and an ending symbol display position. 14. The method of claim 13, which includes causing the at least one controller to randomly determine at least one of: any starting symbol display position and any ending symbol display position. 15. The method of claim 10, which includes causing the at least one display device to display a randomly determined symbol at each of the adjacent symbol display positions. 16. The method of claim 10, which includes causing the at least one controller to randomly determine, for each of a plurality of said symbol display positions, whether to include said symbol display position in said formed path. 17. The method of claim 10, wherein any determined awards are at least one selected from the group consisting of: a quantity of monetary credits, a quantity of non-monetary credits, a quantity of promotional credits, and a quantity of player tracking points. 18. The method of claim 10, which is provided through a data network. 19. The method of claim 18, wherein the data network is an internet.
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