Unlocking virtual items in a virtual space responsive to physical token detection
원문보기
IPC분류정보
국가/구분
United States(US) Patent
등록
국제특허분류(IPC7판)
A63F-009/24
A63F-013/00
G06F-017/00
G06F-019/00
A63F-013/69
A63F-013/95
출원번호
US-0727499
(2012-12-26)
등록번호
US-9457263
(2016-10-04)
발명자
/ 주소
Vignocchi, John G.
Blackburn, John
Bunker, Jeffrey
Fisher, Marcus
Neber, Manfred
Leavitt, Troy
Lowe, Robert
Gosztyla, Jeffrey
Liddell, Chad
Bals, Jared
출원인 / 주소
DISNEY ENTERPRISES, INC.
대리인 / 주소
Sheppard Mullin Richter & Hampton LLP
인용정보
피인용 횟수 :
0인용 특허 :
63
초록▼
Virtual items may be unlocked in a virtual space responsive to physical token detection. A common virtual item repository may be provided in the virtual space. Once unlocked, a given virtual item may be accessible to multiple characters in the virtual space via the virtual item repository. Customiza
Virtual items may be unlocked in a virtual space responsive to physical token detection. A common virtual item repository may be provided in the virtual space. Once unlocked, a given virtual item may be accessible to multiple characters in the virtual space via the virtual item repository. Customization of a virtual space may be facilitated. The customization may be based on the virtual items accessible via the virtual item repository.
대표청구항▼
1. A system configured to unlock virtual items in a virtual space responsive to physical token detection, the system comprising: one or more processors configured by machine-readable instructions to: implement the virtual space to determine views of the virtual space;detect tokens based on signals r
1. A system configured to unlock virtual items in a virtual space responsive to physical token detection, the system comprising: one or more processors configured by machine-readable instructions to: implement the virtual space to determine views of the virtual space;detect tokens based on signals received from a token reader, a given token being a standalone physical object, the tokens including a first token and a second token, the first token being associated with a first character or a first virtual item, the second token being associated with a second character or a second virtual item, the first virtual item being associated with the first character and the second virtual item being associated with the second character, the first token being detectable based on a first signal conveying information associated with the first token, the second token being detectable based on a second signal conveying information associated with the second token; andunlock individual ones of a plurality of virtual items responsive to individual tokens and/or combinations of tokens being detected, a previously locked virtual item becoming accessible to one or more characters responsive to being unlocked, the plurality of virtual items including the first virtual item, the second virtual item, and a third virtual item, the first virtual item being unlocked responsive to the first token being individually detected, the second virtual item being unlocked responsive to the second token being individually detected, and the third virtual item being unlocked responsive to a combination of the first token and the second token being detected. 2. The system of claim 1, wherein the plurality of virtual items include one or both of an accessory or a virtual good. 3. The system of claim 1, wherein a given character accessing a given virtual item includes the given character utilizing the given virtual item. 4. The system of claim 1, wherein the first virtual item is associated with the first character based on a first theme shared by the first virtual item and the first character, the second virtual item is associated with the second character based on a second theme shared by the second virtual item and the second character. 5. The system of claim 4, wherein the first theme is different than the second theme. 6. The system of claim 1, wherein the one or more processors are further configured by machine-readable instructions to provide a virtual item repository within the virtual space, the virtual item repository being configured to facilitate access by the plurality of characters to the plurality of virtual items. 7. The system of claim 6, wherein the first virtual item is accessible to the second character via the virtual item repository and the second virtual item is accessible to the first character via the virtual item repository. 8. The system of claim 1, wherein the one or more processors are further configured by machine-readable instructions to unlock individual ones of the plurality of virtual items responsive to a performance of one or more game mechanisms associated with the virtual space. 9. The system of claim 1, wherein the third virtual item embodies a combination of a first theme of the first character and a second theme of the second character. 10. A computer-implemented method to unlock virtual items in a virtual space responsive to physical token detection, the method being performed by a computer system comprising one or more processors and storage medium storing machine-readable instructions, the method comprising: implementing the virtual space to determine views of the virtual space;detecting tokens based on signals received from a token reader, a given token being a standalone physical object, the tokens including a first token and a second token, the first token being associated with a first character or a first virtual item, the second token being associated with a second character or a second virtual item, the first virtual item being associated with the first character and the second virtual item being associated with the second character, the first token being detectable based on a first signal conveying information associated with the first token, the second token being detectable based on a second signal conveying information associated with the second token; andunlocking individual ones of a plurality of virtual items responsive to individual tokens and/or combinations of tokens being detected, a previously locked virtual item becoming accessible to one or more characters responsive to being unlocked, the plurality of virtual items including the first virtual item, the second virtual item, and a third virtual item, the first virtual item being unlocked responsive to the first token being individually detected, the second virtual item being unlocked responsive to the second token being individually detected, and the third virtual item being unlocked responsive to a combination of the first token and the second token being detected. 11. The method of claim 10, wherein the plurality of virtual items include one or both of an accessory or a virtual good. 12. The method of claim 10, wherein a given character accessing a given virtual item includes the given character utilizing the given virtual item. 13. The method of claim 10, wherein the first virtual item is associated with the first character based on a first theme shared by the first virtual item and the first character, the second virtual item is associated with the second character based on a second theme shared by the second virtual item and the second character. 14. The method of claim 13, wherein the first theme is different than the second theme. 15. The method of claim 10, further comprising providing a virtual item repository within the virtual space, the virtual item repository being configured to facilitate access by the plurality of characters to the plurality of virtual items. 16. The method of claim 15, wherein the first virtual item is accessible to the second character via the virtual item repository and the second virtual item is accessible to the first character via the virtual item repository. 17. The method of claim 10, wherein the virtual item unlocking module is further configured to unlock individual ones of the plurality of virtual items responsive to a performance of one or more game mechanisms associated with the virtual space. 18. The method of claim 10, wherein the third virtual item embodies a combination of a first theme of the first character and a second theme of the second character.
연구과제 타임라인
LOADING...
LOADING...
LOADING...
LOADING...
LOADING...
이 특허에 인용된 특허 (63)
Foster, Gregory J.; Sheldon, Robert W.; Llanes, Ron; Lee, Chunlun, Board peripheral for video game.
Hannigan,Brett T.; Sharma,Ravi K.; Decker,Stephen K.; Seder,Phillip Andrew; Rodriguez,Tony F.; Klonsky,Andrew, Digital watermarking methods and related toy and game applications.
Nelson, Robert; Towns, Justin; Baum, Kirk; Zobell, Robert; Penn, Terry, Effectuating modifications within an instance of a virtual space presented via multiple disparate client computing platforms responsive to detection of a token associated with a single client computing platform.
Nelson, Robert; Towns, Justin; Baum, Kirk; Zobell, Robert; Penn, Terry, Effectuating modifications within an instance of a virtual space presented via multiple disparate client computing platforms responsive to detection of a token associated with a single client computing platform.
Mangold, Stefan; Frigg, Roman; Gross, Thomas R., Enabling authentication and/or effectuating events in virtual environments based on shaking patterns and/or environmental information associated with real-world handheld devices.
Aupperle,Bryan E.; King,Julie H.; Muppidi,Sridhar R., Integrating legacy application/data access with single sign-on in a distributed computing environment.
Collins Roger ; Robinson Tony ; Jenkins Yolanda ; DiGrazia Karla ; Ozer Stuart ; Freedman Bryan ; Voce Maurice ; Devon Jane ; Briggs Chris, Interactive play with a computer.
Vignocchi, John G.; Nelson, Robert; Bunker, Jeffrey; Leavitt, Troy; Lowe, Robert; Blackburn, John; Shen, Christopher, Linking token detection at a single computing platform with a user identification to effectuate modifications in virtual space instances presented via multiple computing platforms.
Vignocchi, John G.; Leavitt, Troy; Bunker, Jeffrey; Shen, Christopher; Nelson, Robert; Lowe, Robert; Blackburn, John, Linking token detection at a single computing platform with a user identification to unlock content in virtual space instances presented via multiple computing platforms.
Christoph Dobrusskin NL; Jacoba J. Van Dorssen NL; Paul D. McGroary NL; Roger P. Swales NL; Jan P. C. Van Der Voet NL, MULTIMEDIA METHOD AND SYSTEM FOR INTERACTION BETWEEN A SCREEN-BASED HOST AND VARIOUS DISTRIBUTED AND FREE-STYLED INFORMATION CONTAINING ITEMS, AND AN INFORMATION CONTAINING ITEM FOR USE WITH SUCH SYS.
Vignocchi, John G.; Gosztyla, Jeffrey; Neber, Manfred; Leavitt, Troy; Shen, Christopher; Bals, Jared; Liddell, Chad, Managing an environment of a virtual space based on characters made accessible responsive to corresponding tokens being detected.
Fukuhara Kenichi,JPX ; Tarao Masayuki,JPX ; Suzuki Masaaki,JPX ; Igarashi Kouji,JPX, Method of assisting player in entering commands in video game, video game system, video game storage medium, and method.
Dobrusskin, Christoph; Van Dorssen, Jacoba J.; McGroary, Paul D.; Swales, Roger P.; Van Der Voet, Jan P. C., Multimedia method and system for interaction between a screen-based host and various distributed and free-styled information containing items, and an information containing item for use with such system.
Doan, Christopher H.; Hirsave, Praveen P.; Saenz, III, Leonel; Seippel, III, Alvin J., Persistent authenticating mechanism to map real world object presence into virtual world object awareness.
Stenton, Stuart Phillip; Adams, Guy de Warrenne Bruce; Sellen, Abigail Jane; Dickin, Fraser John; Lawrence, Richard Anthony; McDonnell, James Thomas Edward, Physical representational objects with digital memory and methods of manufacture and use thereof.
Mawle, Miriam; Lewinsky, David; Labarbara, Franklin; Peterson, David L.; Wiesenhahn, Mark; Rywolt, Todd; Stratford, Victoria M.; Sheppard, R. J., Toy figure for use with multiple, different game systems.
Mawle,Miriam; Peterson,David L; La Barbara,Franklin; Wiesenhahn,Mark; Lewinski,David; Rywolt,Todd, Toy figure for use with multiple, different game systems.
Dyke, Erick S.; Leaf, Shawn; Schwalk, Timothy D, Video game including effects for providing different first person experiences of the same video game world and a storage medium storing software for the video game.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.