최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
DataON 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Edison 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Kafe 바로가기국가/구분 | United States(US) Patent 등록 |
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국제특허분류(IPC7판) |
|
출원번호 | US-0349354 (2016-11-11) |
등록번호 | US-9713766 (2017-07-25) |
발명자 / 주소 |
|
출원인 / 주소 |
|
대리인 / 주소 |
|
인용정보 | 피인용 횟수 : 7 인용 특허 : 1045 |
A method of interactive game play is provided wherein a seemingly magical wand toy is provided for enabling a trained user to electronically send and receive information to and from other wand toys, a master system and/or to actuate various play effects within a play environment. The toy wand or oth
A method of interactive game play is provided wherein a seemingly magical wand toy is provided for enabling a trained user to electronically send and receive information to and from other wand toys, a master system and/or to actuate various play effects within a play environment. The toy wand or other seemingly magical object is configured to use a send/received radio frequency communications protocol which provides a basic foundation for a complex, interactive entertainment system to create a seemingly magical interactive play experience.
1. A wireless interactive entertainment system for entertaining a guest as part of an interactive entertainment experience carried out within a compatible entertainment facility, said wireless interactive entertainment system comprising: a wireless tracking device configured to be carried or worn by
1. A wireless interactive entertainment system for entertaining a guest as part of an interactive entertainment experience carried out within a compatible entertainment facility, said wireless interactive entertainment system comprising: a wireless tracking device configured to be carried or worn by said guest while participating in said interactive entertainment experience, said wireless tracking device comprising first and second radiofrequency (RF) transmitters configured to transmit first and second wireless signals, respectively, each comprising an identifier configured to uniquely identify said guest;a first interactive entertainment effect arranged at a first location within said entertainment facility and a second interactive entertainment effect arranged at a second location within said entertainment facility;a first RF receiver configured to receive said first wireless signal from said first RF transmitter, and wherein said first RF receiver and said first RF transmitter have a wireless communication range of less than 60 cm;a second RF receiver configured to receive said second wireless signal from said second RF transmitter, and wherein said second RF receiver and said second RF transmitter have a wireless communication range of between 10 feet and 100 feet; anda master control system communicatively coupled to each said first and second RF receivers and each said first and second interactive entertainment effects, and wherein said master control system: (i) actuates said first interactive entertainment effect when said first RF receiver receives said first wireless signal, and (ii) actuates said second interactive entertainment effect when said second RF receiver receives said second wireless signal. 2. The wireless interactive entertainment system of claim 1, wherein said first interactive entertainment effect or said second interactive entertainment effect comprises a lighting effect, a sound effect, a computer-animated effect, or a mechanical actuator. 3. The wireless interactive entertainment system of claim 1, wherein said interactive entertainment experience comprises a game or interactive story. 4. The wireless interactive entertainment system of claim 1, wherein said first RF transmitter comprises a radiofrequency identification (RFID) tag and wherein said first RF receiver comprises a compatible RFID reader device configured to wirelessly power and communicate with said RFID tag. 5. The wireless interactive entertainment system of claim 1, wherein said first interactive entertainment effect or said second interactive entertainment effect comprises a digital imaging system that captures and stores one or more digital images of said guest as part of said interactive entertainment experience. 6. The wireless interactive entertainment system of claim 5, further comprising a third interactive entertainment effect that allows said guest to use said tracking device to access and view said one or more stored digital images. 7. The wireless interactive entertainment system of claim 1, wherein said master control system: (i) tracks the progress or performance of said guest in said interactive entertainment experience, and ii) adjusts the interactive entertainment experience for said guest based on said tracked progress or performance. 8. A wireless tracking device for tracking a guest within a facility and for enabling said guest to wirelessly actuate one or more interactive effects as part of an interactive entertainment experience carried out within said facility, said wireless tracking device comprising: a portable token configured to be carried or worn by said guest while participating in said interactive entertainment experience, said portable token comprising one or more batteries and electronic circuitry comprising: non-volatile memory that stores an identifier uniquely identifying said wireless tracking device;an antenna that generates power by inductive coupling when exposed to an externally-generated electromagnetic field;a first radiofrequency (RF) transmitter that transmits a first wireless signal comprising said identifier to a first RF receiver over a first wireless communication range of less than 60 cm and wherein said first RF transmitter is electrically coupled to said antenna and is powered by said externally-generated electromagnetic field; anda second RF transmitter that transmits a second wireless signal comprising said identifier to a second RF receiver over a second wireless communication range of between 10 feet and 100 feet and wherein said second RF transmitter is powered by said one or more batteries. 9. The wireless tracking device of claim 8, wherein said portable token comprises a pendant having an internal cavity and wherein said one or more batteries and said electronic circuitry are disposed within said internal cavity. 10. The wireless tracking device of claim 9, wherein said pendant is formed from a plastic substrate and wherein said one or more batteries and said electronic circuitry are hermetically sealed within said internal cavity. 11. The wireless tracking device of claim 8, wherein said first wireless communication range is between 1 cm and 25 cm and wherein said second wireless communication range is between 10 feet and 40 feet. 12. The wireless tracking device of claim 8, wherein said non-volatile memory, said antenna and said first RF transmitter are part of a single integrated device comprising an RF identification (RFID) tag that provides wireless communications with a compatible RFID reader over said first wireless communication range. 13. The wireless tracking device of claim 8, wherein said non-volatile memory stores information identifying one or more facilities visited by said guest. 14. The wireless tracking device of claim 8, wherein said portable token is configured to be held by a guest and selectively positioned within said first wireless communication range to wirelessly actuate said one or more interactive effects. 15. A wireless interactive entertainment system for entertaining a guest as part of an interactive entertainment experience carried out within a compatible facility, said wireless interactive entertainment system comprising: a wireless tracking device carried or worn by said guest while participating in said interactive entertainment experience, said wireless tracking device comprising first and second radiofrequency (RF) transmitters configured to transmit first and second wireless signals, respectively, each comprising a guest identifier;a first interactive entertainment effect at a first location within said facility and a second interactive entertainment effect at a second location within said facility;a first RF receiver configured to receive said first wireless signal from said first RF transmitter, and wherein said first RF receiver and said first RF transmitter have a wireless communication range of between 1 cm and 25 cm;a second RF receiver configured to receive said second wireless signal from said second RF transmitter, and wherein said second RF receiver and said second RF transmitter have a wireless communication range of between 10 feet and 100 feet; anda master control system communicatively coupled to each said first and second RF receivers and each said first and second interactive entertainment effects, and wherein said master control system: (i) actuates said first interactive entertainment effect when said first RF receiver receives said first wireless signal, and (ii) actuates said second interactive entertainment effect when said second RF receiver receives said second wireless signal. 16. The wireless interactive entertainment system of claim 15, wherein said wireless tracking device comprises a portable token comprising one or more batteries and electronic circuitry comprising: said first and second RF transmitters, non-volatile memory that stores said guest identifier, and an antenna that generates power by inductive coupling when exposed to an externally-generated electromagnetic field, and wherein said first RF transmitter is electrically coupled to and powered by said antenna and wherein said second RF transmitter is electrically coupled to and powered by said one or more batteries. 17. The wireless interactive entertainment system of claim 15, wherein said first RF transmitter comprises a radiofrequency identification (RFID) tag and wherein said first RF receiver comprises a compatible RFID reader device configured to wirelessly power and communicate with said RFID tag. 18. The wireless interactive entertainment system of claim 15, wherein said first interactive entertainment effect or said second interactive entertainment effect comprises a lighting effect, a sound effect, a computer-animated effect, or a mechanical actuator. 19. The wireless interactive entertainment system of claim 15, wherein said second interactive entertainment effect comprises a digital camera that captures one or more digital images of said guest as part of said interactive entertainment experience and wherein said first interactive entertainment effect comprises an image display system that displays said one or more digital images. 20. The wireless interactive entertainment system of claim 15, wherein said master control system: (i) tracks the progress or performance of said guest in said interactive entertainment experience, and ii) adjusts the interactive entertainment experience for said guest based on said tracked progress or performance.
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