$\require{mediawiki-texvc}$

연합인증

연합인증 가입 기관의 연구자들은 소속기관의 인증정보(ID와 암호)를 이용해 다른 대학, 연구기관, 서비스 공급자의 다양한 온라인 자원과 연구 데이터를 이용할 수 있습니다.

이는 여행자가 자국에서 발행 받은 여권으로 세계 각국을 자유롭게 여행할 수 있는 것과 같습니다.

연합인증으로 이용이 가능한 서비스는 NTIS, DataON, Edison, Kafe, Webinar 등이 있습니다.

한번의 인증절차만으로 연합인증 가입 서비스에 추가 로그인 없이 이용이 가능합니다.

다만, 연합인증을 위해서는 최초 1회만 인증 절차가 필요합니다. (회원이 아닐 경우 회원 가입이 필요합니다.)

연합인증 절차는 다음과 같습니다.

최초이용시에는
ScienceON에 로그인 → 연합인증 서비스 접속 → 로그인 (본인 확인 또는 회원가입) → 서비스 이용

그 이후에는
ScienceON 로그인 → 연합인증 서비스 접속 → 서비스 이용

연합인증을 활용하시면 KISTI가 제공하는 다양한 서비스를 편리하게 이용하실 수 있습니다.

[미국특허] Tri-surface image projection system and method 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • H04N-009/31
  • G06T-003/00
  • G06F-003/01
  • H04N-005/232
  • H04N-005/262
  • G02B-013/06
출원번호 US-0843088 (2015-09-02)
등록번호 US-9787958 (2017-10-10)
발명자 / 주소
  • Hattingh, Jacobus G.
  • Demafiles, Alan
출원인 / 주소
  • POINTCLOUD MEDIA, LLC
대리인 / 주소
    Wendt, Jeffrey L.
인용정보 피인용 횟수 : 0  인용 특허 : 60

초록

Digitally acquiring digital media content using a computer model simulation of a real venue in which the digital content is to be shown. Frontally projecting content from a virtual center of the simulated venue, the real venue having a frontal screen and two side screens. Digitally capturing the fro

대표청구항

1. A method comprising: digitally acquiring at least visual digital media content;creating a simulated venue using a computer model simulation of a real venue in which the digital content is to be shown, and frontally projecting the visual digital media content from a virtual center of the simulated

이 특허에 인용된 특허 (60) 인용/피인용 타임라인 분석

  1. Schulze, Jack; Webb, Matthew William, 3-D map display.
  2. Xie, YanTao; Lin, Jian-Hua; Wang, Jin, 3D image generating method, 3D animation generating method, and both 3D image generating module and 3D animation generating module thereof.
  3. Yu, Meng; Baraff, David, Annotation-based mesh modification.
  4. Baraff, David E.; Waggoner, Christine, Automatic spatial correspondence disambiguation.
  5. Rowe, Richard, Casino games.
  6. Rowe, Richard, Casino games.
  7. Pettigrew, Daniel; Candela, Dan, Color correcting method and apparatus.
  8. Graham, Fraser; Thomsen, Bryce, Communication hub for video game development systems having a video game development tool and video game platforms with communication libraries.
  9. Davidson, Alan; Engle, Robert B.; Friedman, Layne, Composite transition nodes for use in 3D data generation.
  10. Chun, James Jiwen; Chun, Angela Soyoung; Chun, Andrew Youngho; Chun, Jennifer Miseong, Computer-aided fabrication of a removable dental prosthesis.
  11. Baraff, David; Waggoner, Christine, Fractured texture coordinates.
  12. Wolper, Andre E.; Haulin, Isabelle; Borshukov, George D.; Wolper, Sina Maximillian, Garment digitization system and method.
  13. Diverdi, Stephen J.; Ventura, Jonathan D., Generating a depth map based on a single image.
  14. Hamano, Yukiko; Kasahara, Ryosuke; Kawasaki, Toshiyuki, Image projecting apparatus and image projecting method.
  15. Yamazaki,Takeshi, Image projection system.
  16. Mital, Vijay; Rubin, Darryl Ellis; Poozhiyil, Suraj T., Incremental creation of a graphical object to visually represent a data set.
  17. Waggoner, Christine; Yu, Meng; Baraff, David, Interactive multi-mesh modeling system.
  18. Doyle, Jr., Robert J, Lines-of-sight and viewsheds determination system.
  19. Graham, Fraser H.; Nelson, Robert H.; Barber, Joel; Colbert, Tyler J.; Laing, Tyler, Live authoring method for real time development of video games.
  20. Borac, Silviu, Method and apparatus for approximating hair and similar objects during animation.
  21. Engle, Robert B.; Davidson, Alan; Pepe, Mylene, Method and apparatus for displaying and editing 3D imagery.
  22. Gregory, Arthur; Weston, Dan, Method and apparatus for efficient offset curve deformation from skeletal animation.
  23. Oat, Christopher; Jeremy, Shopf; Barczak, Joshua D., Method and apparatus for spatial binning on a GPU and global path planning to avoid spatially binned objects.
  24. Gagne Rejean,CAX ; Morgan Gareth John D'arcy,CAX, Method and system employing an NLE to create and modify 3D animations by mixing and compositing animation data.
  25. Cajolet, Claude; Gagne , Rejean, Method and system for editing or modifying 3D animations in a non-linear editing environment.
  26. Cajolet,Claude; Gagn��,R��jean, Method and system for editing or modifying 3D animations in a non-linear editing environment.
  27. Abraham, Thomas G.; Gonzalez, Henry, Method for creating, manufacturing, and distributing three-dimensional models.
  28. Meichsner, Jens, Method for processing a spatial image.
  29. Elmieh, Baback; Guerrab, Rachid El; Smithers, Andi Terrence, Methods and apparatus for sub-asset modification.
  30. Miller, Erick; Harkins, Joseph M., Musculo-skeletal shape skinning.
  31. Polchin, George C., Physical data building blocks system for video game interaction.
  32. Quaroni, Guido; Tarazi, Najeeb; Dayton, Andrew, Procedural methods for editing hierarchical subdivision surface geometry.
  33. Zhou, Kun; Hou, Qiming; Gong, Minmin; Snyder, John Michael; Guo, Baining; Shum, Heung-Yeung, Real-time rendering of light-scattering media.
  34. Zhou, Kun; Hou, Qiming; Gong, Minmin; Snyder, John Michael; Guo, Baining; Shum, Heung-Yeung, Real-time rendering of light-scattering media.
  35. Witkin, Andrew P.; Anderson, John; Petrovic, Lena, Reorienting properties in hair dynamics.
  36. Mullins, David H.; Murphy, James; Garcia, Rita, Rigweb.
  37. Garg, Akash; Maxwell, Kyle; Lipton, David, Seamless fracture in a production pipeline.
  38. Baraff, David; Waggoner, Christine, Shape preservation of simulated objects in computer animation.
  39. Comet, Michael; Child, Philip, Sliding skin deformer.
  40. Davidson, Alan; Engle, Robert B.; Chua, Clint, Streaming geometry for use in displaying and editing 3D imagery.
  41. Yu, Meng; Baraff, David, Structured polygonal mesh retesselation.
  42. Rose,Anthony; Pentecost,David John; Vuillemin,Alexis, System and method for Internet streaming of 3D animated content.
  43. Tamstorf, Rasmus; Sadeghi, Iman; Tappan, Charles T., System and method for artist friendly controls for hair shading.
  44. Perlman, Stephen G.; van der Laan, Roger, System and method for compressing streaming interactive video.
  45. Perlman, Stephen G.; Laan, Roger van der, System and method for compressing video based on detected data rate of a communication channel.
  46. Rose, Anthony; Davie, Andrew D.; Reid, Andrew Kevin, System and method for creating 3D animated content for multiple playback platforms from a single production process.
  47. Chaffey, Samuel Chrichton, System and method for creating images.
  48. Perlman, Stephen G.; van der Laan, Roger, System and method for intelligently allocating client requests to server centers.
  49. Rose, Anthony; Davie, Andrew D.; Vuillemin, Alexis, System and method for optimizing 3D animation and textures.
  50. Perlman, Stephen G.; van der Laan, Roger; Cotter, Timothy; Furman, Scott; McCool, Robert; Buckley, Ian, System and method for selecting a video encoding format based on feedback data.
  51. Henson, Brian; Forbes, Jeff; Babcock, Michael; Muravsky, Glenn; Criswell, John, System and method of animating a character through a single person performance.
  52. Henson, Brian; Forbes, Jeff; Babcock, Michael; Muravsky, Glenn; Criswell, John, System and method of producing an animated performance utilizing multiple cameras.
  53. Henson, Brian; Forbes, Jeff; Babcock, Michael; Muravsky, Glenn; Criswell, John, System and method of producing an animated performance utilizing multiple cameras.
  54. Perlman, Stephen G.; van der Laan, Roger, System for acceleration of web page delivery.
  55. Perlman, Stephen G.; van der Laan, Roger, System for combining recorded application state with application streaming interactive video output.
  56. Perlman, Stephen G.; van der Laan, Roger, System for recursive recombination of streaming interactive video.
  57. Comet, Michael; Sheffler, William F.; Kautzman, Ryan; Chong, Jiayi; Page, Jonathan, Systems and methods for generating skin and volume details for animated characters.
  58. Lanciault, Robert; Ouellet, Simon; Myette, Sonny, Systems and methods for portable animation rigs.
  59. Falk, Robert B.; Perlaki, Tamas; Ikits, Milan, Systems and methods for ultrasound simulation using depth peeling.
  60. Sieka, Mark T., Wagering game object animation.

활용도 분석정보

상세보기
다운로드
내보내기

활용도 Top5 특허

해당 특허가 속한 카테고리에서 활용도가 높은 상위 5개 콘텐츠를 보여줍니다.
더보기 버튼을 클릭하시면 더 많은 관련자료를 살펴볼 수 있습니다.

섹션별 컨텐츠 바로가기

AI-Helper ※ AI-Helper는 오픈소스 모델을 사용합니다.

AI-Helper 아이콘
AI-Helper
안녕하세요, AI-Helper입니다. 좌측 "선택된 텍스트"에서 텍스트를 선택하여 요약, 번역, 용어설명을 실행하세요.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.

선택된 텍스트

맨위로