최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
DataON 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Edison 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Kafe 바로가기국가/구분 | United States(US) Patent 등록 |
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국제특허분류(IPC7판) |
|
출원번호 | US-0255691 (2016-09-02) |
등록번호 | US-10010790 (2018-07-03) |
발명자 / 주소 |
|
출원인 / 주소 |
|
대리인 / 주소 |
|
인용정보 | 피인용 횟수 : 0 인용 특허 : 1103 |
An interactive treasure hunt game is provided. Game participants receive a card, map and/or identification badge configured with an RFID tag, bar-code or a magnetic “swipe” strip or the like. The RFID tag or other identifying device is used to store certain information identifying each play particip
An interactive treasure hunt game is provided. Game participants receive a card, map and/or identification badge configured with an RFID tag, bar-code or a magnetic “swipe” strip or the like. The RFID tag or other identifying device is used to store certain information identifying each play participant and/or describing certain powers or abilities possessed by an imaginary character that the card may represent. Players advance in the game by finding clues and solving various puzzles presented by the game. Players may also gain (or lose) certain attributes, such as magic skills, magic strength, fighting ability, various spell-casting abilities, etc. All of this information is preferably stored on the RFID tag or card so that the character attributes may be easily and conveniently transported to other similarly-equipped play facilities, computer games, video games, home game consoles, hand-held game units, and the like. In this manner, the game can seamlessly transcend from one play environment and/or entertainment medium to the next.
1. A physical gaming item for accessing selected features or portions of a virtual game carried out on one or more compatible gaming platforms, said gaming item comprising: a wirelessly-powered radio frequency (RF) transceiver that provides two-way wireless communications with a wireless-compatible
1. A physical gaming item for accessing selected features or portions of a virtual game carried out on one or more compatible gaming platforms, said gaming item comprising: a wirelessly-powered radio frequency (RF) transceiver that provides two-way wireless communications with a wireless-compatible reader device associated with said one or more compatible gaming platforms over a limited wireless communication range of less than 60 cm;non-volatile memory storing a selection of information uniquely associated with said gaming item;said selection of information comprising at least one item of encrypted information that can be decrypted or authenticated using an encryption algorithm and at least one encryption key, and wherein said encrypted information, when decrypted or authenticated, enables a game participant to access one or more optional features or portions of a computer-animated game played on said one or more compatible gaming platforms; andwherein said at least one encryption key is uniquely associated with said gaming item and is ascertainable from information stored in said non-volatile memory. 2. The gaming item of claim 1 wherein said gaming item embodies a toy depicting or representing a person or character relevant to said computer-animated game. 3. The gaming item of claim 1 wherein said at least one encryption key comprises a unique identification number uniquely associated with said gaming item. 4. The gaming item of claim 1 in combination with said wireless-compatible reader device, and wherein said reader device wirelessly powers and provides two-way wireless communications with said gaming item over a limited communication range of less than 60 cm and wherein said two-way wireless communications are facilitated at least in part through inductive coupling between said reader device and said RF transceiver, and wherein said reader device ascertains said selection of information from said gaming item and communicates said selection of information to said one or more compatible gaming platforms to thereby enable said game participant to access said one or more optional features or portions of said computer-animated game. 5. The combination of claim 4 further comprising a second gaming item comprising a second wirelessly-powered radio frequency (RF) transceiver configured to provide two-way wireless communications with said reader device and a second non-volatile memory storing a second selection of information uniquely associated with said second gaming item. 6. The combination of claim 4 further comprising game software comprising program instructions stored in a non-transient medium that causes said compatible gaming platform to generate said computer-animated game comprising a first game play experience in accordance with a first portion of said computer-animated game and a second game play experience in accordance with a second portion of said computer-animated game, and to use said encrypted information to control access to at least said second game play experience. 7. A physical gaming item for enabling a game participant to securely access one or more selected portions or features of a virtual game played on a compatible gaming device, said gaming item comprising a passive radio frequency identification (RFID) tag comprising: an antenna that is energized by an RFID reader associated with a computerized gaming device comprising a personal computer, home game console or portable gaming device;a radio frequency (RF) transceiver electrically coupled to said antenna that provides short-range two-way wireless communications with said RFID reader over a limited communication range of less than 60 cm and wherein said short-range two-way wireless communications are facilitated at least in part through inductive coupling between said antenna and said RFID reader; andnon-volatile memory storing: (i) a unique identification number; and (ii) at least one access code that is encrypted using an encryption algorithm and at least one encryption key derived from said unique identification number; andwherein said at least one access code, when decrypted and communicated to said computerized gaming device, authorizes said game participant to access one or more selected portions or features of a computer-animated game played on said computerized gaming device. 8. The gaming item of claim 7 wherein said gaming item embodies a toy depicting or representing a person or character relevant to said computer-animated game. 9. The gaming item of claim 7 further comprising a printed access code that enables said game participant to access said one or more selected portions or features of said computer-animated game by manually entering said printed access code into said computerized gaming device. 10. The gaming item of claim 7 further comprising an LCD display that displays said at least one access code. 11. The gaming item of claim 7 in combination with said RFID reader. 12. The gaming item of claim 7 in combination with game software comprising program instructions stored in a non-transient medium that direct said computerized gaming device to generate a virtual play environment comprising a first game play experience in accordance with a first portion of said computer-animated game and a second game play experience in accordance with a second portion of said computer-animated game, and to control access to at least said second game play experience using said at least one access code. 13. The gaming item of claim 7 wherein said non-volatile memory stores selected game-relevant information comprising progress or development of a corresponding game character played by said game participant in said computer-animated game. 14. A physical gaming item for accessing a virtual game played on a compatible gaming device, said gaming item comprising: a portable body that can be selectively moved or positioned by a game participant; anda radio frequency identification (RFID) tag disposed within said portable body and comprising: an antenna that becomes energized whenever said gaming item is selectively positioned within communication range of an RFID reader associated with said compatible gaming device;a radio frequency (RF) transceiver electrically coupled to said antenna that provides short-range two-way wireless communications with said RFID reader, and wherein said short-range two-way wireless communications are facilitated at least in part through inductive coupling between said antenna and said RFID reader; andnon-volatile memory storing: (i) a unique identification number, (ii) game-relevant information comprising selected powers or abilities of a corresponding game character in a computer-animated game played by said game participant on said compatible gaming device, and (iii) at least one access code configured to enable said game participant to access one or more optional portions or features of said computer-animated game; andwherein said access code is encrypted using an encryption algorithm and at least one encryption key that is uniquely associated with said gaming item and ascertainable from information stored in said non-volatile memory. 15. The gaming item of claim 14 wherein said at least one encryption key comprises said unique identification number. 16. The gaming item of claim 14 wherein said access code is encrypted using said at least one encryption key and a second encryption key that is not ascertainable from information stored in said non-volatile memory. 17. The gaming item of claim 14 further comprising a printed access code configured to enable said game participant to access said one or more portions or features of said computer-animated game by manually entering said printed access code into said compatible gaming device. 18. The gaming item of claim 14 wherein said portable body comprises a toy depicting or representing a character relevant to said computer-animated game. 19. The gaming item of claim 14 in combination with game software comprising program instructions stored in a non-transient medium that directs said compatible gaming device to generate a virtual play environment comprising a first game play experience in accordance with a first portion of said computer-animated game and a second game play experience in accordance with a second portion of said computer-animated game, and to use said access code to control access to at least said second game play experience. 20. The gaming item of claim 14 further comprising non-volatile programmable memory configured to store progress or development of said corresponding game character in said computer-animated game.
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