Gaming system, gaming device, and method for providing a cascading symbol game including shifting symbols according to directional indicators
원문보기
IPC분류정보
국가/구분
United States(US) Patent
등록
국제특허분류(IPC7판)
A63F-009/00
G07F-017/32
G07F-017/34
출원번호
US-0882214
(2015-10-13)
등록번호
US-10102709
(2018-10-16)
발명자
/ 주소
Caputo, Scott A.
출원인 / 주소
IGT
대리인 / 주소
Neal, Gerber & Eisenberg LLP
인용정보
피인용 횟수 :
0인용 특허 :
268
초록▼
The disclosed gaming system displays an arrangement of symbols including a plurality of symbol positions. For a play of the game, the gaming system displays a randomly generated symbol in each symbol position. One or more of the symbols are displayed as associated with a directional indicator indica
The disclosed gaming system displays an arrangement of symbols including a plurality of symbol positions. For a play of the game, the gaming system displays a randomly generated symbol in each symbol position. One or more of the symbols are displayed as associated with a directional indicator indicating a shift direction for that symbol. If any winning symbol combination is displayed, the gaming system shifts at least one symbol within the symbol matrix according to the directional indicator associated with that symbol, such as by shifting the symbol as designated distance in the shift direction indicated by the symbol's directional indicator. In one embodiment, the gaming system removes one or more symbols in the shift path of a shifting symbol. In one embodiment, the gaming system generates and displays new symbols in the then-empty symbol positions of the symbol matrix and repeats the determination, shifting, and generation.
대표청구항▼
1. A gaming system comprising: a plurality of input devices including a payment acceptor;at least one display device;at least one processor; andat least one memory device which stores a plurality of instructions, which when executed by the at least one processor for a play of a game, cause the at le
1. A gaming system comprising: a plurality of input devices including a payment acceptor;at least one display device;at least one processor; andat least one memory device which stores a plurality of instructions, which when executed by the at least one processor for a play of a game, cause the at least one processor to: responsive to a physical item being received via the payment acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item,for a play of a game following a reduction of the credit balance: at each of a plurality of symbol display positions, cause the at least one display device to display a symbol randomly determined from a plurality of symbols, andresponsive to a triggering event occurring and at least one of the displayed symbols being a designated symbol that is, prior to the play of the game, individually associated with at least one displayed directional indicator indicating a predetermined direction: modify at least one symbol displayed at at least one symbol display position at least partially indicated by the predetermined direction of the at least one displayed directional indicator, said modification includes changing said at least one displayed symbol to the displayed designated symbol,determine if the displayed symbols form any winning symbolresponsive to the displayed symbols forming at least one winning symbol combination, for each formed winning symbol combination: determine an award associated with said formed winning symbol combination, and cause the at least one display device to display said determined award associated with said formed winning symbol combination, the credit balance being increasable based on said determined award associated with said formed winning symbol combination, andresponsive to a cashout input being received, cause an initiation of any payout associated with the credit balance. 2. The gaming system of claim 1, wherein when executed by the at least one processor, said plurality of instructions cause the at least one processor to modify at least one symbol displayed at at least one symbol display position along at least one path of symbol display positions at least partially indicated by the predetermined direction of the at least one displayed directional indicator. 3. The gaming system of claim 1, wherein the triggering event includes said designated symbol being part of a formed winning symbol combination. 4. The gaming system of claim 1, wherein the triggering event includes said designated symbol being displayed at at least one of the symbol display positions. 5. The gaming system of claim 1, wherein any determined award is selected from the group consisting of: a quantity of monetary credits, a quantity of non-monetary credits, a quantity of promotional credits, and a quantity of player tracking points. 6. A gaming system server comprising: at least one processor; andat least one memory device which stores a plurality of instructions, which when executed by the at least one processor for a play of a game, cause the at least one processor to: at each of a plurality of symbol display positions, cause at least one display device of a thin client gaming device to display a symbol randomly determined from a plurality of symbols, andresponsive to a triggering event occurring and at least one of the displayed symbols being a designated symbol that is, prior to the play of the game, individually associated with at least one displayed directional indicator indicating a predetermined direction: modify at least one symbol displayed at at least one symbol display position at least partially indicated by the predetermined direction of the at least one displayed directional indicator, said modification includes changing said at least one displayed symbol to the displayed designated symbol,determine if the displayed symbols form any winning symbol combinations, andresponsive to the displayed symbols forming at least one winning symbol combination, for each formed winning symbol combination: determine an award associated with said formed winning symbol combination, andcause the at least one display device of the thin client gaming device to display said determined award associated with said formed winning symbol combination. 7. The gaming system server of claim 6, wherein when executed by the at least one processor, said plurality of instructions cause the at least one processor to modify at least one symbol displayed at at least one symbol display position along at least one path of symbol display positions at least partially indicated by the predetermined direction of the at least one displayed directional indicator. 8. The gaming system server of claim 6, wherein the triggering event includes said designated symbol being part of a formed winning symbol combination. 9. The gaming system server of claim 6, wherein the triggering event includes said designated symbol being displayed at at least one of the symbol display positions. 10. The gaming system server of claim 6, wherein any determined award is selected from the group consisting of: a quantity of monetary credits, a quantity of non-monetary credits, a quantity of promotional credits, and a quantity of player tracking points. 11. The gaming system server of claim 6, wherein any determined awards causes an increase of a credit balance which is increasable via an acceptor of a physical item associated with a monetary value, and decreasable via a cashout device configured to receive an input to cause an initiation of a payout associated with the credit balance. 12. A method of operating a gaming system, said method comprising: responsive to a physical item being received via a payment acceptor, establishing a credit balance based, at least in part, on a monetary value associated with the received physical item,for a play of a game following a reduction of the credit balance: at each of a plurality of symbol display positions, displaying, by at least one display device, a symbol randomly determined from a plurality of symbols, andresponsive to a triggering event occurring and at least one of the displayed symbols being a designated symbol that is, prior to the play of the game, individually associated with at least one displayed directional indicator indicating a predetermined direction: modifying, by at least one processor, at least one symbol displayed at at least one symbol display position at least partially indicated by the predetermined direction of the at least one displayed directional indicator, said modification includes changing said at least one displayed symbol to the displayed designated symbol,determining, by the at least one processor, if the displayed symbols form any winning symbol combinations, andresponsive to the displayed symbols forming at least one winning symbol combination, for each formed winning symbol combination: determining, by the at least one processor, an award associated with said formed winning symbol combination, anddisplaying, by the at least one display device, said determined award associated with said formed winning symbol combination, the credit balance being increasable based on said determined award associated with said formed winning symbol combination, andresponsive to a cashout input being received, causing an initiation of any payout associated with the credit balance. 13. The method of claim 12, further comprising modifying, by the at least one processor, at least one symbol displayed at at least one symbol display position along at least one path of symbol display positions at least partially indicated by the predetermined direction of the at least one displayed directional indicator. 14. The method of claim 12, wherein the triggering event includes said designated symbol being part of a formed winning symbol combination. 15. The method of claim 12, wherein the triggering event includes said designated symbol being displayed at at least one of the symbol display positions. 16. The method of claim 12, wherein any determined award is selected from the group consisting of: a quantity of monetary credits, a quantity of non-monetary credits, a quantity of promotional credits, and a quantity of player tracking points. 17. The method of claim 12, which is provided through a data network. 18. The method of claim 17, wherein the data network is an internet.
연구과제 타임라인
LOADING...
LOADING...
LOADING...
LOADING...
LOADING...
이 특허에 인용된 특허 (268)
Randall Dov Liam,GBX ; Butler Christopher,GBX, Apparatus for detecting the illumination of a player-operated gaming machine button.
Seelig Mac R. (Absecon NJ) Seelig Jerald (Absecon NJ) Hiltebrand Michael (Pedricktown NJ) Cramer Douglas (Somers Point NJ), Combined slot machine and racing game.
Heywood Joseph R. (118 Morgan St. Kingsgrove ; New South Wales AUX) Ainsworth Leonard H. (108 Dunning Ave. Rosebery ; New South Wales AUX), Display devices.
Bridgeman James L. (9582 Hamilton Ave. Huntington Beach CA 92646) Bridgeman Nancy L. (9582 Hamilton Ave. Huntington Beach CA 92646) Bridgeman Lance F. (9582 Hamilton Ave. Huntington Beach CA 92646) B, Draw poker with random wild-card determination.
Marks, Daniel; Singer, Anthony; Marks, Howard, Electronic game and method for playing a game based upon removal and replacing symbols in the game matrix.
Brown,Duncan F.; Thomas,Alfred; Slomiany,Scott D.; DeMar,Lawrence E.; Gomez,Benjamin T., Game and gaming machine with operative theme having element linking logic organization.
Marks,Howard; Marks,Daniel; Singer,Anthony, Game machine having a plurality of ways for a user to obtain payouts based on the appearance of any and all symbols within an active symbol matrix ("what you see is what you get").
Baerlocher,Anthony J.; Blomquist,Cari L.; Maya,Darren; Silva,Robert N.; Bussick,William J., Gaming Device having award modification options for player selectable award digits.
Bilyeu,Danny W.; Fasbender,Dustin L.; Lang,Brent L.; Dempsey,Martin, Gaming apparatus and method of gaming including interactive gaming symbols for producing different outcomes.
Peter Gerrard GB; Anthony J. Baerlocher ; Dov L. Randall GB, Gaming device having a destination pursuit bonus scheme with advance and setback conditions.
Baerlocher,Anthony J.; Blomquist,Cari L.; Maya,Darren; Silva,Robert N.; Bussick,William J., Gaming device having award modification options for player selectable award digits.
Brill,Zeke; Baerlocher,Anthony J.; Cregan,Karen M.; MacVittie,Michael; Elias,Hans, Gaming device having mechanical indicator with values and modifiers and selection of values and modifiers.
Baerlocher,Anthony J.; Blomquist,Cari L.; Maya,Darren; Silva,Robert N., Gaming device having player selectable award digits and award modification options.
Baerlocher,Anthony J.; Venneman,Jean Brossard; Brune,Christopher T., Gaming device with bonus scheme having multiple symbol movement and associated awards.
Peter Anderson ; Taron A. Bell ; Michael P. Casey ; Joel R. Jaffe ; Laura R. Ledesma ; Michael W. Mastropietro ; Eric Michael Pryzby ; Shawn A. Smith, Gaming machine with interlinked arrangements of puzzle elements.
Peter Anderson ; Michael P. Casey ; Erica A. Frohm ; Jason C. Gilmore ; Damon E. Gura ; Darryl W. Hughes ; Joel R. Jaffe ; Ian M. Simmons, Gaming machine with sorting feature.
DeMar Lawrence E. ; Frohm Erica ; Grupp William A. ; Jaffe Joel R. ; Slomiany Scott ; Wilson ; Jr. Robert J. ; Thomas Alfred, Gaming machines with board game theme.
White, Michael L.; Philipp, John C.; Mottes, Julie A.; Johnson, Brian A.; Coleman, James M., Gaming methods and apparatus using interchangeable symbols.
Ozaki,Masaaki; Kaneko,Takahisa; Nishioka,Ken; Uchida,Tsuneo; Kawakami,Hiroshi; Aoki,Yoshio, Pattern display device and game machine including the same.
Marks, Daniel M.; Singer, Anthony M.; Marks, Howard M., Slot machine game having a plurality of ways for a user to obtain payouts based on selection of one or more symbols (power pays).
Singer, Anthony M.; Masci, Joseph D.; Marks, Howard M.; Marks, Daniel M., Slot machine game having a plurality of ways to designate one or more wild symbols (select-a-wild).
Griswold Chauncey W. ; Luciano ; Jr. Robert A. ; Mattice Harold E. ; McReynolds Boone ; Sadler Richard D., Slot machine reels having luminescent display elements.
Baerlocher, Anthony J.; Brossard, Jean M.; Griswold, Chauncey W.; Luciano, Jr., Robert A.; Stephan, Don C., Slot-table game apparatus and method of playing slot-table game.
Davids Robert E.,HKX ; Wolf Forrest D. ; Bengston Jon N., System for playing electronics card game with player selection of cards in motion on display.
Manship Jon (Moncton CAX) Vinneau Michel (Dieppe CAX) Ross David (Moncton CAX) Hach Nathalie (Bouctouche CAX) Maillet Charles (Bouctouche CAX), Video gaming machine.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.