[미국특허]
Gaming system and method having a partial selectable symbol matrix
원문보기
IPC분류정보
국가/구분
United States(US) Patent
등록
국제특허분류(IPC7판)
G07F-017/00
G07F-019/00
G07F-017/32
G07F-017/34
출원번호
US-0414261
(2017-01-24)
등록번호
US-10223861
(2019-03-05)
발명자
/ 주소
Marks, Daniel M.
Singer, Anthony M.
Marks, Howard M.
출원인 / 주소
IGT
대리인 / 주소
Neal, Gerber & Eisenberg LLP
인용정보
피인용 횟수 :
0인용 특허 :
216
초록▼
A gaming device including a plurality of symbol generators adapted to generate a plurality of symbols at a plurality of symbol positions. In one embodiment, a player selects a first symbol position, the selected symbol position is activated and the gaming device reveals whether a terminator is assoc
A gaming device including a plurality of symbol generators adapted to generate a plurality of symbols at a plurality of symbol positions. In one embodiment, a player selects a first symbol position, the selected symbol position is activated and the gaming device reveals whether a terminator is associated with the selected symbol position. In this embodiment, the player continues selecting symbol positions (and the gaming device continues activating the selected symbol positions) until a terminator is revealed to be associated with a selected symbol position. After a terminator is revealed, the gaming device randomly generating a symbol at each of the activated symbol positions. The gaming device determines an outcome based on the symbols or combinations of symbols generated at the activated symbol positions and provides the player the determined outcome.
대표청구항▼
1. A gaming system comprising: a display device;an input device;a processor; anda memory device which stores a plurality of instructions, which when executed by the processor, cause the processor to: responsive to a first wager amount for a first quantity of active symbol display positions and a fir
1. A gaming system comprising: a display device;an input device;a processor; anda memory device which stores a plurality of instructions, which when executed by the processor, cause the processor to: responsive to a first wager amount for a first quantity of active symbol display positions and a first quantity of inactive symbol display positions being placed, via the input device: cause the display device to display the first quantity of active symbol display positions and the first quantity of inactive symbol display positions, wherein the first quantity of active symbol display positions comprises at least two active symbol display positions, the first quantity of inactive symbol display positions comprises at least one inactive symbol display position, and, independent of any indication of any paylines, the active symbol display positions are separately indicated from the inactive symbol display positions,thereafter, for each of the first quantity of active symbol display positions and for each of the first quantity of inactive symbol display positions, cause the display device to display a randomly determined symbol at said symbol display position,determine any awards associated with the randomly determined symbols displayed at the first quantity of active symbol display positions, andcause the display device to display any determined awards associated with the randomly determined symbols displayed at the first quantity of active symbol display positions, andresponsive to a second, different wager amount for a second quantity of active symbol display positions and a second quantity of inactive symbol display positions being placed, via the input device: cause the display device to display the second quantity of active symbol display positions and the second quantity of inactive symbol display positions, wherein the second quantity of active symbol display positions comprises at least two active symbol display positions, the second quantity of active symbol display positions is different from the first quantity of active symbol display positions, the second quantity of inactive symbol display positions comprises at least two inactive symbol display positions, the second quantity of inactive symbol display positions is different from the first quantity of inactive symbol display positions, and, independent of any indication of any paylines, the active symbol display positions are separately indicated from the inactive symbol display positions,thereafter, for each of the second quantity of active symbol display positions and for each of the second quantity of inactive symbol display positions, cause the display device to display a randomly determined symbol at said symbol display position,determine any awards associated with the randomly determined symbols displayed at the second quantity of active symbol display positions, andcause the display device to display any determined awards associated with the randomly determined symbols displayed at the second quantity of active symbol display positions. 2. The gaming system of claim 1, wherein when executed by the processor responsive to a third wager amount a third quantity of at least two active symbol display positions and a third quantity of at least two inactive symbol display positions being placed, via the input device, the plurality of instructions cause the processor to: cause the display device to display the third quantity of at least two active symbol display positions and the third quantity of at least two inactive symbol display positions, wherein: the third quantity of at least two active symbol display positions is different from the first quantity of active symbol display positions and different from the second quantity of active symbol display positions,the third quantity of at least two inactive symbol display positions is different from the first quantity of inactive symbol display positions, and different from the second quantity of inactive symbol display positions,the third wager amount is different from the first wager amount and different from the second wager amount, andindependent of any indication of any paylines, the active symbol display positions are separately indicated from the inactive symbol display positions,thereafter, for each of the third quantity of active symbol display positions and for each of the third quantity of inactive symbol display positions, cause the display device to display a randomly determined symbol at said symbol display position,determine any awards associated with the randomly determined symbols displayed at the third quantity of active symbol display positions, andcause the display device to display any determined awards associated with the randomly determined symbols displayed at the third quantity of active symbol display positions. 3. The gaming system of claim 1, wherein the symbol display positions of the first quantity of active symbol display positions are based on a first input made by a player. 4. The gaming system of claim 3, wherein the symbol display positions of the second quantity of active symbol display positions are based on a second input made by the player. 5. The gaming system of claim 1, wherein when executed by the processor, the plurality of instructions cause the processor to determine any awards associated with the randomly determined symbols displayed at the first quantity of active symbol display positions based on a first payline evaluation of any winning symbol combinations formed. 6. The gaming system of claim 5, wherein when executed by the processor, the plurality of instructions cause the processor to determine any awards associated with the randomly determined symbols displayed at the second quantity of active symbol display positions based on a second payline evaluation of any winning symbol combinations formed. 7. The gaming system of claim 1, wherein when executed by the processor, the plurality of instructions cause the processor to cause the display device to display the randomly determined symbols at each of the inactive symbol display position as partially grayed out. 8. The gaming system of claim 1, which comprises an acceptor, wherein when executed by the processor, the plurality of instructions cause the processor to, responsive to a physical item being received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item, and responsive to a cashout input being received, cause an initiation of any payout associated with the credit balance. 9. A gaming system comprising: a processor; anda memory device which stores a plurality of instructions, which when executed by the processor, cause the processor to: responsive to a first wager amount for a first quantity of active symbol display positions and a first quantity of inactive symbol display positions being placed: cause a display, by a display device, of the first quantity of active symbol display positions and the first quantity of inactive symbol display positions, wherein the first quantity of active symbol display positions comprises at least two active symbol display positions, the first quantity of inactive symbol display positions comprises at least one inactive symbol display position, and, independent of any indication of any paylines, the active symbol display positions are separately indicated from the inactive symbol display positions,thereafter, for each of the first quantity of active symbol display positions and for each of the first quantity of inactive symbol display positions, cause a display, by the display device, of a randomly determined symbol at said symbol display position,determine any awards associated with the randomly determined symbols displayed at the first quantity of active symbol display positions, andcause a display, by the display device, of any determined awards associated with the randomly determined symbols displayed at the first quantity of active symbol display positions, andresponsive to a second, different wager amount for a second quantity of active symbol display positions and a second quantity of inactive symbol display positions being placed: cause a display, by the display device, of the second quantity of active symbol display positions and the second quantity of inactive symbol display positions, wherein the second quantity of active symbol display positions comprises at least two active symbol display positions, the second quantity of active symbol display positions is different from the first quantity of active symbol display positions, the second quantity of inactive symbol display positions comprises at least two inactive symbol display positions, the second quantity of inactive symbol display positions is different from the first quantity of inactive symbol display positions, and, independent of any indication of any paylines, the active symbol display positions are separately indicated from the inactive symbol display positions,thereafter, for each of the second quantity of active symbol display positions and for each of the second quantity of inactive symbol display positions, cause a display, by the display device, of a randomly determined symbol at said symbol display position,determine any awards associated with the randomly determined symbols displayed at the second quantity of active symbol display positions, andcause a display, by the display device, of any determined awards associated with the randomly determined symbols displayed at the second quantity of active symbol display positions. 10. The gaming system of claim 9, wherein when executed by the processor responsive to a third wager amount for a third quantity of at least two active symbol display positions and a third quantity of at least two inactive symbol display positions being placed, the plurality of instructions cause the processor to: cause a display, by the display device, of the third quantity of at least two active symbol display positions and the third quantity of at least two inactive symbol display positions, wherein: the third quantity of at least two active symbol display positions is different from the first quantity of active symbol display positions and different from the second quantity of active symbol display positions,the third quantity of at least two inactive symbol display positions is different from the first quantity of inactive symbol display positions, and different from the second quantity of inactive symbol display positions,the third wager amount is different from the first wager amount and different from the second wager amount, andindependent of any indication of any paylines, the active symbol display positions are separately indicated from the inactive symbol display positions,thereafter, for each of the third quantity of active symbol display positions and for each of the third quantity of inactive symbol display positions, cause a display, by the display device, of a randomly determined symbol at said symbol display position,determine any awards associated with the randomly determined symbols displayed at the third quantity of active symbol display positions, andcause a display, by the display device, of any determined awards associated with the randomly determined symbols displayed at the third quantity of active symbol display positions. 11. The gaming system of claim 9, wherein the symbol display positions of the first quantity of active symbol display positions are based on a first input made by a player. 12. The gaming system of claim 11, wherein the symbol display positions of the second quantity of active symbol display positions are based on a second input made by the player. 13. The gaming system of claim 9, wherein when executed by the processor, the plurality of instructions cause the processor to determine any awards associated with the randomly determined symbols displayed at the first quantity of active symbol display positions based on a first payline evaluation of any winning symbol combinations formed. 14. The gaming system of claim 13, wherein when executed by the processor, the plurality of instructions cause the processor to determine any awards associated with the randomly determined symbols displayed at the second quantity of active symbol display positions based on a second payline evaluation of any winning symbol combinations formed. 15. The gaming system of claim 9, wherein when executed by the processor, the plurality of instructions cause the processor to cause a display, by the display device, of the randomly determined symbols at each of the inactive symbol display position as partially grayed out. 16. The gaming system of claim 9, wherein a credit balance is increasable based on any determined awards, said credit balance being increasable via an acceptor of a physical item associated with a monetary value, and said credit balance being decreasable responsive to a cashout input. 17. A method of operating a gaming system, said method comprising: responsive to a first wager amount for a first quantity of active symbol display positions and a first quantity of inactive symbol display positions being placed: causing a display, by a display device, of the first quantity of active symbol display positions and the first quantity of inactive symbol display positions, wherein the first quantity of active symbol display positions comprises at least two active symbol display positions, the first quantity of inactive symbol display positions comprises at least one inactive symbol display position, and, independent of any indication of any paylines, the active symbol display positions are separately indicated from the inactive symbol display positions,thereafter, for each of the first quantity of active symbol display positions and for each of the first quantity of inactive symbol display positions, causing a display, by the display device, of a randomly determined symbol at said symbol display position,determining, by the processor, any awards associated with the randomly determined symbols displayed at the first quantity of active symbol display positions, andcausing a display, by the display device, of any determined awards associated with the randomly determined symbols displayed at the first quantity of active symbol display positions, andresponsive to a second, different wager amount for a second quantity of active symbol display positions and a second quantity of inactive symbol display positions being placed: causing a display, by the display device, of the second quantity of active symbol display positions and the second quantity of inactive symbol display positions, wherein the second quantity of active symbol display positions comprises at least two active symbol display positions, the second quantity of active symbol display positions is different from the first quantity of active symbol display positions, the second quantity of inactive symbol display positions comprises at least two inactive symbol display positions, the second quantity of inactive symbol display positions is different from the first quantity of inactive symbol display positions, and, independent of any indication of any paylines, the active symbol display positions are separately indicated from the inactive symbol display positions,thereafter, for each of the second quantity of active symbol display positions and for each of the second quantity of inactive symbol display positions, causing a display, by the display device, of a randomly determined symbol at said symbol display position,determining, by the processor, any awards associated with the randomly determined symbols displayed at the second quantity of active symbol display positions, andcausing a display, by the display device, of any determined awards associated with the randomly determined symbols displayed at the second quantity of active symbol display positions. 18. The method of claim 17, further comprising, responsive to a third wager amount for a third quantity of at least two active symbol display positions and a third quantity of at least two inactive symbol display positions being placed: causing a display, by the display device, of the third quantity of at least two active symbol display positions and the third quantity of at least two inactive symbol display positions, wherein: the third quantity of at least two active symbol display positions is different from the first quantity of active symbol display positions and different from the second quantity of active symbol display positions,the third quantity of at least two inactive symbol display positions is different from the first quantity of inactive symbol display positions, and different from the second quantity of inactive symbol display positions,the third wager amount is different from the first wager amount and different from the second wager amount, andindependent of any indication of any paylines, the active symbol display positions are separately indicated from the inactive symbol display positions,thereafter, for each of the third quantity of active symbol display positions and for each of the third quantity of inactive symbol display positions, causing a display, by the display device, of a randomly determined symbol at said symbol display position,determining, by the processor, any awards associated with the randomly determined symbols displayed at the third quantity of active symbol display positions, andcausing a display, by the display device, of any determined awards associated with the randomly determined symbols displayed at the third quantity of active symbol display positions. 19. The method of claim 17, wherein the symbol display positions of the first quantity of active symbol display positions are based on a first input made by a player. 20. The method of claim 19, wherein the symbol display positions of the second quantity of active symbol display positions are based on a second input made by the player. 21. The method of claim 17, further comprising determining, by the processor, any awards associated with the randomly determined symbols displayed at the first quantity of active symbol display positions based on a first payline evaluation of any winning symbol combinations formed. 22. The method of claim 21, further comprising determining, by the processor, any awards associated with the randomly determined symbols displayed at the second quantity of active symbol display positions based on a second payline evaluation of any winning symbol combinations formed. 23. The method of claim 17, further comprising causing a display, by the display device, of the randomly determined symbols at each of the inactive symbol display position as partially grayed out. 24. The method of claim 17, wherein a credit balance is increasable based on any determined awards, said credit balance being increasable via an acceptor of a physical item associated with a monetary value, and said credit balance being decreasable responsive to a cashout input. 25. The method of claim 17, which is provided through a data network. 26. The method of claim 25, wherein the data network is an internet.
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