In this paper, we develop XR-linked devices, designed a force feedback device in the form of an exoskeleton to conduct tests using product design and instrument design and 3D printing methods through the development of technology for controlling the device for reverse presentation. after conducting ...
In this paper, we develop XR-linked devices, designed a force feedback device in the form of an exoskeleton to conduct tests using product design and instrument design and 3D printing methods through the development of technology for controlling the device for reverse presentation. after conducting a test for virtual stimulation experience through the world's first muscle displacement controller, called UnlimitedHand, which was produced in 2017 by japanese startup H2L, various results were found depending on the region and angle, with strong stimulation and deviation of ulnar bones. however, minute changes in the wearing position due to the wearer's physical deviation showed different results from time to time, and the downside was that only pressure-related stimuli could be experienced. The design was designed to create a sense of resistance by controlling the spring with a stopper to prevent any further flexion of the joint by inserting a spiral spring into the interior, which is adapted to the principle of the automatic tape, and the need to compensate for various areas has been revealed. Therefore, it is highly likely that it will be used as a domestic XR-linked device if it is modified in accordance with the complementary components, and more systematic and organic combinations are possible, and optimization is carried out after further improvement and application processes. while I have felt the importance of testing again in many aspects of this study, I believe that although it is true that there is still a lot of gap between theoretical and practical aspects of the study, these parts should eventually be completed through many stages of verification, trial and error and supplementation. I believe that interworking with software and communicating parts will be more of a challenge to consider in the future, and that when all parts are organically combined, the value of XR interlinked devices can truly be on the table. XR is now a huge industry. In this process, it would not be easy to explore a single market based on domestic technological prowess, and many difficulties are expected to follow. Until when, however, the formation of a system solely dependent on foreign technological prowess will result in many disadvantages in economic terms. Therefore, the localization of XR-linked technologies is a necessary task given to us at present.
In this paper, we develop XR-linked devices, designed a force feedback device in the form of an exoskeleton to conduct tests using product design and instrument design and 3D printing methods through the development of technology for controlling the device for reverse presentation. after conducting a test for virtual stimulation experience through the world's first muscle displacement controller, called UnlimitedHand, which was produced in 2017 by japanese startup H2L, various results were found depending on the region and angle, with strong stimulation and deviation of ulnar bones. however, minute changes in the wearing position due to the wearer's physical deviation showed different results from time to time, and the downside was that only pressure-related stimuli could be experienced. The design was designed to create a sense of resistance by controlling the spring with a stopper to prevent any further flexion of the joint by inserting a spiral spring into the interior, which is adapted to the principle of the automatic tape, and the need to compensate for various areas has been revealed. Therefore, it is highly likely that it will be used as a domestic XR-linked device if it is modified in accordance with the complementary components, and more systematic and organic combinations are possible, and optimization is carried out after further improvement and application processes. while I have felt the importance of testing again in many aspects of this study, I believe that although it is true that there is still a lot of gap between theoretical and practical aspects of the study, these parts should eventually be completed through many stages of verification, trial and error and supplementation. I believe that interworking with software and communicating parts will be more of a challenge to consider in the future, and that when all parts are organically combined, the value of XR interlinked devices can truly be on the table. XR is now a huge industry. In this process, it would not be easy to explore a single market based on domestic technological prowess, and many difficulties are expected to follow. Until when, however, the formation of a system solely dependent on foreign technological prowess will result in many disadvantages in economic terms. Therefore, the localization of XR-linked technologies is a necessary task given to us at present.
Keyword
#확장현실 XR XR GLOVE 가상감각 가상증강
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