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NTIS 바로가기컴퓨터그래픽스학회논문지 = Journal of the Korea Computer Graphics Society, v.17 no.4, 2011년, pp.31 - 40
Projector-based visual systems are widely used for VR and experience display applications. But the illumination irregularity on the screen surface due to the screen material and its light reflection properties sometimes deteriorates the user experience. This phenomenon is particularly troublesome wh...
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A.J. Law, D.G. Aliaga, A. Majumder. "Projector Placement Planning for High Quality Visualizations on Real-World Colored Objects." IEEE Transactions on Visualization and Computer Graphics. Volume: 16 Issue:6. pp. 1633-1641. 2010.
McLellan, H. Virtual realities. In D. Jonassen (Ed.) Handbook of research for educational communications and technology. pp. 457-487. 1966.
C. Cruz-Neira, D.J. Sandin and T. A. DeFanti. "Surround-Screen Projection-based Virtual Reality: The Design and Implementation of the CAVE," SIGGRAPH'93: Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, pp. 135-142. 1993.
Simuline corp. A Korea Motion Platform Manufacture http://www.simuline.com/
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