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NTIS 바로가기컴퓨터그래픽스학회논문지 = Journal of the Korea Computer Graphics Society, v.18 no.4, 2012년, pp.35 - 40
Simulation of deformation and fracture is one of the most important physics-based techniques in film production and real-time applications such as computer games. This paper proposes a practical approach to real-time deformation and fracturing. We adopt solid simulation with oriented particles [1] t...
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