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NTIS 바로가기디지털정책연구 = The Journal of digital policy & management, v.11 no.12, 2013년, pp.747 - 759
이소영 (호서대학교 벤처전문대학원 정보경영학과) , 김향미 (kt경제경영연구소) , 주경희 (고려대학교 경영대학 기업경영연구소) , 서정치 (고려대학교 경영대학)
This study posits the activities of the fandom as information behavior: information producing, information diffusion, information sharing. The authors identify the underlying motivation and needs which lead fandom to these behavior on the basis of contents theory. In particular, the manner in which ...
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핵심어 | 질문 | 논문에서 추출한 답변 |
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팬덤이란 무엇인가? | 하지만 현재의 팬 행동은 개별적으로 움직이는 것이 아니라 하나의 무리를 이루어 집단행동을 하고 있음을 관찰할 수 있으며, 이를 ‘팬덤(fandom)’이라고 한다. 즉, 팬덤이란 특정한 대중음악 스타 및 문화 생산물을 열정적으로 좋아하는 집단을 의미한다[2, 3]. 이러한 팬덤은 과거의 무질서한 모습이 대신 체계적으로 조직화 되어 움직이고 있으며, 그들이 좋아하는 대상의 긍정적인 이미지를 형성하는데 기여하고자 노력하는 것을 관찰할 수 있다. | |
팬덤의 사회에 기여하는 행동의 예로 무엇이 있는가? | 스타의 이름으로 기부활동, 봉사 활동 등) 등을 꼽을 수 있다. 예를 들어 탤런트 소지섭의 팬클럽 회원들은 그의 사진이 들어 간 달력의 판매 독점권을 가지고 있는데, 이들은 판매 수익금으로 싱글 맘, 심장병 환자, 독거노인 등을 돕는 봉사 활동을 6년이 넘게 해 오고 있다[4]. | |
과거의 개인적으로 행동했던 팬문화와 달리 집단적으로 행동하고 있는 현재의 팬덤이 가능하게 된 이유는 무엇인가? | 과거의 개인적으로 행동했던 팬문화와 달리 집단적으로 행동하고 있는 현재의 팬덤이 가능하게 된 이유는 매체의 발전 때문이라고 할 수 있다. 즉, 과거 오프라인이라는 한정된 매체 소스는 한정된 정보만을 획득할 수 있는 반면, 온라인은 시공간을 초월한 커뮤니케이션이 가능해지며, 팬덤 행동을 보다 적극적으로 할 수 있게 해주기 때문이다. |
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