최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기정보과학회지 = Communications of the Korean Institute of Information Scientists and Engineers, v.31 no.7, 2013년, pp.26 - 34
안민규 (광주과학기술원) , 최진영 (광주과학기술원) , 이미진 (광주과학기술원) , 이정구 (한국과학기술정보연구원) , 전성찬 (광주과학기술원)
초록이 없습니다.
Google glass web-page (http://www.google.com/glass/start).
MYO web-page (https://www.thalmic.com/myo).
Kinect web-page (http://www.xbox.com/kinect).
Muse web-page (http://www.interaxon.ca/muse).
J. J. Vidal, "Toward direct brain-computer communication", Annu. Rev. Biophys. Bioeng., Vol. 2, pp. 157-180, 1973.
F. Nijboer, J. Clausen, B. Z. Allison, P. Haselager, "The Asilomar Survey: Stakeholders' Opinions on Ethical Issues Related to Brain-Computer Interfacing," pp. 1-38, Springer, 2011.
BNCI Roadmap "Future BNCI: A Roadmap for Future Directions in Brain/Neuronal Computer Interaction Research," 2012.
H.-J. Hwang, S. Kim, S. Choi, and C.-H. Im, "EEGbased Brain-Computer Interfaces (BCIs): A Thorough Literature Survey," International Journal of Human-Computer Interaction, Vol. 0, No. ja, p. null, 2013.
H. Gurkok and A. Nijholt, "Brain-Computer Interfaces for Multimodal Interaction: A Survey and Principles," International Journal of Human-Computer Interaction, Vol. 28, No. 5, pp. 292-307, 2012.
G. Pfurtscheller and F. H. Lopes da Silva, "Eventrelated EEG/MEG synchronization and desynchronization: basic principles," Clin Neurophysiol, Vol. 110, No. 11, pp. 1842-1857, 1999.
R. Fazel-Rezai, B. Z. Allison, C. Guger, E. W. Sellers, S. C. Kleih, and A. Kubler, "P300 brain computer interface: current challenges and emerging trends," Front. Neuroeng, Vol. 5, pp. 14, 2012.
D. Zhu, J. Bieger, G. G. Molina, and R. M. Aarts, "A survey of stimulation methods used in SSVEP-based BCIs," Intell. Neuroscience, Vol. 2010, pp. 1-12, 2010.
T. O. Zander and C. Kothe, "Towards passive braincomputer interfaces: applying brain-computer interface technology to human-machine systems in general," J. Neural Eng., Vol. 8, No. 2, pp. 025005, 2011.
M. Tangermann, M. Krauledat, K. Grzeska, M. Sagebaum, B. Blankertz, C. Vidaurre, and K.-R. Muller, "Playing pinball with non-invasive BCI," in Advances in Neural Information Processing Systems, Vol. 21, pp. 1641-1648, 2009.
Pinball Movie(http://www.coolest-gadgets.com/20100305/berlin-brain-computer-interface-lets-play-pinballmind/).
Mind the Sheep Movie(http://www.youtube.com/watch?vRlq3Q1YlNlI).
N. M. Schmidt, B. Blankertz, and M. S. Treder, "Online detection of error-related potentials boosts the performance of mental typewriters," BMC Neurosci, Vol. 13, pp. 19, 2012.
Alpha WoW Movie (http://vimeo.com/8469181).
B. van de Laar, H. Gurkok, D. Plass-Oude Bos, M. Poel, and A. Nijholt, "Experiencing BCI Control in a Popular Computer Game," IEEE Transactions on Computational Intelligence and AI in Games, Vol. Early Access Online, 2013.
A. Y. Kaplan, S. L. Shishkin, I. P. Ganin, I. A. Basyul, and A. Y. Zhigalov, "Adapting the P300-based braincomputer interface for gaming: a review", Computational Intelligence and AI in Games, IEEE Transactions on, Vol. PP, No. 99, pp. 1, 2013.
L. D. Liao, C. Y. Chen, I. J. Wang, S. F. Chen, S. Y. Li, B. W. Chen, J. Y. Chang, C. T. Lin, "Gaming control using a wearable and wireless EEG-based brain-computer interface device with novel dry foam-based sensors", Journal of NeuroEngineering and Rehabilitation, Vol. 9, No. 5, 2012
오규환, "뇌파 인터페이스 장치를 활용한 게임 개발동향", 정보과학회지, Vol. 26, No. 12, pp. 42-48, 2009.
H. Gurkok, A. Nijholt, M. Poel, "Brain-Computer Interface Games: Towards a Framework", Entertainment Computing-ICEC 2012, Vol. 7522, pp. 373-380, 2012.
P. Sweetser, P. Wyeth, "GameFlow: A Model for Evaluating Player Enjoyment in Games", ACM Computers in Entertainment, Vol. 3, No. 3, pp. 1-24, 2005.
K. Oum, H. Ayaz, P. A. Shewokis, P. Diefenbach, "MindTactics: A Brain Computer Interface Gaming Platform", Games Innovations Conference (ICE-GIC), 2010 International IEEE Consumer Electronics Society's, pp. 1-5, 2010.
G. Schalk, D. J. McFarland, T. Hinterberger, N. Birbaumer, J. R. Wolpaw, "BCI2000: A General-Purpose Brain- Computer Interface (BCI) System", Biomedical Engineering, IEEE Transactions on, Vol. 51, No. 6, pp. 1034-1043, 2004.
M. Ko, K. Bae, G. Oh, T. Ryu, "A Study on New Gameplay Based On Brain-Computer Interface", HCI 2009, No. 2, pp. 749-755, 2009.
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