The purpose of this study is to design appropriate digital tools for the production of makeup designs. In this study, we used a three-dimensional facial avatar simulation program developed by the Electronics and Telecommunications Research. This study is based on the creation of three-dimensional CG...
The purpose of this study is to design appropriate digital tools for the production of makeup designs. In this study, we used a three-dimensional facial avatar simulation program developed by the Electronics and Telecommunications Research. This study is based on the creation of three-dimensional CG digital art of facial avatar makeup, produced by using simulation technology. First, the actual application and the tools for digital-optimization and media features were created, leading to the research and cleanup. Second, the theoretical background was applied to the formative elements of oriental colors in the designing process. Makeup design elements include point, line, surface, color, and texture. In this study, effective makeup design was interpreted to be based on the representation of particular elements, notably the design principles of balance, proportion, rhythm, repetition, emphasis, contrast, harmony, and unity. In Asia, design is based on the visibility of red, blue, black, yellow, and white-the colors of the five elements-and the use of points, lines, and shapes. This study was recently under scrutiny in relations to digital simulation and various three-dimensional designs, in terms of how to take advantage of a wide range of applications, and how to apply the findings through media and the dissemination of basic research. This study applies the characteristics of the limited existing stereoscopic three-dimensional and digital simulation programs in order to take advantage of the empirical research, providing a basis to implement this research in a meaningful way. A follow-up study is needed to extend these findings and theoretical foundation through continuous observation and in-depth technical development and research.
The purpose of this study is to design appropriate digital tools for the production of makeup designs. In this study, we used a three-dimensional facial avatar simulation program developed by the Electronics and Telecommunications Research. This study is based on the creation of three-dimensional CG digital art of facial avatar makeup, produced by using simulation technology. First, the actual application and the tools for digital-optimization and media features were created, leading to the research and cleanup. Second, the theoretical background was applied to the formative elements of oriental colors in the designing process. Makeup design elements include point, line, surface, color, and texture. In this study, effective makeup design was interpreted to be based on the representation of particular elements, notably the design principles of balance, proportion, rhythm, repetition, emphasis, contrast, harmony, and unity. In Asia, design is based on the visibility of red, blue, black, yellow, and white-the colors of the five elements-and the use of points, lines, and shapes. This study was recently under scrutiny in relations to digital simulation and various three-dimensional designs, in terms of how to take advantage of a wide range of applications, and how to apply the findings through media and the dissemination of basic research. This study applies the characteristics of the limited existing stereoscopic three-dimensional and digital simulation programs in order to take advantage of the empirical research, providing a basis to implement this research in a meaningful way. A follow-up study is needed to extend these findings and theoretical foundation through continuous observation and in-depth technical development and research.
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문제 정의
The purpose of this study, beauty experts, special makeup artist, art professional training to take advantage of the media research and education work is to produce. The Design is appropriate digital tools for the production of makeup designs (Choi, Cho, & Choi, 2014).
1) as a follow-up of research training programs take advantage of the design process was applied to the works produced. This research is applicable to any person through the third dimension to the work and K-beauty makeup design incorporating research into Korean culture through the work.
The domestic research landscape on digital three-dimensional is scarce, as literature mostly focuses on two-dimensional applications and research. This study applies the characteristics of the limited existing stereoscopic three-dimensional and digital simulation programs in order to take advantage of the empirical research, providing a basis to implement this research in a meaningful way.
This is a virtual avatar facial model that researchers have created using special applications of makeup artwork by taking advantage of production tools (Shin & Shin, 2011). This study establishes an academic perspective on the concept of digital cultural technology for understanding and academic interest, could be the cornerstone of widen.
This study is based on the creation of three-dimensional CG digital facial avatar makeup art, produced using simulation technology. Art makeup, such as face painting, body painting, and fantasy makeup, is a combination of the practical and artistic aspects of fine art makeup.
This study is to design appropriate digital tools for the production of makeup designs. The theoretical background was applied to the formative elements of oriental colors in the design process.
제안 방법
First, the actual application and the tools for digital-optimization and media features were created, leading the research and cleanup. Second, the theoretical background was applied to the formative elements of Oriental colors in the design process.
In this study, I was study use program the Electronics and Telecommunications Research Institute developed this is a three-dimensional facial avatar simulation program, which is available should you wish to use this tool.
First, the actual application and the tools for digital-optimization and media features were created, leading the research and cleanup. Second, the theoretical background was applied to the formative elements of Oriental colors in the design process.
The aim is to deliver more effective visual representations of the contents of the elements such as balance, proportion, rhythm, repetition, emphasis, contrast, harmony, and unity, using art makeup design.
This study is a 3D Facial Avatar Makeup Simulation Training Program Development and Utilization (Ver. 1) as a follow-up of research training programs take advantage of the design process was applied to the works produced. This research is applicable to any person through the third dimension to the work and K-beauty makeup design incorporating research into Korean culture through the work.
This study was recently under scrutiny in relations to digital simulation and various three-dimensional designs, in terms of how to take advantage of a wide range of applications, and how to apply the findings through media and the dissemination of basic research. The domestic research landscape on digital three-dimensional is scarce, as literature mostly focuses on two-dimensional applications and research.
이론/모형
In addition, Computer graphics was the application utilizes existing design research that uses photoshop and illustrator to create two-dimensional artwork based on images produced with a Barlow lens (Shin & Shin, 2011). In this way, the research program described here is unique in relation to three-dimensional CG software development and analysis, as the technical work for this study on the creation and simulation the creation and simulation of makeup application techniques are based on Choi (2013) of 3Ds Max and Moon (2009) Z-Brush.
후속연구
A follow-up study is needed to extend these findings and theoretical foundation through continuous observation and in-depth technical development and research. In addition, a variety of digital content creation applications and proposals for specific studies will need to be developed.
참고문헌 (8)
Kim, E., Sin, S., & Lim, S. (2012). Basic make-up, Seoul: Gyomunsa.
Choi, Y. (2013). Study on digital illustration for art make-up depend on expression types of surrealism paintings. Journal of the Korean Society of Cosmetology, 19(6), 1015-1027.
Choi, J., Cho, T., & Choi, S. (2014). Automatic matching of 3d faces and special makeup items for makeup design. Journal KIISE, 41(3). 199-207.
Lee, S., Kim, H., & Choi, S. (2013). Realistic skin rendering for 3D facial makeup. Journal of Korea Multimedia Society, 16(4), 520-528.
Moon, J., & Kim, S. (2011). A study of digital makeup techniques, based on a case study of a film. Journal of the Korean Society of Costume, 61(5), 41-63.
Moon, J. (2012). A study on aged character design process with the aid of 3-dimension computer graphic software. Journal Korea Society of Cosmetology, 18(3), 579-588.
Shin, W., & Shin, S. (2011). 3D art make up design process utilizing digital drawing technique and special make up. Fashion Business 15(2), 131-144.
Yoon, S., Hwang, B., Kim, K., Lim, S., Choi, J., & Koo, B. (2012). A survey and trend on 3d face reconstruction technologies. Electronics and Telecommunications Trend, 27(3), 12-21.
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