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Abstract AI-Helper 아이콘AI-Helper

The advancement of knowledge society has enabled the social network community (SNC) to be perceived as another space for learning where individuals produce, share, and apply content in self-directed ways. The content generated within social networks provides information of value for the participants...

주제어

AI 본문요약
AI-Helper 아이콘 AI-Helper

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문제 정의

  • In this context, this study perceives SNC activities as part of a knowledge-sharing process and recognizes the content of SNC activities as knowledge resources. Furthermore, this study has put forward the SoACo Model wherein SNC activity resources are turned into learning objects applicable to teaching-learning processes.
본문요약 정보가 도움이 되었나요?

참고문헌 (31)

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  16. Samuel Schluep, "Modularization and structured markup for web-based learning content in an academic environment," Ph.D. dissertation, Swiss Federal Institute of Technology Zurich, Zurich, Switzerland, 2005. 

  17. IEEE Standard for Learning Object Metadata, IEEE Standard 1484.12.1, 2002. 

  18. Cisco Systems, "Reusable learning object strategy: designing and developing learning objects for multiple learning approaches," Cisco Systems White Paper, 2003. 

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  20. E. Fernandes, H. Madhour, S. Miniaoui, and M. W. Forte, "Phoenix tool: support for semantic learning model," in Workshop on Applications of Semantic Web Technologies for e-Learning, 2005, pp.1-7. 

  21. K. Verbert, J. Klerkx, M. Meire, J. Najjar, and E. Duval, "Towards a global component architecture for learning objects: an ontology based approach," in On the Move to Meaningful Internet Systems 2004: OTM 2004 Workshops (Lecture Notes in Computer Science Vol. 3292), R. Meersman, Z. Tari, and A. Corsaro, Eds. Heidelberg, Germany: Springer Berlin, 2004, pp. 713-722. 

  22. H. J. Nelson, G. Poels, M. Genero, and M. Piattini, "A conceptual modeling quality framework," Software Quality Journal, vol. 20, no. 1, pp. 201-228, 2012. 

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  24. C. Barritt and F. L. Alderman, Jr., "Introducing reusable learning objects," in Creating a Reusable Learning Objects Strategy: Leveraging Information and Learning in a Knowledge Economy, C. Barritt, Ed. San Francisco, CA: Pfeiffer, 2004, pp. 5-25. 

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  31. T. Franklin and M. van Harmelen (2007). Web 2.0 for Content for Learning and Teaching in Higher Education [Online]. Available: http://www.jisc.ac.uk/media/documents/programmes/digitalrepositories/web2-content-learning-and-teaching.pdf 

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