최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기정보과학회지 = Communications of the Korean Institute of Information Scientists and Engineers, v.34 no.12 = no.331, 2016년, pp.23 - 28
김정범 (삼성전자) , 최수렴 (삼성전자) , 최준현 (삼성전자) , 안상준 (삼성전자) , 박찬민 (삼성전자)
초록이 없습니다.
* AI 자동 식별 결과로 적합하지 않은 문장이 있을 수 있으니, 이용에 유의하시기 바랍니다.
Van Krevelen, D. W. F., & Poelman, R. A survey of augmented reality technologies, applications and limitations. International Journal of Virtual Reality, 9(2), pp. 1-20, 2010.
Zhou, Feng, Henry Been-Lirn Duh, and Mark Billinghurst. Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR. Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality. IEEE Computer Society, pp. 193-202, 2008.
Lunden, Ingrid. "Augmented Reality Augmentation: Blippar Has Bought Layar." TechCrunch. Last modified June 14 (2014).
https://www.microsoft.com/microsoft-hololens/en-us
LaValle, Steven M., et al. "Head tracking for the Oculus Rift." 2014 IEEE International Conference on Robotics and Automation (ICRA). IEEE, 2014.
LaViola Jr, Joseph J. "A discussion of cybersickness in virtual environments." ACM SIGCHI Bulletin 32.1 (2000): 47-56.
Jimenez, Jorge, et al. "Filtering approaches for real-time anti-aliasing." ACM SIGGRAPH Courses 2.3 (2011): 4.
Dean Beeler and Anuj Gosalia, https://developer3.oculus.com/blog/asynchronous-timewarp-onoculus-rift
Rubin, Peter. "The inside story of oculus rift and how virtual reality became reality." Wired.com (2014).
Guenter, Brian, et al. "Foveated 3D graphics." ACM Transactions on Graphics (TOG) 31.6 (2012): 164.
Heok, Tan Kim, and Daut Daman. A review on level of detail. Computer Graphics, Imaging and Visualization, CGIV 2004. Proceedings. International Conference on. IEEE, pp. 70-75, 2004.
Lin, JJ-W., et al. "Effects of field of view on presence, enjoyment, memory, and simulator sickness in a virtual environment." Virtual Reality, 2002. Proceedings. IEEE. IEEE, 2002.
Fernandes, Ajoy S., and Steven K. Feiner. "Combating VR sickness through subtle dynamic field-of-view modification." 2016 IEEE Symposium on 3D User Interfaces (3DUI). IEEE, 2016.
Yang, Lei, et al. "Amortized supersampling." ACM Transactions on Graphics (TOG). Vol. 28. No. 5. ACM, 2009.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.