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NTIS 바로가기한국게임학회 논문지 = Journal of Korea Game Society, v.17 no.2, 2017년, pp.123 - 134
김지연 (서울사이버대학교 상담심리학과) , 도영임 (KAIST 문화기술대학원)
The purpose of this study is to investigate how teachers' acceptance of digital games is constructed in the school context and what factors influence teachers' acceptance. To do this, we conducted a survey on teachers, school counselors, and professional counselors in August 2016. A total of 250 dat...
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