본 연구는 공포 장르 중에서 영화와 게임의 요소 측면에 초점을 맞추고 있다. 공포 영화의 카메라 앵글과 공포 게임의 구도는 사람에게 공포심을 유발할 주요한 요인이다. 본 연구는 4가지 공포요소(감각적 공포요소, 기대적 공포요소, 제한적 공포요소, 수행적 공포요소)를 분석하여 구도와 카메라 앵글의 패턴과 결합해서 분석하였다. 알플레드 히치콕 감독의 영화에 적용한 기법과 게임 구도의 구성 형태는 어떻게 상호 적용되는지 연구하였다. 결론적으로, 플레이어에게 공포심과 물입도를 더 증가시키는 구도를 제시했다. 즉 대각선 구도, 양대각선 구도, 역삼각 구도는 시각적인 요소와 같이 사용한다면 플레이어에게 물입도와 공포심을 유발할 수 있다. 향후 게임을 제작할 때 플레이어에게 공포감을 향상시킬 수 있는 구도를 제시하고자 하고 게임을 디자인할 때 공포감과 물입도를 증가시키는 구도를 활용할 것이다.
본 연구는 공포 장르 중에서 영화와 게임의 요소 측면에 초점을 맞추고 있다. 공포 영화의 카메라 앵글과 공포 게임의 구도는 사람에게 공포심을 유발할 주요한 요인이다. 본 연구는 4가지 공포요소(감각적 공포요소, 기대적 공포요소, 제한적 공포요소, 수행적 공포요소)를 분석하여 구도와 카메라 앵글의 패턴과 결합해서 분석하였다. 알플레드 히치콕 감독의 영화에 적용한 기법과 게임 구도의 구성 형태는 어떻게 상호 적용되는지 연구하였다. 결론적으로, 플레이어에게 공포심과 물입도를 더 증가시키는 구도를 제시했다. 즉 대각선 구도, 양대각선 구도, 역삼각 구도는 시각적인 요소와 같이 사용한다면 플레이어에게 물입도와 공포심을 유발할 수 있다. 향후 게임을 제작할 때 플레이어에게 공포감을 향상시킬 수 있는 구도를 제시하고자 하고 게임을 디자인할 때 공포감과 물입도를 증가시키는 구도를 활용할 것이다.
This study mainly focused on horror movies and horror games. Camera angles of horror movies and compositions of horror games are main factors that can cause fear in people's minds. Through analyzing four kinds of factors, including sensual, expectant, restrictive and executive fear elements, in horr...
This study mainly focused on horror movies and horror games. Camera angles of horror movies and compositions of horror games are main factors that can cause fear in people's minds. Through analyzing four kinds of factors, including sensual, expectant, restrictive and executive fear elements, in horror games, and combining with the patterns of camera angles and film techniques that Alfred Hitchcock applied in his horror movies, this research investigated certain types of compositions and concluded ones that were more effective on growing fear in players' minds and enhancing their involvement. In conclusion, only the combination of factors in horror-game compositions, like diagonal composition, dual-diagonal composition and inverse triangle-line composition, with visual elements enables player's growing sense of fear and the increase in involvement. Therefore, future works should apply more of these fear-inducing compositions.
This study mainly focused on horror movies and horror games. Camera angles of horror movies and compositions of horror games are main factors that can cause fear in people's minds. Through analyzing four kinds of factors, including sensual, expectant, restrictive and executive fear elements, in horror games, and combining with the patterns of camera angles and film techniques that Alfred Hitchcock applied in his horror movies, this research investigated certain types of compositions and concluded ones that were more effective on growing fear in players' minds and enhancing their involvement. In conclusion, only the combination of factors in horror-game compositions, like diagonal composition, dual-diagonal composition and inverse triangle-line composition, with visual elements enables player's growing sense of fear and the increase in involvement. Therefore, future works should apply more of these fear-inducing compositions.
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문제 정의
According to this, certain compositions that could mostly improve the involvement and the sense of tension was figured out. The way how film techniques in horror films caused tension and fear is the objective of this research. And this study also provided suggestions for the application of game compositions and techniques in making horror games.
The way how film techniques in horror films caused tension and fear is the objective of this research. And this study also provided suggestions for the application of game compositions and techniques in making horror games.
However, the horror mentioned in games includes pleasure experience, and some imaginary fear can be avoided in games. This study mainly concentrated on investigating and analyzing what kinds of factors can bring a sense of tension for players.
제안 방법
Through conducting case study about horror movies and games, the application of horror compositions from the aspect of camera angle and the similarities and differences of the application patterns of horror elements were analyzed. According to this, certain compositions that could mostly improve the involvement and the sense of tension was figured out.
The study method of this paper is mainly comparing the horror movie and horror game. The paper chose Resident Evil and Silent Hill, which have both the version of film and game.
Meanwhile, because of the feature that these two themes have versions in game and movie fields, the analysis results are more intuitional. This study also contrasted the film techniques that Alfred Hitchcock used in his films with the corresponding parts in the counterpart games.
This study mainly discussed the relationship between techniques used in horror movies and composition techniques aplied in horror games through focusing on technical suspense and Macguffin in Alfred Hitchcock’s films [10].
Through the analysis of camera angles in horror movies, the compositions in horror games, and some techniques and elements in horror production, a study is conducted on how to enhance players’ involvements and sense of fear in horror games.
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