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NTIS 바로가기한국의류학회지 = Journal of the Korean Society of Clothing and Textiles, v.42 no.6, 2018년, pp.1025 - 1038
김세나 (중앙대학교 디자인학과) , 오경화 (중앙대학교 디자인학부 패션디자인전공)
This study identifies the socio-psychological factors on athleisure wear purchase behavior and focuses on the effects of participation motives in sports leisure activity. This research compares athleisure wear purchase behavior among the three groups segmented by participation motives for sports and...
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핵심어 | 질문 | 논문에서 추출한 답변 |
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탐색정보원의 역할은 무엇인가? | 탐색정보원은 소비자들이 구매의사를 결정하기 위해 정보탐색을 할 때 관련된 정보를 획득하게 되는 정보원천을 뜻하며, 상품과 서비스에 대한 정보를 소비자에게 전달하고 소비자의 불확실성을 해소시켜주는 역할을 한다(Roh, 2002). 20~30대 남성 소비자의 의복구매행동 (Roh, 2002)에서는 정보원의 하위 차원을 대중매체 정보원, 대인적 정보원, 경험적 정보원으로 분류하였으며, 의복구매빈도가 높은 집단은 경험적 정보원을, 의류구입 비용이 많은 집단은 대중매체 정보원과 경험적 정보원을 많이 활용한 것으로 나타났다. | |
동기란 무엇인가? | 동기란 인간이 충족되기 원하는 필요가 발생했을 때 그것을 위해 행동하게 만드는 과정을 뜻한다(Solomon et al., 1999). | |
현대인들의 여가 및 엔터테인먼트에 대한 욕구가 높아지는 원인은 무엇인가? | 여가의 인식이 개인의 잠재적 능력을 계발하고 자신의 삶을 더욱 풍요롭게 만드는 자기충족적 활동으로 변화하고 있는 것이다. Park and Joo(2006)에 따르면 평균수명 증가, 정년 퇴임연령 감소, 노동시간 단축 등의 사회 변화가 향후 여가의 중요성을 뒷받침해주는 사회 변화라 지적하였다. 따라서 현대인들의 여가 및 엔터테인먼트에 대한 욕구는 점차 높아지고 있으며, 여가가 삶의 질을 결정하는 데 중요한 요소가 되고 있는 추세이다. |
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