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NTIS 바로가기디지털콘텐츠학회 논문지 = Journal of Digital Contents Society, v.19 no.6, 2018년, pp.1131 - 1144
박성진 (강원대학교 산업공학전공) , 김상균 (강원대학교 산업공학전공)
The Purpose of this study is to propose 4F Process, which is one of the development methodology of the gamification. For the effectiveness analysis of the 4F Process, game and gamification related theories are applied and conducted comparative analysis with the published gamification development met...
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