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NTIS 바로가기한국융합학회논문지 = Journal of the Korea Convergence Society, v.11 no.1, 2020년, pp.119 - 130
정지연 (한림대학교 인터랙션디자인대학원) , 서수종 (한림대학교 인터랙션디자인대학원) , 한예진 (한림대학교 융합소프트웨어대학원) , 정혜선 (한림대학교 심리학과)
This study developed an English conversation learning program in immersive virtual reality (VR) environments and compared its effects with non-immersive VR environment using a computer monitor. The effects of the program was assessed using language anxiety and learning achievement. The results indic...
핵심어 | 질문 | 논문에서 추출한 답변 |
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HUVEC은 어떤 수준의 학습자를 대상으로 개발된 프로그램인가? | 본 연구의 일차적 목적은 영어 회화 학습용 가상현실 프로그램인 HUVEC(Hallym University Virtual English Conversation)을 개발하는 것이다. HUVEC은 영어에 대한 기본 능력을 가지고 있으나 말하기에 익숙하지 않은 학습자들을 대상으로 학습자들이 가상의 캐릭터와 회화를 연습할 수 있는 환경을 제공한다. 학습자들은 (1) 기본 대화 패턴을 가상 캐릭터와 연습하고 (2) 자유롭게 학습 내용을 변화시켜 반응하는 것을 시도하고, (2) 음성인식 기술을 접목하여 발화에 대한 즉각적인 피드백을 자막으로 받는다. | |
가상현실이란 무엇인가? | 가상현실은 인공적으로 만들어진 가상의 세계이며 사용자로 하여금 현실감과 몰입감을 느껴 그 공간 안에 실재하고 있다고 느낄 수 있는 사이버(Cyber) 상의 공간을 지칭한다[17-19]. 가상현실은 체험 방식에 따라서 비몰입형과 몰입형(immersive)으로 구분된다[20]. | |
HUVEC의 학습자들은 어떤 학습 과정을 제공받는가? | HUVEC은 영어에 대한 기본 능력을 가지고 있으나 말하기에 익숙하지 않은 학습자들을 대상으로 학습자들이 가상의 캐릭터와 회화를 연습할 수 있는 환경을 제공한다. 학습자들은 (1) 기본 대화 패턴을 가상 캐릭터와 연습하고 (2) 자유롭게 학습 내용을 변화시켜 반응하는 것을 시도하고, (2) 음성인식 기술을 접목하여 발화에 대한 즉각적인 피드백을 자막으로 받는다. HUVEC을 사용한 학습은 학습자들의 회화능력 향상과 더불어 많은 학습자들이 어학 학습 상황에서 보고하는 언어불안감의 감소에 기여할 수 있을 것으로 기대된다. |
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