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NTIS 바로가기韓國軍事科學技術學會誌 = Journal of the KIMST, v.23 no.6, 2020년, pp.542 - 553
감정원 (창원대학교 전자공학과) , 구본우 ((주)심네트 M&S 1본부) , 진교홍 (창원대학교 전자공학과)
Virtual world and simulation need large scale map rendering. However, rendering too many vertices is a computationally complex and time-consuming process. Some game development companies have developed 3D LOD objects for high-speed rendering based on distance between camera and 3D object. Terrain ph...
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