최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기정보교육학회논문지 = Journal of the Korean Association of Information Education, v.25 no.1, 2021년, pp.71 - 79
With the recent advancement of artificial intelligence technology, society is rapidly changing. Amid this change, the interest in education for artificial intelligence is also increasing. Korea aims to cultivate convergent talents with diverse knowledge and AI capabilities beyond using AI. In order ...
Joint ministries. (2019). Artificial Intelligence National Strateg
Kim Ji-suk. (2014). A plan to realize convergence education (STEAM) in technology science. Journal of Korean Practical Arts Education, 27(3), 21-38.
Kim Minwoong, & Kim Taehoon. (2016). A meta-analysis of the effect of technology-oriented convergence education (STEAM). Practical Arts Education Research, 22(4), 65-83.
Lee Soyul, & Lee Youngjun. (2017). A plan for elementary school convergence talent education centered on SW education through case analysis of leading SW education schools. Convergence Education Research, 3, 23-34.
Kim Soo-hwan, Kim Seong-hoon, & Kim Hyun-cheol. (2019). Analysis of overseas AI education trends and learning tools. Journal of the Korean Society for Computer Education, 23(2), 25-28.
Lee Eunkyung. (2020). Analysis of artificial intelligence curriculum in domestic and foreign elementary and secondary schools. Journal of the Korean Society of Computer Education, 23(1), 37-44.
Lee Youngho. (2019). Analysis of the impact of artificial intelligence education based on block programming language on learners' attitudes of artificial intelligence technology. Journal of the Society for Information Education, 23(2), 189-196.
Yoon Jinyoung, Kim Yoomi, Jae Jihwan, & Kim Yeonhyung. (2019). A study of media art convergence talent education (STEAM) program using data science and artificial intelligence. Korean Society for Science and Art Convergence, 37(5), 265-276.
Jo Yong. (2017). Convergence Talent Education (STEAM) applicable to the school field. Ingenium, 24(4), 24-29.
Baek Yoon-soo, Park Hyun-joo, Kim Young-min, Noh Seok-gu, Joo-yeon Lee, Jeong Jin-soo. (2012). Basic research for establishing the implementation direction of Convergence Talent Education (STEAM). Korea Science and Creativity Foundation Research Report.
Cho Eunbyul, Lee Sunyoung, Shin Jongho, & Hong Yoonjung. (2015). Delphi analysis of core factors and expected effects of convergence education. Gifted Education Research, 25(1), 37-58.
Lee Kyungjin , & Kim Kyungja. (2012). Exploring the meaning and practical possibilities of STEAM as an integrated curriculum approach. Elementary Education Research, 25(3), 55-81.
Sin Munseung. (2018). A meta-analysis of the effects of the elementary school convergence talent education (STEAM) program. Integrated Curriculum Research, 12(2), 47-66.
Lee Seokjin, Kim Namsuk, Lee Yunjin, & Lee Seungjin. (2017). Meta-analysis on the effects of Creativity and Problem Solving Ability of Convergence Talent Education (STEAM)-focused on research methods and researchers. Korean Journal of Science Education, 37(1), 87-101.
Lee Young-ho, Kim Seong-ae, Hong Ji-yeon, Park Jung-ho, & Gu Deok-hoe. (2019). Development of a measurement tool for analysis of satisfaction with software education for elementary and secondary students. Journal of the Society for Information Education, 23(6), 573-581.
*원문 PDF 파일 및 링크정보가 존재하지 않을 경우 KISTI DDS 시스템에서 제공하는 원문복사서비스를 사용할 수 있습니다.
출판사/학술단체 등이 한시적으로 특별한 프로모션 또는 일정기간 경과 후 접근을 허용하여, 출판사/학술단체 등의 사이트에서 이용 가능한 논문
※ AI-Helper는 부적절한 답변을 할 수 있습니다.