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NTIS 바로가기방송공학회논문지 = Journal of broadcast engineering, v.26 no.5, 2021년, pp.519 - 532
이유진 (서울과학기술대학교 IT미디어공학과) , 김상준 (서울과학기술대학교 정보통신미디어공학전공) , 박구만 (서울과학기술대학교 전자IT미디어공학과)
Recently, in various fields such as games, movies, and animation, content that uses motion capture to build body models and create characters to express in 3D space is increasing. Studies are underway to generate animations using RGB-D cameras to compensate for problems such as the cost of cinematog...
J. Jeong, M. Yoon, S. Kim, and G. Park, "Design and production of real-time 3D animation viewer engine based on motion capture," The Institute of Electronics and Information Engineers, 531-535, Jun 2019.
Kinect animation studio, http://marcojrfurtado.github.io/KinectAnimationStudio/index.html
Y. Yang and D. Ramanan, "Articulated Human Detection with Flexible Mixtures of Parts," IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol.35, No.12, pp.2878-2890, Dec 2013
B. Sapp and B. Taskar, "MODEC: Multimodal decomposable models for human pose estimation," Proc. IEEE Comput. Soc. Conf. Comput. Vis. Pattern Recognit., pp.3674-3681, 2013.
J. Tompson, A. Jain, Y. LeCun, and C. Bregler, "Joint training of a convolutional network and a graphical model for human pose estimation," Adv. Neural Inf. Process. Syst., Vol.2, pp.1799-1807, Jan 2014.
Zhe Cao, Tomas Simon, Shih-En Wei, and Yaser Sheikh, "Realtime Multi-Person 2D Pose Estimation Using Part Affinity Fields," Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR), pp. 7291-7299, 2017.
J. Martinez, R. Hossain, J. Romero, and J. J. Little, "A Simple Yet Effective Baseline for 3d Human Pose Estimation," Proc. IEEE Int. Conf. Comput. Vis., vol. 2017-October, pp.2659-2668, 2017.
OpenMMD, https://github.com/peterljq/OpenMMD
Kumarapu, Laxman and Prerana Mukherjee. "AnimePose: Multi-person 3D pose estimation and animation." Pattern Recognit. Lett. 147, pp.16-24. 2021.
Iro Laina, Christian Rupprecht, Vasileios Belagiannis, Federico Tombari, and Nassir Navab. "Deeper depth prediction with fully convolutional residual networks," In 3D Vision (3DV), 2016 Fourth International Conference on, pp.239-248. IEEE, 2016.
Bo Li, Chunhua Shen, Yuchao Dai, A. van den Hengel and Mingyi He, "Depth and surface normal estimation from monocular images using regression on deep features and hierarchical CRFs," 2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR), pp.1119-1127, 2015, doi: 10.1109/CVPR.2015.7298715.
Liu, Fayao, Chunhua Shen and Guosheng Lin. "Deep convolutional neural fields for depth estimation from a single image." 2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR), pp.5162-5170, 2015.
FBX SDK, https://www.autodesk.com/developer-network/platformtechnologies/fbx-sdk-2020-0
MS COCO dataset, https://cocodataset.org/#home
MPII dataset, http://human-pose.mpi-inf.mpg.de/
AI Challenger dataset, http://dataju.cn/Dataju/web/datasetInstanceDetail/440
M. Yoon, Research of FBX generation using deep learning, Master's Thesis of Seoul National University of Science and Technology, Seoul, Korea, 2020.
Human3.6M dataset, http://vision.imar.ro/human3.6m/description.php
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