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NTIS 바로가기방송공학회논문지 = Journal of broadcast engineering, v.26 no.3, 2021년, pp.269 - 282
김상준 (서울과학기술대학교 정보통신미디어공학전공) , 이유진 (서울과학기술대학교 미디어IT공학과) , 박구만 (서울과학기술대학교 미디어IT공학과)
As the distribution of 3D content such as augmented reality and virtual reality increases, the importance of real-time computer animation technology is increasing. However, the computer animation process consists mostly of manual or marker-attaching motion capture, which requires a very long time fo...
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