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NTIS 바로가기情報保護學會論文誌 = Journal of the Korea Institute of Information Security and Cryptology, v.31 no.5, 2021년, pp.1063 - 1070
The development of IT technology emphasizes the importance of training IT professionals, and the need for education for elementary and secondary education as well as adult education for training technical talent is expanding. In particular, information curriculum will be added as an essential course...
Donghyeok Lee and Namje Park, "Geo casting-based synchronization of Almanac on the maritime cloud for distributed smart surveillance," The Journal of Supercomputing, vol. 73, no. 3, pp. 1103-1118, Jan. 2017.
Jeeyoung Yoon and Hongkyu Koh, "A Study on the Development of a Digital Art Museum Education Programthrough the Use of Gamification," Art Education Review, 74, pp. 229-249, May. 2020.
Ji Ae Han, "A Process applied Gamification for Development of Digital Educational Contents - Focused on Educational Process for Development ofInformation Oriented Contents," Korea Institute of Exhibition Industry convergence, 37(1), pp. 343-354, Jan. 2019.
Jinsu Kim and Namje Park, "A Face Image Virtual zation Mechanism for Privacy Intrusion Prevention in Healthcare Video Surveillance Systems," Symmetry, vol. 12, no. 6, pp. 891, Jun. 2020.
Jinsu Kim and Namje Park, "Lightweight knowledge-based authentication model for intelligent closed circuit television in mobi e personal computing," Personal and Ubiquitous Computing, pp. 1-9, Aug. 2019.
Joohee Park, "A Conceptual Foundation Study of Gamification forCreative Convergence Education," The Journal of Saramdaum Education, 13(1), pp. 43-57, Apr. 2019.
Korea Internet & Security Agency, Guidelines for actions against personal information de-identification, Jun. 2016.
Livingston Samuel A. and Stoll Clarice Stasz, Simulation games, an introduction for the social studies teacher, Tress Press, New York, 1973.
Namje Park and Namhi Kang, "Mutual Authentication Scheme in Secure Internet of Things Technology for Comfortable Lifestyle," Journal of Sensors (Basel), vol. 16, no. 1, pp. 1-16, Dec. 2015.
Namje Park, "Implementation of terminal middleware platform for mobi e R FID computing," International Journal of Ad Hoc and Ubiquitous Computing, vol. 8, no. 4, pp. 205-219, Jan. 2011.
Namje Park, Jin Kwak, Seungjoo Kim, Dongho Won, and Howon Kim, "WIPI Mobi e Platform with Secure Service for Mobi e RFID Network Environment," Advanced Web and Network Technologies and Applications, LNCS 3842, pp. 741-48, Jan. 2006.
Seul Gi Mi and Sung Hoon Kim, "A Study on Util zing Gamification of Smart e-Learning to Improve Learners Flow," Journal of the Korean Society of Design Culture, 21(4), pp. 177-187, Dec. 2015.
Young-Hyun Kim, "Analysis of the educational effects of gamification social studies lesson in elementary school using game for education," Korea Game Society, 20(5), pp. 21-30, Oct. 2020.
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