최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기한국정보통신학회논문지 = Journal of the Korea Institute of Information and Communication Engineering, v.26 no.3, 2022년, pp.396 - 402
송복득 (Intelligent Convergence Research Laboratory, ETRI) , 이승환 (Intelligent Convergence Research Laboratory, ETRI) , 최홍규 (Intelligent Convergence Research Laboratory, ETRI) , 김성훈 (Intelligent Convergence Research Laboratory, ETRI)
User interactions are being developed in various forms, and in particular, interactions using human gestures are being actively studied. Among them, hand gesture recognition is used as a human interface in the field of realistic media based on the 3D Hand Model. The use of interfaces based on hand g...
MANO [Internet], Available: https://mano.is.tue.mpg.de
N. Qian, J. Wang, F. Mueller, F. Bernard, V. Golyanik, and C. Theobalt, "HTML: A Parametric Hand Texture Model for 3D Hand Reconstruction and Personalization," in proceeding of the European Conference on Computer Vision, pp. 54-71, 2020.
S. An, X. Zhang, D. Wei, H. Zhu, J. Yang, and K. A. Tsintotas, "Fast Hand: Fast monocular hand pose estimation on embedded systems," Journal of Systems Architecture, vol. 122, Jan. 2022.
Z. Fan, A. Spurr, M. Kocabas, S. Tang, M. J. Black, O. Hilliges, "Learning to Disambiguate Strongly Interacting Hands via Probabilistic Per-pixel Part Segmentation," in Proceeding of the IEEE Conference on Computer Vision and Pattern Recognition, pp. 1-10, 2021.
L. Chen, S. Y. Lin, Y. Xie, Y. Y. Lin, and X. Xie, "MVHM: A Large-Scale multi-View Hand Mesh Benchmark for Accurate 3D Hand Pose Estimation," in Proceeding of the IEEE Conference on Computer Vision and Pattern Recognition, pp. 836-845, 2021.
Y. Zhou, M. Habermann, W. Xu, I. Habibie, C. Theobalt, F. Xu ,"Monocular Real-Time Hand Shape and Motion Capture Using Multi-Modal Data," in Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pp. 5345-5354, 2020.
B. D. Song, H. K. Choi, S. H. Kim, "Research Trends of User Hand Gesutre Recognition Technologies for Utilizing User Interaction in Stereoscopic Images," in Proceeding of the Korea Institute of Communications and Information Sciences Summer Conference, pp. 119-120, 2021.
MediaPipe [Internet]. Available: https://mediapipe.dev
Ian Fette; Alexey Melnikov (December 2011). "Relationship to TCP and HTTP". RFC 6455 The WebSocket Protocol. IETF. sec. 1.7. RFC 6455.
*원문 PDF 파일 및 링크정보가 존재하지 않을 경우 KISTI DDS 시스템에서 제공하는 원문복사서비스를 사용할 수 있습니다.
오픈액세스 학술지에 출판된 논문
※ AI-Helper는 부적절한 답변을 할 수 있습니다.