최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기디지털융복합연구 = Journal of digital convergence, v.20 no.4, 2022년, pp.491 - 498
선소현 (홍익대학교 국제디자인전문대학원 디자인경영 전공) , 김승인 (홍익대학교 국제디자인전문대학원 디지털미디어디자인 전공)
Based on Goethe's color theory, this study presented concepts and classification methods through the following research methods for the purpose of defining sensory, emotional, and experiential colors as spatial colors in digital space. First, the concept of spatial color is defined through theoretic...
N. Negroponte. (2015). A 30 year history of the future?. TED. https://www.ted.com/talks/nicholas_negroponte_a_30_year_history_of_the_future?
T. J. Kang. (2016). Humanities Required in the Digital Age. Maeil Business & mk.co.kr. https://www.mk.co.kr/opinion/contributors/view/2016/03/238849/
J. Goethe. (2003). Theory of Colours.. Seoul: Minumsa.
J. H. Murray. (2011). Inventing the Medium: Principles of Interaction Design as a Cultural Practice. London: The MIT Press. https://inventingthemedium.com/three-principles/
J. J. Gibson. (1979). The Ecological Approach to Visual Perception. Boston: Houghton Miffin. -Definition of affordance: "action possibilities" of a material object in relationship to a potential user.
D. A. Norman. (1988). Design of Everyday Things. New York: Basic books. -Definition of affordance: "The perceived and actual properties of the thing, primarily those fundamental properties that determine just how the thing could possibly be used."
Murray, J. H. (2006). Toward a Cultural Theory of Gaming Digital Games and Co-Evolution of Media, Mind, and Culture. Popular Communication, 4(3), 185-202
Y. S. Hwang. (2006). A research on the organic character of space as per the development of digital technology. Journal of Digital Design, 6(2), 61-71.
S. Y. Kim. (2011). A Study on the Digital Space Color by Application Color System in New Media Environment. Journal of the Korean Institute of Interior Design, 20(6), 236-243.
M. Mcluhan. (2002). Understanding the Media. Seoul: Minumsa.
Y. S. Hwang & C. H. Park. (2005). A Study of imagification of space laying emphasis on representation. Journal of the Korean Institute of Interior Design, 14(5), 106-113.
T. Holman. (2010). Sound for Film and Television. London: Routledge, 3rd edition.
E. S. Kwon. (2000, October). Color strategy in the digital age. Design. Retrieved from https://blog.naver.com/ggostin/2351520
Wired. (1996). Front cover. Retrieved from https://www.wired.com/story/wired-cover-browser-1996/
N. Negroponte. (1984). 5 Predictions. TED, https://www.ted.com/talks/nicholas_negroponte_5_predictions_from_1984
Source. Listed in order from the top of the table. Beyond Van Gogh: An Immersive Experience. (2021). New York. https://url.kr/ku21my Save the wolrd.
Fortnite. https://www.epicgames.com/fortnite/ko https://url.kr/ynmj9g
Source. Listed in order from the top of the table. Delight Seoul. (2021). https://url.kr/sx2tgn
Beyond Van Gogh: An Immersive Experience. (2021). New York. https://url.kr/37pxzv
BTS.(2021). Music video released. Fortnite. https://url.kr/s4ynm9
*원문 PDF 파일 및 링크정보가 존재하지 않을 경우 KISTI DDS 시스템에서 제공하는 원문복사서비스를 사용할 수 있습니다.
Free Access. 출판사/학술단체 등이 허락한 무료 공개 사이트를 통해 자유로운 이용이 가능한 논문
※ AI-Helper는 부적절한 답변을 할 수 있습니다.