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NTIS 바로가기The journal of the institute of internet, broadcasting and communication : JIIBC, v.23 no.1, 2023년, pp.1 - 6
서지원 (성결대학교 미디어소프트웨어학과) , 김정이 (성결대학교 미디어소프트웨어학과)
Uncanny Valley is a theory proposed by Japanese robot engineer Masahiro Mori in 1970, and refers to the point where the likability drops sharply when the appearance of a robot becomes very similar to a human being without a fully equipped robot. In this study, the theory of existing literature, rela...
Hanseung Kim. "The Uncanny Valley and Aesthetic Betterness", The Korean Journal of Aesthetics, vol. 84, pp.83-114, 2018. DOI: https://doi.org/10.52720/mihak.84.3.3?
M. Mori, K. MacDorman, and N. Kageki, "The Uncanny Valley [From the Field]", IEEE Robotics & Automation Magazine, vol. 19, no. 2, pp. 98-100, Jun 2012. DOI: https://doi.org/10.1109/mra.2012.2192811?
Mori, M., The uncanny valley. Energy, 7, 33-35, 1970.?
N. Kageki, "An Uncanny Mind [Turning Point]", in IEEE Robotics & Automation Magazine, vol. 19, no. 2, pp. 112-108, Jun 2012. DOI: https://doi.org/10.1109/MRA.2012.2192819?
M. Mori, K. MacDorman, and N. Kageki, "The Uncanny Valley [From the Field]", IEEE Robotics & Automation Magazine, vol. 19, no. 2, pp. 98-100, Jun 2012. DOI: https://doi.org/10.1109/mra.2012.2192811?
Kenda Cherry, "What is the Uncanny Vallye?", Verywell Mind, Nov 2022. https://www.verywellmind.com/what-is-the-uncanny-valley-4846247?
APA Dictionary of Psychology, "cognitive dissonance", American Psychological Association?
M. Mori, K. MacDorman, and N. Kageki, "The Uncanny Valley [From the Field]", IEEE Robotics & Automation Magazine, vol. 19, no. 2, pp. 98-100, Jun 2012. DOI: https://doi.org/10.1109/mra.2012.2192811?
W. J. Mitchell, K. A. Szerszen, A. S. Lu, P. W. Schermerhorn, M. Scheutz, and K. F. MacDorman, "A Mismatch in the Human Realism of Face and Voice Produces an Uncanny Valley", i-Perception, vol. 2, no. 1, pp. 10-12, Jan 2011. DOI: https://doi.org/10.1068/i0415?
Woo Hyun Jung, Joo-Seok Hyun, Phil-Sik Jang, "The psychological approach to the Uncanny valley in face perception", Korean Rearch Memory. https://www.krm.or.kr/krmts/search/detailview/research.html?dbGubunSD&m201_id10060087#?
K. F. MacDorman and H. Ishiguro, "The uncanny advantage of using androids in cognitive and social science research", Interaction Studies / Social Behaviour and Communication in Biological and Artificial Systems, vol. 7, no. 3, pp. 297-337, Nov 2006, 304. DOI: https://doi.org/10.1075/is.7.3.03mac?
K. F. MacDorman and H. Ishiguro, "The uncanny advantage of using androids in cognitive and social science research", Interaction Studies / Social Behaviour and Communication in Biological and Artificial Systems, vol. 7, no. 3, pp. 297-337, Nov 2006, 306. DOI: https://doi.org/10.1075/is.7.3.03mac?
Schneider, E., Wang, Y., & Yang, S, " Exploring the Uncanny Valley with Japanese Video Game Characters", DiGRA Conference, 2007.?
Kim Tae Heon, Han Sang Hyuk, Hong ki yoon, Lim Jun Won, Gong Byoung Chan, Kim Sang Jin. "Implementing non-face-to-face multi-access prototyping and BIM simulation platforms based on unreal engines - Focusing on visualization of buildings and calculation of heating loads", Proceedings of KIIT Conference , 722-726, 2021.?
Hee Soo Jang, "The world's No. 1 game startup, "Epic Games"..."Jump Up" on Metaverse", SBIZNEWS, 2022. https://www.sbiz.news/news/articleView.html?idxno21196?
"View the best level graphics created by the Unreal Engine", THIS IS GAME, 2019. https://www.thisisgame.com/webzine/game/nboard/16/?category2&n97903
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