최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기디지털콘텐츠학회 논문지 = Journal of Digital Contents Society, v.21 no.11, 2020년, pp.2065 - 2072
Yoon, Hyun-Nim , Kim, Hyung-Il
초록이 없습니다.
Samothrakis, Spyridon, Perez, Diego, Lucas, Simon M., Rohlfshagen, Philipp. Predicting Dominance Rankings for Score-Based Games. Ieee transactions on computational intelligence and ai in games, vol.8, no.1, 1-12.
Perez-Liebana, Diego, Samothrakis, Spyridon, Togelius, Julian, Schaul, Tom, Lucas, Simon M., Couetoux, Adrien, Lee, Jerry, Lim, Chong-U, Thompson, Tommy. The 2014 General Video Game Playing Competition. Ieee transactions on computational intelligence and ai in games, vol.8, no.3, 229-243.
Merrick, K. E.. Intrinsic Motivation and Introspection in Reinforcement Learning. IEEE transactions on autonomous mental development, vol.4, no.4, 315-329.
M. Johansson and H. Verhagen, “Social believability in games-the early years,” in Proceeding of the 9th Social Believability Games Workshop on Digital Games, pp. 141-146, 2014.
J. Laird and M. van Lent, "Interactive computer games: human-level AI's killer application," in Proceeding of the AAAI Conference on Artificial Intelligence, pp. 1171-1178, 2000.
D. Perez-Liebana, S. Samothrakis, J. Togelius, S. M. Lucas, and T. Schaul, “General video game AI: Competition, challenges and opportunities,” in Proceeding of the 30th AAAI Conference on Artificial Intelligence, pp. 4335-4337, 2016.
Browne, C., Maire, F.. Evolutionary Game Design. Ieee transactions on computational intelligence and ai in games, vol.2, no.1, 1-16.
Bakkes, S., Spronck, P., van den Herik, J.. Rapid and Reliable Adaptation of Video Game AI. Ieee transactions on computational intelligence and ai in games, vol.1, no.2, 93-104.
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