최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기American anthropologist, v.120 no.3, 2018년, pp.500 - 511
Rea, Stephen C. (Institute for Money, Technology and Financial Inclusion University of California Irvine, Irvine CA 92697 USA)
초록
본고는 지난 수십년간 한국의 폭넓은 제도적 변화 속에서 디지털 게임 문화가 갖는 의의를 고찰한다. 디지털 게임은 한국 사회의 “가속화”와 더불어 민첩과 인내를 강조하는 상보적 사회 기대치라는 대중적 담화로 논의된다. 필자는 한국 디지털 게임 문 화 속의 현실과 가상의 영 역을 중첩된 ‘행위경관(taskscapes)’으로 접근한다. 이를 통해, 이질적인 행위경관을 교차하며 상호 반응하는 현상적 과정인 “조정과정(calibration)”이야말로 어떻게 한국 디지털 게이머들이 각기 체화된 플레이로 사회적 기대에 조정하고 있는지를 가장 잘 설명할 수 있다고 주장한다. 필자는 특히 두 가지의 디지털 게임 관행, 즉 “분당행동수(APM)”로 불리는e스포츠 수행 수치와 흔히 “노가다”로 알려진, 지배적 사회시간에 대한 조정적 플레이의 방식을 통해 온라인 게임 활동을 분석하고자 한다. 사회 속도의빠른 변화와 행위경관을 넘나드는 계속적인재교정의요구는많은 한국인들이가진 지속적인 스트레스와 불만의 원인이다. 플레이를 조정과정의 성격으로 이해하는 것은 불안정한 상황에 대응하는 일상적인 전략들을 이해하는데 도움이 될 것이다.[디지털게임시간플레이한국한국]
ABSTRACTThis article examines the significance of digital gaming culture amidst broader institutional transformations in South Korea over the past several decades. Digital gaming is contextualized by a popular narrative about Korean society “speeding up” and complementary sociotemporal e...
Aizu Izumi.2002. “A Comparative Study of Broadband in Asia: Deployment and Policy.” Paper presented at the Asian Economic Integration - Current Status and Prospects Symposium Tokyo Japan April 22.
Akamai's State of the Internet: Q1 2017 Report (May) Akamai Technologies, Inc 2017
Asia's Next Giant: South Korea and Late Industrialization Amsden Alice 1989
Castronova, Edward. A cost-benefit analysis of real-money trade in the products of synthetic economies. Info : the journal of policy, regulation and strategy for telecommunications, information and media, vol.8, no.6, 51-68.
The Practice of Everyday Life Certeau Michel de 1984
Kyung-Sup, Chang. Compressed modernity and its discontents: South Korean society in transtion. Economy and society, vol.28, no.1, 30-55.
Kyung‐Sup, Chang. The second modern condition? Compressed modernity as internalized reflexive cosmopolitization. The British journal of sociology, vol.61, no.3, 444-464.
Hae-Joang, Cho Han. 'You are entrapped in an imaginary well': the formation of subjectivity within compressed development - a feminist critique of modernity and Korean culture. Inter-Asia cultural studies, vol.1, no.1, 49-69.
Hae-joang, Cho. The Spec Generation Who Can't Say “No”: Overeducated and Underemployed Youth in Contemporary South Korea. Positions : Asia critique, vol.23, no.3, 437-462.
Chosŏn Ilbo.1995. “Sanŏphwa‐nŭn nŭjŏtchiman jŏngbohwa‐nŭn apsŏcha” [Late to industrialize but ahead in informatization]. Accessed June 16 2016.http://news.chosun.com/svc/content_view/content_view.html?contid=1995030570106.
Chun, Jennifer Jihye. Legal Liminality: the gender and labour politics of organising South Korea's irregular workforce. Third world quarterly, vol.30, no.3, 535-550.
Chung Jae A.2003. “The Cultural Tempo of Korean Modernity: Celerity in Venture Industry.” PhD dissertation Rice University.
Cresswell, Tim. Towards a Politics of Mobility. Environment and planning. D, Society & space, vol.28, no.1, 17-31.
Flow: The Psychology of Optimal Experience Csikszentmihalyi Mihaly 1990
CSIKSZENTMIHALYI, MIHALY, BENNETT, STITH. An Exploratory Model of Play. American anthropologist, vol.73, no.1, 45-58.
Korea's Place in the Sun: A Modern History (Updated Edition) Cumings Bruce 2005
Festa, Paul E. Mahjong Agonistics and the Political Public in Taiwan: Fate, Mimesis, and the Martial Imaginary. Anthropological quarterly, vol.80, no.1, 93-125.
Golub, Alex. Being in the World (of Warcraft): Raiding, Realism, and Knowledge Production in a Massively Multiplayer Online Game. Anthropological quarterly, vol.83, no.1, 17-45.
Jin, Dal. Socioeconomic implications of broadband services. Information, communication & society : ICS, vol.8, no.4, 503-523.
KENDALL, LAUREL. Korean Shamans and the Spirits of Capitalism. American anthropologist, vol.98, no.3, 512-527.
Accounting for Rapid Economic Growth in Korea, 1963-1995 Kim Kwang Suk 1997
Keim iyongcha shiltaechosa bokosŏ KOCCA (Korea Creative Content Agency) 2016
Koo, Hagen. The Changing Faces of Inequality in South Korea in the Age of Globalization. Korean studies, vol.31, no.1, 1-18.
Economically Active Population Survey in October 2017 KOSTAT (Statistics Korea) 2017
Lau, T.Y., Kim, Si Wook, Atkin, David. An examination of factors contributing to South Korea’s global leadership in broadband adoption. Telematics and informatics, vol.22, no.4, 349-359.
Lee, Doreen. Absolute Traffic: Infrastructural Aptitude in Urban Indonesia. International journal of urban and regional research, vol.39, no.2, 234-250.
Lee, Keun, Lim, Chaisung. Technological regimes, catching-up and leapfrogging: findings from the Korean industries. Research policy, vol.30, no.3, 459-483.
Lee, Meery, Larson, Reed. The Korean ‘Examination Hell’: Long Hours of Studying, Distress, and Depression. Journal of youth and adolescence, vol.29, no.2, 249-271.
Lee, Tom. From the Editors : Reflections on the First 18 Months. Academy of management journal, vol.46, no.1, 7-9.
Lukacs, Gabriella. Labor Games: Youth, Work, and Politics in East Asia. Positions : Asia critique, vol.23, no.3, 381-409.
Malaby, Thomas M.. Beyond Play : A New Approach to Games. Games and culture, vol.2, no.2, 95-113.
Malaby, Thomas M.. Anthropology and Play: The Contours of Playful Experience. New literary history, vol.40, no.1, 205-218.
Martin-Jones, David. Decompressing Modernity: South Korean Time Travel Narratives and the IMF Crisis. Cinema journal, vol.46, no.4, 45-67.
Space, Place and Gender Massey Doreen 1994
Mauss, Marcel. Techniques of the body∗. Economy and society, vol.2, no.1, 70-88.
The Fame of Gawa: A Symbolic Study of Value Transformation in a Massim (Papua New Guinea) Society Munn Nancy D. 2007
Korea Journal Na Eun‐Yeong 285 40 1 2000 Changes in Values and the Generation Gap between the 1970s and 1990s in Korea
Informatization White Paper NCA (National Computerization Agency) 1999
Rosa, Hartmut. Social Acceleration: Ethical and Political Consequences of a Desynchronized High–Speed Society. Constellations : an international journal of critical and democratic theory, vol.10, no.1, 3-33.
The Sociology of Speed: Digital, Organizational, and Social Temporalities Sharma Sarah 131 2017
Shin, Kwang-Yeong. The discourse of crisis and the crisis of discourse. Inter-Asia cultural studies, vol.1, no.3, 427-442.
Shin, Kwang-Yeong. Globalisation and the Working Class in South Korea: Contestation, Fragmentation and Renewal. Journal of contemporary Asia, vol.40, no.2, 211-229.
Song, Jesook. 'Venture Companies,' 'Flexible Labor,' and the 'New Intellectual': The Neoliberal Construction of Underemployed Youth in South Korea. Journal of youth studies, vol.10, no.3, 331-351.
Song, Jesook. Between Flexible Life and Flexible Labor : The Inadvertent Convergence of Socialism and Neoliberalism in South Korea. Critique of anthropology, vol.29, no.2, 139-159.
Sorensen, Clark W.. Success and Education in South Korea. Comparative education review, vol.38, no.1, 10-35.
Stewart Kym.2004. “Informatization of a Nation: A Case Study of South Korea's Computer Gaming and PC‐Bang Culture.” Master's thesis Simon Fraser University.
The Ambiguity of Play Sutton‐Smith Brian 1997
The Futurism of the Instant: Stop‐Eject Virilio Paul 2010
Gamer Theory Wark McKenzie 2009
Language, Thought, and Reality: Selected Writings of Benjamin Lee Whorf Whorf Benjamin Lee 1956
Wirman, Hanna. Sinological-orientalism in Western News Media : Caricatures of Games Culture and Business. Games and culture, vol.11, no.3, 298-315.
Race to the Swift: State and Finance in Korean Industrialization Woo Jung‐en 1991
해당 논문의 주제분야에서 활용도가 높은 상위 5개 콘텐츠를 보여줍니다.
더보기 버튼을 클릭하시면 더 많은 관련자료를 살펴볼 수 있습니다.
*원문 PDF 파일 및 링크정보가 존재하지 않을 경우 KISTI DDS 시스템에서 제공하는 원문복사서비스를 사용할 수 있습니다.
저자가 APC(Article Processing Charge)를 지불한 논문에 한하여 자유로운 이용이 가능한, hybrid 저널에 출판된 논문
※ AI-Helper는 부적절한 답변을 할 수 있습니다.