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NTIS 바로가기IEEE access : practical research, open solutions, v.7, 2019년, pp.62465 - 62478
Hussein, Mahmood H. (Department of Software Engineering, Faculty of Computer Science and Information Technology, University of Malaya, Kuala Lumpur, Malaysia) , Ow, Siew Hock (Department of Software Engineering, Faculty of Computer Science and Information Technology, University of Malaya, Kuala Lumpur, Malaysia) , Cheong, Loh Sau (Department of Educational Psychology and Counselling, Faculty of Education, University of Malaya, Kuala Lumpur, Malaysia) , Thong, Meow-Keong (Department of Paediatrics, Faculty of Medicine, University of Malaya, Kuala Lumpur, Malaysia) , Ale Ebrahim, Nader (Center for Research Services, Institute of Research Management and Monitoring (IPPP), University of Malaya, Kuala Lumpur, Malaysia)
Digital game-based learning (DGBL) has been perceived as an engaging teaching approach to foster students’ learning and motivation. There are different opinions about the potential benefits of gaming on students’ academic achievements, motivation, and skills in science courses due to t...
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